View Poll Results: Do you think wolfpacks are a vital part of a ww2 sim.

Voters
122. You may not vote on this poll
  • Yes

    116 95.08%
  • No

    6 4.92%
  1. #31
    Originally posted by montecristo1981:
    This is something I think is vital for a WW2 Uboat game. Use of the radio (one of the uboats main failings due to HFDF) and co-ordinated attacks.

    I really hope they will be included. More so than the walk through boat, new graphics etc.

    If you agree please vote and show the dev team how eager we are to have them included.
    I was only yesterday thinking of this when I had finished mission 16 - Sept. '41 (last in a long row of careers) - that it was all getting a little boring. Certainly, I could use a lot of time to become an expert in manual targeting, etc. but presently the urge isn't there. When I finally sit down for a quick game (it has been a couple of months now) I don't want to have to think too much..... .....to organsise a wolfpack, however, would be very interesting and could maybe get these old eyes opened....

    At least the poll result should be an eye-opener for the dev. team...
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  2. #32
    I think a well constructed wolfpack-system could be nice in the game...

    But a bad one is worse than none at all.

    My main fear is that the other subs would get in the way. I'm afraid that a AI wolfpack would constantly attack the convoy before you even get close to a firing solution. It would become a race to sink the juiciest targets (kind of reminds me of the irritation of being a wingman in the flight sim IL-2 in the early missions. You never get any kills and people are constantly yelling at you for not doing your job).

    What I like about previous Silent Hunter games:
    + My boat
    + My crew
    + My choice
    + Feeling like Lehmann-Willenbrock, stroking my beard and complaining about BdU.


    What I would not like in a sub sim:
    - Being forced to follow AI people's bizarre tactical decisions (attacking during the day for instance)
    - Losing the element of surprise to a silly AI that wants to slug it out on the surface two hours before you even reach the convoy.
    - Being put on "shadowing" duty. Being way out of weapons range of a juicy convoy for days while reporting positions so that everyone else can get oak leaves for their knights crosses and all you do is dive, surface, charge batteries, send radio message, dive, surface... repeat until insane.

    So, I'm still undecided if wolfpacks would be such a good idea. It sounds good on paper, and Dönitz was a great supporter of the idea, but I'm still not sure if it would work well in the sim.

    Just my opinion
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