I also think the 4v6/4v5 issue should resolved. It shouldn't reward squads just because of higher member count. The game should make the extra players spectators & swap them out between rounds or something. If squad A has 24 members there's more opportunity for them to have 6 members on at the same time as opposed to squad B with only 10 members where getting 4 people on at the same time to fill out just to search a match is a task. In conflict it doesn't make much difference but griefing is easy in the other modes - especially siege & decoy. I think this also contributes to squads quitting mid-match (besides the discernible lag).
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That is correct. Private matches everything is unlocked.Originally Posted by JediMonkeyxDoW Go to original post
They've posted that currently the "squad" system is nothing more than a roster and the ranks are there for bragging rights.
You'd have to do a search to find the post, but that's it. Nothing more to it. Other than to earn the trophies, the "squad" section is just a place to keep names and show off how much you play by the rank. The clan rank is based upon 20% of the end game score of each player that plays FOR that squad. So you can be in any MP QM and your end score, 20% of that is added to your squads total.
yippie...BFD I say