1. #1

    How to Level Your Dynasty Weapons FAST - version 1.21

    So I was interested in leveling my dynasty weapons quickly and had read that this could easily be done by letting the neutral stacks on the map grow very large first and then fighting them. I had no success with this method, I believe it has been nerfed in the most recent patch, as well as other methods of quickly leveling them (like user-made weapon-leveling maps). The amount I gained would be almost none or none at all. However, after a decent bit of testing, I found a method that allows one to level many weapons to five in a short while (30 mins or less), and have decided to share this information.

    Here are a few things I've learned:
    Dynasty weapon XP is not gained in battles when one's hero is max level for non-campaign maps.
    Quick combat gives no dynasty XP.
    Reloading a map and fighting a battle you previously fought will award no XP to your dynasty, unless the battle is fought with a different hero.
    Fighting a very large number of creatures does not fill the dynasty weapon as much as it should, caps at some amount.
    Most importantly, when neutral stacks try to run from your hero's army, you get XP added to the dynasty weapon, without fighting, and it's a lot! (this is what I abused to level my weapons quickly)
    Some neutral stacks do not grow each week (generally "friendly" disposition stacks)
    Also, creature stack size caps at 999,999 (this will be significant later)

    So for the reasons I just described, the quickest way to level a dynasty weapon would be to spam ending turns until neutral stacks are large and then be strong enough that they will flee from your army and instantly fill your weapon to five. Now there are normally a few problems with this, for starters, it may be difficult or time consuming for you to recruit enough creatures to combat such large neutral stacks, no worries, I found a solution to that too.

    Here is what I did, start a new necropolis campaign and be sure to set creature growth and neutral stack sizes on the highest allowed, AI can be whatever you like. At the very start there are 3 friendly sets of mobs, 1 ghouls, and 2 skeletal spearmen. The ghouls are the type of stack that does not grow each week, so feel free to recruit them immediately. However, do not grab the skeletons yet. At this point, repeatedly end your turn. Do this until the set of skeletal spearmen reaches 999,999(this is the maximum, it is important to get the maximum for this to work optimally). The size of the stack can easily be checked by attempting to attack them and then retreating. The stack will finally reach the max at the start of month 28. This is easily the most time consuming step, but easy level 5s are at your fingertips after this. Once you have them recruited, dismiss the ghouls in your army and split the skeletons into 7 roughly evenly divided stacks. The reason for this is, when you attempt to recruit the next stack of skeletal spearmen the game will automatically merge them with your biggest stack of spearmen. If you do not split the stacks you will not gain any from recruiting them. At this point you have 2 stacks of almost 1 million spearmen. Continue forward slightly and there are praetorian's guarding the exit. I think this stack is bugged as it always attempted to run from me, even though their disposition was hatred. Before engaging them, put on whatever dynasty weapon you want to be level 5. Allow them to run and BAM! you have your first quick level 5 weapon. Exit the underground and continue forward to the next subterranean gate. In this underground area there will be a stack of friendly ghouls that is also maxed. Recruit them into your army now too and make a save file. At this point you have 3 million troops. Now all you have to do is equip whatever weapon you want to level and start approaching every mob on the map. All of the ones that attempt to run from you will give you an instant level 5 weapon, just retreat and not fight those that do not run. Then you can reload your save, buy a different hero, and max more weapons by approaching the mobs with the new hero too. Reload and use a new hero until you are satisfied or it stops giving you experience. And that's it! One should be able to get many weapons maxed per run.

    The reason for maxing our stacks is that the random enemy stacks will also cap at 999,999. Therefore, we'll have 3x the army size of any core creatures on the map and they will be guaranteed trivial and more likely to run. Because friendly stacks are almost always initially smaller than other stacks, if we did not max the stack size nearly all neutrals on the map would still be double or triple our army's size. By exploiting the cap we have the army size advantage, at least against single stacks of core creatures.

    For anyone having trouble defeating any neutral stacks that one is required to fight, simply purchase a might hero from the first castle and give them the dynasty weapon Arachne, at at least rank 4, loan them the big army you just recruited, and defeating those neutrals will be trivial.

    Hope this post helps others with weapon questions, post if you have any questions or perhaps a better way to level weapons(that hasn't been nerfed). As this was practically the first map that this worked on I bet there may be some better ones for this.

    Credit to Zebos1 for discovering that using a new hero will allow gaining dynasty XP for previously fought battles on reloads(sometimes stops working).
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  2. #2
    Nice. Wish I had read this earlier! I used the final sanctuary map as my leveling zone. Each stack of creeps gives about 1/14th of the max lvl of the dynasty weapons. I had tried it with the final necropolis map but they gave me something like 1/70th (even though the stack sizes were about 1.5x the size of the sanctuary stacks). To abuse reloads, I used different tavern heroes whenever I reloaded. The experience given to the dynasty weapons is tied to the hero rather than the weapon.

    My theory for the experience discrepancy between the necropolis and sanctuary map is that it has something to do with the start of the map stack size. The starting stacks in the sanctuary campaign are legion sized and the starting stacks in necropolis of the same "end zone" are about throng sized. This would account for the approximate factor of 5 in the difference between the two maps. This would also account for the "capped" experience when defeating incredibly large stacks.

