I really hope you are wrong. I would never buy a game for a feature that 'might' be in an add-on, and I havent seen anything in SH5 that really excites me (a walkthrough of the sub is nice, but how often will you see it, I spend most of the game at the map screen).
There really, really needs to be something new in this instalment of the Silent Hunter series, SH2,3,4 and Uboat missions were all missing that vital something.
If games in the early nineties could have wolfpacks, why cant they now?
I think the big difference with SHV will be the visual grammar that is used to tell the story.
I think they are really trying to make the player feel like the Captain in Das Boot, by creating a 'first person' environment that allows him to travel the sub and interact with the crew.
Clearly, they are not going to be able to please everybody, and the name of the game is sales and increasing sales to the casual gamers.
Wolf-pack was functioning in "Aces of the Deep" subsim ages ago, it can't be to difficult realising again?
Heres my suggestion:
- When you detect a convoy you should send a contact radio report, BdU will/may then order you to shadow the convoy (and not attack). When shadowing you shall send contact reports as often as you dare (the enemy can detect and home in on your radio, especially later in the war). You shall receive some renown for the time you shadow a convoy.
- BdU will send a radio message to you when you are free to attack (BdU then has indication of enough submarines going toward the convoy, or there are none within reach)
- You shall, from time to time, receive contact reports, as radio messages, from other subs detecting and shadowing convoys. Contact reports should also be shown in the map. (not just like convoys appearing out of nowhere on the map)
- When you chose to hunt after a contact report‚ you shall inform BdU, with a radio message. BdU needs that information to control the battle of the Atlantic. (BdU will not be happy finding one of it's uboats attack at some other location, than the one assigned to that u-boat).
Hmm I'm on the fence about whether or not this could be implemented. Thing is modern AI has come a long way from where it was at the time of SH3 so I reckon the AI being a pain the rear end wouldnt be a problem.
The problem I fear will be getting it right. With something so ambitous everything from balencing to bugs to where compromises for the sake of gameplay must be made (as they inevitably must be in a game) will be tough things to sort out and thus the development process could be very complicated.
But if they can get it right I'm all for it! Would be great to hunt with other U-boats