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  1. #1
    lil_morta_7's Avatar Senior Member
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    Realism? Big World? Where's Bullet Drop?

    Hey.

    So I have basically seen everything there is to be seen in and about Far Cry 3. But I've been left wondering... if they want to keep it real, and they say there's a massive world with relatively no boundaries... where is bullet drop?

    There's no proof of it. But if you want to keep the game real, bullet drop is a really big help. Granted, everything that I've seen has been in rather short range, so I can't really deduce accurately whether it exists or not, but sniper shots seem to instantly hit. :/

    Any thoughts?
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  2. #2
    Originally Posted by OmfgLAAGGG Go to original post
    they never said farcry 3 was supposed to be real... i think you are confused with farcry2.

    we barely know anything about farcry 3 anyways.

    ubisoft said this was going to be an open world, which it is.

    they never said its supposed to be reallistic.

    if it was reallistic, your guy would be practically immobile and in sh** tons of pain, screaming on the ground after getting shot with only one bullet.

    farcry 2 was supposed to be more reallistic..

    not farcry 3...

    but i don't think bullet drop is good... i don't really like the concept, it should rather be about good aim rather than guessing where to shoot.
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  3. #3
    TheRealDrewdelz's Avatar Senior Member
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    I don't personally think bullet dropping in it's flight path belongs in video games myself. It's hard enough trying to snipe someone so far away that they just look like a two pixel figure onscreen, to have to compensate for bullet drop also.
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  4. #4
    I would love to see bullet drop because once you master the sniper rifle it becomes insanely rewarding. i love bullet drop with a passion, it makes getting a kill that much more fun with a sniper. that being said i play battlefield which has bullet drop, and Arma 2 which has bullet drop and wind that you have to compensate for. so one could say i am extremely biased... which i am.
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  5. #5
    I absolutely love games with bullet drop. Its not a concept, its just simple and fun physics. I remember playing Delta Force: Blackhawk Down on the original xbox. That game (multiplayer) was my favorite. You could lie down on top of a mountain miles away and snipe people using the very last tick mark on the scope. The scope had a range finder that you had to read in order to know which line to use on the crosshair. Moving targets were my favorite, it was so satisfying to watch your tracer round fly up through the air and come down upon your target. If anything, bullet physics make campers less of an annoyance to run and gunners because it would actually require skill to be a sniper. Battlefield Bad company 2 also has this and I love it (I havent played BF 3 yet). I believe Far Cry should be a shooting simulator.
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  6. #6
    Far_Cry2_Fan's Avatar Member
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    As I've said before, it's my feeling that this is exactly the sort of thing you would program in as a difficulty setting, or maybe a Ballistics Physics checkbox (or radio ****on) for those who appreciate the challenge.

    It always bothers me when I can set up 700m from a target, put the crosshairs on his noggin, pull the trigger and he's pushing up daisies before the bullet would be 1/8th of the way there in reality.

    My wish is for a checkbox if this game isn't locked down too tight yet.

    DAS
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  7. #7
    lil_morta_7's Avatar Senior Member
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    Originally Posted by OmfgLAAGGG Go to original post
    but i don't think bullet drop is good... i don't really like the concept, it should rather be about good aim rather than guessing where to shoot.

    Looks like someone has never even attempted to get used to realistic bullet drop... XD Wow, bro.

    You take a test shot to see at what mil dot your bullet is hitting, then you simply compensate for that as well as player movement and you know where you're bullet's gonna hit. It's called skill and getting used to realism. And I guess Ubi doesn't want it.
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  8. #8
    lil_morta_7's Avatar Senior Member
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    Originally Posted by The3PointBuck Go to original post
    I absolutely love games with bullet drop. Its not a concept, its just simple and fun physics....I believe Far Cry should be a shooting simulator.

    THANK YOU! And I thought this forum would agree with me? Before I "left" for the past month or two, these guys, (half of which I haven't even seen posting now due to the large amount of new members) were realism JUNKIES! I thought I'd hear some amens here but instead it seems they want another CoD clone. :/
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  9. #9
    lil_morta_7's Avatar Senior Member
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    Originally Posted by Viragoxv535 Go to original post
    That level of realism is for shooting simulators. Wouldn't be that fun in an action game i think.

    This is a survival setting. It's built to give the player the same experience Jason would. Oh and, guess what? He'd have to compensate for bullet drop, enemy movement, and even more, wind, the Coriolis effect, even inertia in some cases, the list goes on and on! But do you really think Ubi will spend so much time on such a subject as sniping? No. So you might as well settle for the best of it: bullet drop and player movement. Have the bullet travel in REAL TIME instead of point, shoot, kill, reward. Just like the mindless CoD games they'd turn it in to if no one cares about realism. That, along with the open world, graphics, story, etc. is what sets this game apart from others. If you let that one slip, everything else will go with it.
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  10. #10
    lil_morta_7's Avatar Senior Member
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    Originally Posted by TheRealDrewdelz Go to original post
    I don't personally think bullet dropping in it's flight path belongs in video games myself. It's hard enough trying to snipe someone so far away that they just look like a two pixel figure onscreen, to have to compensate for bullet drop also.

    Refer to my response to Viragoxv. Besides, who would try to snipe someone who is only two pixels?! XD You'd want to get a little bit closer. It's possible in real life, but then.. I could turn your whole argument of, "it shouldn't be in a video game just 'cause it's in real life" against you here.. :3
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