🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #51
    Originally Posted by ST6-GhostLead Go to original post
    Hey Sky.
    Thanks for the reply but that doesn't give me any for sure information regarding "Multiplayer Modes" you said you "Think" but you don't know for sure. I hope someone like UBI_Antoine can give me some for sure answers and a list of Multiplayer Modes for the PC Version.
    I'm not sure what all the multiplayer modes will be for the PC version yet. Hopefully we'll have some answers soon!

    Originally Posted by Onicaras Go to original post
    Ghost Recon started on the PC

    You sure as hell wouldn't know it from how they act on the forums
    Ghost Recon Future Soldier has NOT started for the PC. You are referring to Ghost Recon Online which is an entirely different game.
    Share this post

  2. #52
    Originally Posted by EvilPixieGrrr Go to original post
    I'm not sure what all the multiplayer modes will be for the PC version yet. Hopefully we'll have some answers soon!



    Ghost Recon Future Soldier has NOT started for the PC. You are referring to Ghost Recon Online which is an entirely different game.

    What?
    I have no idea what you're talking about, but I'm pretty sure I bought Ghost Recon on the PC back in...I dunno, the early 2000's?
    I know there's a lot of spin offs now, but the franchise was PC, then was ported to the consoles year/s later
    Share this post

  3. #53
    Ubi-MoshiMoshi's Avatar Community Representative
    Join Date
    Nov 2011
    Location
    EMEA CRC
    Posts
    21,145
    Originally Posted by Onicaras Go to original post
    What?
    I have no idea what you're talking about, but I'm pretty sure I bought Ghost Recon on the PC back in...I dunno, the early 2000's?
    I know there's a lot of spin offs now, but the franchise was PC, then was ported to the consoles year/s later
    Apologies EvilPixieGrrr has got confused with a PC beta request for Ghost Recon Future Soldier.

    The original Ghost Recon was on all formats, Windows, Mac, Xbox, PS2, NGC and NGage in 2001, in 2002 an expansion pack called Tom Clancy's Ghost Recon: Desert Siege was released for Windows and Mac.

    Our devs are working hard to build an amazing Ghost Recon: Future Soldier experience for you on PC

    We should have information about the multiplayer modes soon.
    Share this post

  4. #54
    I'd really rather have it as a tactical 3rd person really. Just put an option to switch between modes.
    Share this post

  5. #55
    Why aways the PC's ****ed up , why they change the release date and there's not beta for PC.
    Share this post

  6. #56
    Originally Posted by toxic48 Go to original post
    Why aways the PC's ****ed up , why they change the release date and there's not beta for PC.
    ikr but its only 20days after platform :/ still 20days but... a later release date = less bugs = more time adding stuff needed. and it not gunna be like cod they made mw3 released it with **** spawns.. well just a **** multiplayer alltogether.. money grabbin hos :P but that extra 20days can make it way better for pc gamers then platform player imo and btw the gunsmith is sick im messin around on the website now :P
    Share this post

  7. #57

    Just wait a bit longer.

    Everyone has to understand the fact that making the PC version will take more time, as they proppely will need to add several graphical options and enchancements and gameplay tweaks (anti-cheat, controller support, etc).

    A lot of people want Ghost Recon Future Soldier on PC to be there at the same time as the console version, but when Ubisoft would deliver the game exactly the same as on console, we'll hear the same people whining about the bad graphics and weird gameplay (compared to other PC games and expectations).

    Just accept the fact that in order to get a decent PC version of Ghost Recon Future Soldier you will have to wait a month (+/-) longer then for console, but in the end we will have beter graphics, beter gameplay and (proppely) less bugs on our loved gaming device (PC).

    That all seems enhough reason (for me) to wait a bit longer for a great game instead of getting it too early and get a console-game playable on the PC.

    I am aware of the fact that the last post was posted several days ago.
    Share this post

  8. #58
    Just seems to be Ubis way of doing things as of late, you have a PC? Wait a month longer. Here's a thought, start developing for PCs a month earlier? Behold, I have saved Ubisoft!
    Share this post

  9. #59
    ecma4's Avatar Senior Member
    Join Date
    Aug 2009
    Posts
    843
    Originally Posted by spikevamp84 Go to original post
    Just seems to be Ubis way of doing things as of late, you have a PC? Wait a month longer. Here's a thought, start developing for PCs a month earlier? Behold, I have saved Ubisoft!
    I don't mind the slightly later release date, that's fine. What I don't like is how they communicate, or rather don't communicate, with the PC customers. The console versions (mostly XBOX) has been receiving information for years now. They've given us one screenshot, and a few details. Right now they are saying "They're too busy with the beta", before that it was "More information after the beta is under way." Next it will be, "After the console version is released"

    The other two target platforms both got a beta/demo, the PC did not. They've got countless game play videos, the PC has 0. They've had weekly Q&As, regular community manager interaction, screen shots, press coverage, etc. We are less than 6 weeks away from release, and they can't even answer the most basic questions yet.

    How do they expect their fans/customers to get excited about a game release that they so clearly don't care about. Its beyond frustrating.
    Share this post

  10. #60
    It almost feels like the PC version will simply be the execution of the following code:

    PCGame portGame(ConsoleGame myGame) {
    PCGame gamePort = new PCGame(myGame);
    gamePort.convertCodetoWinCompatible();
    gamePort.addGraphicsOptions();
    gamePort.addPCControls();
    UPlay.integrate(gamePort);
    return gamePort;
    }
    Share this post