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Junior Member
Yes, I also find it strange that already there are new packs out to buy for this game and such a basic task as save the progress from the different programs aren't there.
That is just amazing, the priority should be patching this which in all honesty is a basica functionality before coming out with more patches asking the people that expected this functionality and paid for it for more money.
All I see in all of the forum posts as well, is we are listening etc not a single answer.
How hard is it for someone from Ubisoft to come back with an answer? Things like this with the user base starting to review and getting fed up is going to cost you more than you gain by ignoring your customer base.
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Junior Member
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Gypsy816:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TinPeregrinus:
Two questions:
If I promise to buy the DLC, will Ubi promise to patch the game?
Is there any evidence that Ubi is listening to our concerns? </div></BLOCKQUOTE>
We are indeed reading and reporting on your concerns. Your patience is greatly appreciated!!
</div></BLOCKQUOTE>
Thanks very much for the reply, Gypsy. I'm trying to be patient. Really, its the devs' own fault, for making a game with such potential!
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Member
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Readyfortakeoff:
Agreed, it seems you have to do the splits to be recognised as a wide enough stance. I hope this gets fixed. I wondered, could it have to do with the kinect sensor not being mounted on top of my television but at a lower level???? Maybe the program expects a different angle??? Do you have the sensor at eye level ????? </div></BLOCKQUOTE>
My sensor is at about shoulder or neck level, so fairly close to the head. I was kind of wondering if maybe I put the sensor at foot level, it would figure out what a "shoulder width" stance is.
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Frag Doll Emeritus
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PluralCantona10:
Yes, I also find it strange that already there are new packs out to buy for this game and such a basic task as save the progress from the different programs aren't there.
That is just amazing, the priority should be patching this which in all honesty is a basica functionality before coming out with more patches asking the people that expected this functionality and paid for it for more money.
All I see in all of the forum posts as well, is we are listening etc not a single answer.
How hard is it for someone from Ubisoft to come back with an answer? Things like this with the user base starting to review and getting fed up is going to cost you more than you gain by ignoring your customer base. </div></BLOCKQUOTE>
It is very common for new DLC to be available right after a game is launched. YS:FE is no different in launching new DLC than any other new title.
As to the bugs and game related issues mentioned in this forum, that is also very common for a new release. Especially for a game that didn't have any way to beta test. I can think of many other games that go through this same process after launch. Every question and post in this forum has been brought to the attention of the developer's and brand managers. Patches take time. That is if they find patches are needed. Every problem has to be tested and tested. If it is a problem that persists then they will figure out a way to patch it.
Not all customers are going to experience problems. This forum represents a small number of people having issues. (I have not experience any of these problems while playing the game, nor have any of my friends)
However, I do expect to hear back from them regarding all the issues, questions, suggestions and feedback listed in these threads. These Forums were set up for this very purpose. Just be patient.
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Junior Member
This is interesting.
I already started Biggest looser and forget Your shape because i dint want loose my calories heard to make my legs wider and repeat boring excercises.
Only my costumer pride keeps me here 
But if you really not repeating boring excercises and not loosing calories and your legs enough wide than i am happy to start to test Your shape paralel with biggest looser 
But if I will lose calories and i repeating same excercise every day than I will come back and I will write the longest positive review of biggest looser here 
(or do you think I should wait for the patch???)
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Member
Spectra,
I disagree with you on the bugs and glitches on new games. I have over 50 Xbox 360 games that were new at some point, and can count on one hand, much less 3 fingers that have had issues...this is one of those games.
When you say this game couldn't be beta tested...are you saying Microsoft didn't give the Ubi developers any Kinect units, or Kinect simulation devices to build their game around? If that's the case, then shame on MS for not giving developers what they need to create games for this device.
Don't get me wrong here, I feel for the position you're in here. I haven't figured out yet if you are an official Ubi rep, or someone who just cares enough about the game to give your time to the board as a moderator or go between. I've done the later and we should all be thankful here that people are taking time to compile concerns and forward them on.
My own experience with this device is that it's downfall is that it is TOO sensitive and tracking TOO much information. A perfect example of this is the power jog done in Cardio Racer. You basically jog and bring your arms and then out and then and then out. I was consistently scoring 50% or less and continually out of sync. Until I really started looking at the trainer. The trainers arms when coming back from the "out position" were kind of doing a chicken wing thing, and not a straight in and out. Once I got used to that motion, my scores are above 95%.
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Junior Member
Thanks Spectra,
I am in the IT business so I know a few things about Development, beta testing, bugs etc.
So you are saying these issues has now been logged as seperate bugs at UBISOFT? Do they have tracking numbers? Has any of the bugs been confirmed and/or reproduced?
You say that you haven't experienced any of the issues, seems strange. So you can run say Men's Healths calory burning program finish the program and update program and run cardioracer, then go out of the game and next time you come in and want to run Mens Healths program it continues with session 2?
This hasn't worked for me ever, if I change program(I run two different programs in a row) then switching back loses all progress. It seems that many people on these forums have the same problem.
