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  1. #101
    TheRealDrewdelz's Avatar Senior Member
    Join Date
    Jun 2009
    Location
    Canada
    Posts
    916
    Besides visual elements in the map editor, will we receive more options this time in the audio area?
    For example, I had an idea one time that as a programer myself know would be easy to implement, and would probably work quite well with your editor system.

    Brief summary:
    Having an option to choose from roughly 20 different "Ambient Tracks" and you can also set the Ambient Track's volume. Examples of tracks:
    "Spooky Night" with owls, crickets and wolves howling.
    "Beachside" with seagulls, breeze and gentle waves heard.
    "Stormy Wind" with rough wind blowing and rustling.
    "Warzone" with constant background guns firing, bombs going off, ect.
    "Factory" with loud machinery running/operating

    Having an option like this, and being able to choose the volume would really let you set a mood for your map. There can even be alternate versions with a music track playing for even more mood, such as "Spooky Night +Music" with eerie graveyard themed music playing over the Spooky Night Ambient.

    I really wish this could actually happen, it would be such a great little option that would make a huge difference when playing.
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  2. #102
    ^ Absolutely agree with this, make it happen massive! ^
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  3. #103
    Ix Johnnien xI's Avatar Senior Member
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    Jan 2009
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    Nesodden, Norway
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    817
    For FC3 will we be able to see how many times our maps have been rated?
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  4. #104
    Originally Posted by therealdrewdelz Go to original post
    besides visual elements in the map editor, will we receive more options this time in the audio area?
    For example, i had an idea one time that as a programer myself know would be easy to implement, and would probably work quite well with your editor system.

    Brief summary:
    Having an option to choose from roughly 20 different "ambient tracks" and you can also set the ambient track's volume. Examples of tracks:
    "spooky night" with owls, crickets and wolves howling.
    "beachside" with seagulls, breeze and gentle waves heard.
    "stormy wind" with rough wind blowing and rustling.
    "warzone" with constant background guns firing, bombs going off, ect.
    "factory" with loud machinery running/operating

    having an option like this, and being able to choose the volume would really let you set a mood for your map. There can even be alternate versions with a music track playing for even more mood, such as "spooky night +music" with eerie graveyard themed music playing over the spooky night ambient.

    I really wish this could actually happen, it would be such a great little option that would make a huge difference when playing.
    totally agree with this here!!! ^
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  5. #105
    hamboarger's Avatar Member
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    Apr 2012
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    Los Angeles, CA
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    278
    Originally Posted by hamboarger Go to original post
    Hey Gearhead,

    Campaign 4 player co-op would be fantastic. Will FC3 have it ?
    please answer, Mr.Gearhead
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  6. #106
    kevballs's Avatar Member
    Join Date
    May 2009
    Location
    United Kingdom
    Posts
    141
    besides visual elements in the map editor, will we receive more options this time in the audio area?
    For example, i had an idea one time that as a programer myself know would be easy to implement, and would probably work quite well with your editor system.

    Brief summary:
    Having an option to choose from roughly 20 different "ambient tracks" and you can also set the ambient track's volume. Examples of tracks:
    "spooky night" with owls, crickets and wolves howling.
    "beachside" with seagulls, breeze and gentle waves heard.
    "stormy wind" with rough wind blowing and rustling.
    "warzone" with constant background guns firing, bombs going off, ect.
    "factory" with loud machinery running/operating

    having an option like this, and being able to choose the volume would really let you set a mood for your map. There can even be alternate versions with a music track playing for even more mood, such as "spooky night +music" with eerie graveyard themed music playing over the spooky night ambient.

    I really wish this could actually happen, it would be such a great little option that would make a huge difference when playing.
    Originally Posted by dh98987 Go to original post
    totally agree with this here!!! ^
    Me too
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  7. #107
    DapperHayden007's Avatar Far Cry 3 Elite Member
    Join Date
    Jan 2011
    Location
    Blackpool, England
    Posts
    2,488
    here are some questions,

    Will you be able to place water at more than one elevation in the map for Far Cry 3 and will there be more than one type of water? (e.g tropical, swampy ECT)

    Will there be any form of object editor? (Where you can use shapes and stickers to make an object)

    What will the limit be? (Far Cry 2 had a 40,000 limit or has this not been addressed yet)

    Will you be able to "lock" specific weapons in your custom map?

    Will there be a built in record feature so you can easily show off your maps? maybe via Far Cry website. (like driver SF has)

    How will the rating be? (Star ratings, Like/Dislike ratio or something different)

    more coming...
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  8. #108
    These are some great answers. I'm less worried about the map editor now that I know about the map's default size. However, it still doesn't address lack of vehicles.

    Gearhead, that is my main worry. This game seriously needs vehicles, especially with maps that big. At least give it to us in the Custom games side of things
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  9. #109
    will you be able to costumize how your character looks like ?
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  10. #110
    hey mambonuts , I just wanna say one thing........

    define irony : farcry without vehicles !
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