I really hope not. That engine is highly ineffective, especially on the CPU side of things. I doubt that they would use it for a game that's only current gen, really. If that engine is in fact being used I see two possible outcomes. Either it turns out that the E3 trailer is something that's looking way better than what will be the case in the full game, that or it will run at no more than 20-30 FPS on a high end computer. There's no way they can make it run well with the number of NPCs they're talking about if they're using that same old engine that made Assassin's Creed 3 go from 100 to 30 FPS just by looking at different trees.Originally Posted by adventurewomen Go to original post
Maybe Ubisoft have really taken advantage of the engine for this title and made it better than before?Originally Posted by Dellers Go to original post
First of all you need to make sure that your screen's maximum resolution is at least 1920x1080. You can find that information on the box (there are other ways of course, but this is the easiest one). Most screens on the market right now are of that resolution.Originally Posted by Mayrice Go to original post
After you have ascertained this, you should know that most games adapt automatically to the maximum native resolution of your screen. There are a few games, like Watch Dogs, whose resolution needs to be changed from the options menu. Assassin's Creed 4 was not one of them though.
@Dag_B
Adventure may be right. After all, the stuttering and lag problems of AC3 had been dealt with on AC4. Of course, the engine is far from perfect, but if Ubisoft works on it, they can make it work.
Edit: Anyway, I 'm off, guys and girls, good night.
Edit #2 before I go: The AnvilNext is mostly problematic with trees and general fauna (dunno why) and as far as the demoes go, Unity seems to have very few trees.
Agreed, well said!Originally Posted by Aheradrim Go to original post![]()
Just look right above you.Originally Posted by iRevoz Go to original post![]()