If this is a problem you don't have it is very likely that you do something different than the rest of us and it would be nice if you could share that as this is a really frustrating problem.
I have no problem with bugs in a program/games, but if they are on a really basic level that means that the QE hasn't been done to the expected level, not saving progress is one of these bugs.
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Junior Member
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Alnark:
Spectra,
I disagree with you on the bugs and glitches on new games. I have over 50 Xbox 360 games that were new at some point, and can count on one hand, much less 3 fingers that have had issues...this is one of those games.
</div></BLOCKQUOTE>
I've seen several games with such problems, usually seasonal sport games where the development time is limited and developers focus on "core" functionslity, while details get postponed for the next years release usually because of the lack of time or simply to ship i tas next years new feature...
This game is techically one of the best games on Kinect...core functionality came out great (in my opinion), but various "lower priority" features suffer from a first release syndrom.
Also the really bad online support for now might just mean that they are evaluating the investment (are there enough people using the site) before jumping 100% into it.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">When you say this game couldn't be beta tested...are you saying Microsoft didn't give the Ubi developers any Kinect units, or Kinect simulation devices to build their game around? If that's the case, then shame on MS for not giving developers what they need to create games for this device.
</div></BLOCKQUOTE>
No, beta means that beta builds of the game have been released into wild (real world) to limited (selected) audience. Since Kinect hardware was not released yet and Ubisoft is a 3rd party developer they could not beta test it. Nothing to do with Microsoft...no one had the device (unless you were in Kinect Beta, but that's another story...)
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
My own experience with this device is that it's downfall is that it is TOO sensitive and tracking TOO much information. A perfect example of this is the power jog done in Cardio Racer. You basically jog and bring your arms and then out and then and then out. I was consistently scoring 50% or less and continually out of sync. Until I really started looking at the trainer. The trainers arms when coming back from the "out position" were kind of doing a chicken wing thing, and not a straight in and out. Once I got used to that motion, my scores are above 95%. </div></BLOCKQUOTE>
Yeah, people are complaining, but I believe a bit too much (too sensitive, not sensitive enough, this move works, this does not...). First off you are working out for yourself, second, what you are saying is that game works really well, but it's too sensitive? In some cases I agree, but I really do not care too much. A bit of experimenting usually ends up in correct move, and if it does not work I really do no care about those 2-3% that game does not register.
More often than not game actually does catch me when I start to slack...
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Junior Member
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PluralCantona10:
Thanks Spectra,
I am in the IT business so I know a few things about Development, beta testing, bugs etc.
So you are saying these issues has now been logged as seperate bugs at UBISOFT? Do they have tracking numbers? Has any of the bugs been confirmed and/or reproduced?
You say that you haven't experienced any of the issues, seems strange. So you can run say Men's Healths calory burning program finish the program and update program and run cardioracer, then go out of the game and next time you come in and want to run Mens Healths program it continues with session 2?
This hasn't worked for me ever, if I change program(I run two different programs in a row) then switching back loses all progress. It seems that many people on these forums have the same problem.
If this is a problem you don't have it is very likely that you do something different than the rest of us and it would be nice if you could share that as this is a really frustrating problem.
I have no problem with bugs in a program/games, but if they are on a really basic level that means that the QE hasn't been done to the expected level, not saving progress is one of these bugs. </div></BLOCKQUOTE>
Is this by design? If you start the program you are supposed to stick with it and use that toning/sculpting..etc section to mix-up stuff. People obviously do not like it. I personally do not mind, but game comes up a bit short in guidance department. It's not really clear how to pick the program, The whole toning, scuplting etc.. section is not really clear to me...
So I believe if this was resented to users in appropriate way or given a choice, they would go with it, but now it's perceived as a bad bug...
BTW more than QA this is usability study issue, people who work on a product tend to take some things (flow) for granted and don't realize it's not logical to a typical user. that is why usability studies are done. To figure out how an average user would react to a certain feature/flow.
As I mentioned in my previous post this product does suffer from various first release issues, and guiding the user through the experience might be one...
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Junior Member
Thanks Dzipi100,
Yes, I agree in case it was designed that way then it is more a usability issue.
I cannot see why it would though? I agree the programs are designed so that you stick to that program to the end.
But in a program where its main purpose is to help its users get fit, I have a hard time to understand that running a program to build muscles one day and then running a cardio program the same day should mean that you lose your progress in the muscle building program.
Its like punishing you for trying to train more.. Perhaps the developers didn't consider that option but I believe it is more likely to be a bug..
Regarding the game itself and the complaints, I must stress that even though I might seem critical I absolutely love the game and it has really helped me train more(I do train quite a lot outside the game as well)
I think the excersises are really good and that the accurracy is great in most excersises, so on that i give full cred to Ubisoft.
BUT this with the programs is a big showstopper for me and i believe others, also there has been no authorative response here regarding the issues brought up whether they should be fixed or not, considered bugs or not etc.
Also I think the first patch should have been a patch to correct the issues found not a patch for having the customers spend more money.