1. #1
    Lately I've just about perfected my skip-bombing technique with the Corsair. Nothing on the surface of the ocean is safe now, given a bomb of sufficient size. I even sank a Japanese carrier by skipping a 2000 lb. bomb into its side.

    How realistic is this? I know the Dambusters used a specially-made bomb to take down German hydroelectric dams, but did anyone try this with regular old bombs at sea? I'm thinking there must be some real-world limitation the game isn't modeling. For example, any sea state other than Il-2's permanent "glassy smooth" seas would probably screw it up. Thoughts?
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  2. #2
    R_Target's Avatar Senior Member
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    Skip bombing was used by USAAF in the Pacific. Look here.
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  3. #3
    DKoor's Avatar Senior Member
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    While I can understand skip bombing on water, what's the story about skip bombing on the ground?
    Ground skip bombing is possible to do in IL2.
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  4. #4
    Gen. George Kenny's aircrews flying B-25s and A-20s used skip bombing to good effect against Japanese shipping in harbors and in calm sea conditions.
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  5. #5
    Zeus-cat's Avatar Senior Member
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    I am currently building a B-25 skip-bombing campaign. I just finished mission 12 and have plans for about 25 missions. Most of th targets will be ships, but there will be a few ground attack missions.
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  6. #6
    Originally posted by DKoor:
    While I can understand skip bombing on water, what's the story about skip bombing on the ground?
    Ground skip bombing is possible to do in IL2.
    I forget where I read this, but there was an eastern front German 190 pilot recounting tales of how they would fly literally on the deck (10m ish) and skip bomb tanks.... I'm sure with google you can find all sorts of stuff
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  7. #7
    M_Gunz's Avatar Banned
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    There's a few problems with ground skipping that are for sure not modeled.
    Like bomb shape and ground unevenness, how those affect the path of the bomb -- try skipping
    a US football predictably sometime.

    And then there's what happens if a dumb bomb strikes something of sufficient hardness like a
    large rock, concrete or steel bunker or tank before exploding.

    Dumb bombs primer.

    Complete (high order) detonation of high-explosives can generate pressures up to 700 tons per square inch and temperatures in the range of 3,000 to 4,500� (degrees, but F or C?) prior to bomb case fragmentation. It is essential that the bomb casing remain intact long enough after the detonation sequence begins to contain the hot gases and achieve a high order explosion. A consideration when striking hardened targets is that deformation of the weapon casing or fuze may cause the warhead to dud or experience a low order detonation.
    As true now as it was then, not within the scope of IL2 modeling.
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  8. #8
    The P47 units in Operation strangle had steel prongs fitted to the noses of thier bombs- the idea was that the bombs would then "catch" and stick onto railway sleepers; when making anti railroad strikes.

    Other wise the bombs would skip merrily down the rail tracks resulting in a relatively harmless airburst.
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  9. #9
    Someone please explain to me how to skip bomb, or rather fill in the incorrect parts.

    You take a certain bomb type, set the delay, fly low and fast and hope it skips off the water/ground when you release to hit a target where it has the least armour?
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  10. #10
    Originally posted by halfcool:
    Someone please explain to me how to skip bomb, or rather fill in the incorrect parts.

    You take a certain bomb type, set the delay, fly low and fast and hope it skips off the water/ground when you release to hit a target where it has the least armour?
    I've only done it at sea against ships, using the American 1000 and 2000 lb. bombs. Given a sufficiently large bomb (2000 lb. can probably wreck anything), you can sink anything up to aircraft carrier size. It ought to work with bombs of any nationality, but I'm not sure about sinking a warship with, for instance, a 500 lb. bomb.

    It took a while to work it out, but basically here's what I do:
    Start from 1000 ft or so altitude. Come at the ship from the side. Put your nose on its bow if it's moving to establish a proper lead; you can aim amidships if it's at anchor. Enter a shallow dive with throttle at maximum. Level off between 50 and 0 ft. altitude. Keep the wings level throughout. Release about 100-200 yards from the target ship. Pull up immediately, but no so hard you stall, to escape the blast.

    The next-to-last step, releasing at the proper distance, is the tough part. I'm not sure exactly how far I am at release. Closer is better, but you have to leave enough space to pull up without hitting the ship or its superstructure.

    I use a 3.0 second delay fuse. Other timings may work as well, but set it too short and you'll be caught in the blast.

    A good way to practice & work this out for yourself is to try the "Bomb a German/Japanese Harbor" missions from the "2 Minutes to Action" series. The Difficulty 1 versions start you off at altitude, close to the target, with no enemy antiaircraft fire. Also set ammo to "unlimited" so you can make the most of your practice.
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