    Unfortunately, dynasty weapons are rather stupid as they are now... The only way they are alright is in human vs human (or grossly slanted human vs multi-AI) where you "ban" the ridiculous dynasty weapons, e.g. Arachne, blade of binding, heartrending song etc. Don't get me wrong, I love how flavorful dynasty weapons are, but they need to either be nerfed into the ground or changed to scale with hero level in order to be fun. I know this is my own personal rant, but I think it's important for people to realize what they are signing up for when they decided to level the **** things!
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  3. #3
    Why the hell even bother fighting to gain levels? Just use the Soul Forge. Since I can hardly stand to play the game at all anymore, this is by far the best way I believe, you can get any weapon to level 3 in 1 hour 10 minutes. I don't undersand why one would punish themselves playing this game to level weapons when you can go watch 1 movie and get 2 weapons to level 3.
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  4. #4
    I went ahead and gave it a try. It does work if you use different tavern heroes for each dynasty weapon. At least it did for the first 3 I tried and then stopped afterwards (what the hell?). Also an important step to underline in your post is the splitting EVENLY of stacks. I was lazy and just split them about 100k per stack and one around 200k. When I later ran into core creatures with the 3 huge stacks, only the goblins would run away from me.
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  5. #5
    Thanks for the info about being able to regain the XP by fighting a stack with a different hero on reload! I will add this info to the main post later.

    Also, while using the soul forge to get a weapon to 4 is not a bad way to do it, the 2 week wait from 4 to 5 likely will be undesirable and is no comparison to leveling an entire arsenal of weapons to full in under a half hour. Furthermore, my method will raise dynasty level as well (though this need is less common).

    On another note, I'd be surprised if anyone sharing Murundi007's opinions (that H6 is a chore to even play) would even play the game, much less have an interest in leveling weapons up. But he is right, if one has no desire to play the game and still wants max weapons, the soulforge is the way to go.
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  6. #6
    I agree Error3, if anyone shares my opinion they probably wont read this thread, and seeing as how the Forum is almost completly dead, and multiplayer has less than 5 games listed anytime I go into it, that only you, Abe and Dasher give a rats **** about this game. It's really sad seeing 3D0's original vision of the Heroes game wind up like this... where I would rather play and do other things while I level up my dynasty weapons in a vain hope that maybe we might get some more maps, might get some of the bugs fixxed, might have the ability to watch other players fights on their turns instead of just staring at your own heroes and towns without being able to interact with them while 5 other humans do their turns.... then get "Out of Sync" an hour later and get returned to the main lobby because this new company can't seem to do anything right.

    And to Zebos1: Ya, I agree that the dynasty weapons as they stand right now are broken and stupid. How the Dev team could let Arachne slip through 3 patches is beyond pathetic. Also the 22 Juggernauts from the blade of binding is beyond ludicrous for a level 1 hero to have, utterly ruins the entire game if someone uses it in Multiplayer, they can clear everything around them without having to buy or waste money on troops and can spend the rest of their money getting their capitol or walls built full in the first week, or even better, if they know the map <and who doesn't know every single map down to the last tee at this point...because there are just SO MANY TO CHOOSE FROM>, they can rush your castle in 3 days and mop the floor with you no matter WHAT you do... unless you can summon Juggernauts too.
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  7. #7
    I agree that much balancing of dynasty weapons needs to be done and that there are other problems as well. However, this thread is dedicated to dynasty weapon leveling, not complaints or balance discussions. There is a fairly active thread called "Heroes VI is a failure", or something similar, for those kinds of topics. Everyone please try to stay on the thread topic.
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  8. #8
    Excellent topic. I just tried it and it works.

    However! There is a stack of 2x sentinels and 1x crossbowmen guarding the entrance to the next subterranean area where my last reinforcements of ghouls are located. I can't beat them and without them, none of the neutral stacks flee when I approach them. So far, only the stack of sentinels guarding the first underground exit has fled, and they are probably scripted to do so.
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  9. #9
    Originally Posted by Pyroxenk Go to original post
    Excellent topic. I just tried it and it works.

    However! There is a stack of 2x sentinels and 1x crossbowmen guarding the entrance to the next subterranean area where my last reinforcements of ghouls are located. I can't beat them and without them, none of the neutral stacks flee when I approach them. So far, only the stack of sentinels guarding the first underground exit has fled, and they are probably scripted to do so.
    To beat those stacks purchase a might hero from the first castle (unless your main hero is might already) and give him the dynasty weapon Arachne (at least level 4) and the skeletons you recruited. At level 4 Arachne gains a lifesteal effect which is currently bugged to make a stack heal for 15%*stack_size of however much damage it does. This weapon will make clearing all necessary kills trivial. If you do not already have the weapon you can get it, later on in this map, you may have to play through normally to get it first though. You can get it maxed off of the first praetorian's when leaving the underground, since they always run anyway.

    Here's a link related to how to get Arachne: http://might-and-magic.ubi.com/heroe...t=tcm:6-231-32
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  10. #10
    Originally Posted by zebos1 Go to original post
    I went ahead and gave it a try. It does work if you use different tavern heroes for each dynasty weapon. At least it did for the first 3 I tried and then stopped afterwards (what the hell?). Also an important step to underline in your post is the splitting EVENLY of stacks. I was lazy and just split them about 100k per stack and one around 200k. When I later ran into core creatures with the 3 huge stacks, only the goblins would run away from me.
    Same thing happened to me too: only the goblins run away.

    However, unlike you, I split them around 140k. (142857, the ideal is) So, I don't know why the creatures didn't retreat from me. It was very frustrating.

    How about others? For those who have succeeded, did you have stacks of exactly 142k?
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