1. #1
    The inability of the post patch Hellcat to takeoff from a static carrier brought back memories:
    In CFS2 it was nearly impossible to get a bombed up Avenger off the deck.
    I developed a simple solution to simulate a catapult launch called Wepcat. I just enabled WEP (War Emergency Power) in the Avenger airfile and bumped the boost to 100-150%. Get all set on the deck, rev to full power, release the brakes, and hit the "W" key. Zoom, you're in the air and away. Once you were airborne, you shut off the WEP (after about 250kts, it didn't really do much more anyway). Had hours of fun flying missions off of escort carriers, etc.
    My point is, wouldn't it be possible to make something like Wepcat boost an option that you could assign a key too?
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  2. #2
    The inability of the post patch Hellcat to takeoff from a static carrier brought back memories:
    In CFS2 it was nearly impossible to get a bombed up Avenger off the deck.
    I developed a simple solution to simulate a catapult launch called Wepcat. I just enabled WEP (War Emergency Power) in the Avenger airfile and bumped the boost to 100-150%. Get all set on the deck, rev to full power, release the brakes, and hit the "W" key. Zoom, you're in the air and away. Once you were airborne, you shut off the WEP (after about 250kts, it didn't really do much more anyway). Had hours of fun flying missions off of escort carriers, etc.
    My point is, wouldn't it be possible to make something like Wepcat boost an option that you could assign a key too?
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  3. #3
    No I don't thnk so. This would mean editing the flight models and we don't have to ability to do that. As I see it increasing the power of wep would fubar too many things to mention
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  4. #4
    I realize that we aren't able to do this. I was thinking that Oleg and company might consider adding it to a future patch.
    WEP is just an example of a method that might be used. Perhaps the option might use an entirely different method that didn't effect the flight model. Folding wings, opening canopies and crewmen bailing out all have key commands. Why not catapults?
    I know it could be done. It's all just code after all....
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  5. #5
    WWMaxGunz's Avatar Senior Member
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    Jan 2002
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    A very short lived boost triggered by checks away would work. And not 250mph!

    Edit: errrr, make that CHOCKS AWAY
    ------ sorry, that a Freudian slip or does that have to have sex in it?
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  6. #6
    Shield,
    Yea, I always wondered that too. I read a while back that catapults couldn't be done, if this is true or not I don't know. I remember playing ATF Gold years ago. All you had to do once on the catapult was run the engine up to max power then it automaticly launched you. It just seems that if it could be done years ago they could be do now. But I really don't know much about programing and such.
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  7. #7
    WWMaxguns,
    I like it! That's the spirit!!

    J_Weaver
    I remember catapulting in Fighter's Anthology.
    Years ago...
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  8. #8
    p1ngu666's Avatar Senior Member
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    Aug 2003
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    11,199
    some planes run out of boost erm mw50/water.
    so u could add some redicously potent boost that is only enuff to use once.

    problem is howto limit its use to just the catapult
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  9. #9
    Good point. Perhaps it could be limited to planes on the ground...like wheel chocks.
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  10. #10
    why not just have the carriers move in an elongated race track type circle at 35 or 45 knots to provide the extra lift

    or have wind at the appropriate speed into the carrier
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