1. #1
    Dear all

    Just a thought, but with the likelihood of covering large distances and possible higher time compressions for PF, would this idea be feasible & desirible:

    Could, when enabling time compression, the compression end (return to normal speed) once the player's aircraft comes within a set distance on any enemy aircraft or target - say 5km or so. That way time comprssion could be enabled without having to watch like a hawk for sight of any enemies before the AI autopilot screws up your flight.
    Even better, could there be a setting in the game to auto-pause as well as return to normal speed and disengage autopilot when within a customizeable distance of any enemy. That way, one could make a cup of tea, read a bit, or whatever whilst the computer flies to the target, without having to have CFS2 set scenarios. Also, one could play a campaign without spending hours flying in straight lines.

    Any thoughts or comments?

    Regards

    rp
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  2. #2
    Dear all

    Just a thought, but with the likelihood of covering large distances and possible higher time compressions for PF, would this idea be feasible & desirible:

    Could, when enabling time compression, the compression end (return to normal speed) once the player's aircraft comes within a set distance on any enemy aircraft or target - say 5km or so. That way time comprssion could be enabled without having to watch like a hawk for sight of any enemies before the AI autopilot screws up your flight.
    Even better, could there be a setting in the game to auto-pause as well as return to normal speed and disengage autopilot when within a customizeable distance of any enemy. That way, one could make a cup of tea, read a bit, or whatever whilst the computer flies to the target, without having to have CFS2 set scenarios. Also, one could play a campaign without spending hours flying in straight lines.

    Any thoughts or comments?

    Regards

    rp
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  3. #3
    I have a modification to your suggestion: Make time return to normal when you approach a waypoint designated in-flight on your map. So if you are flying at 3000m towards Chepelynka where you want to dive on a tank group, the game will fly at 8x or whatever speed until reaching the point you clicked on the minimap.

    And the game would only come out of acceleration when it's really obvious that you're being attacked, like when the rounds are nearly hitting you, the enemy zooms right past the canopy, or the flak almost hits your aircraft. This would replicate a dozing pilot who wasn't paying attention.

    PhilipsCDRw

    "Nietzsche is dead." - God.

    View Cpt. Eric Brown's review of FB here and discuss it here.
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  4. #4
    B-17II already has this feature.
    When ever any event takes place that requires a players personal attention, time acceleration stops.

    It also has 10 minute time "warps" ... something else I'd like to see impliemented in BoB ... PF etc.

    *** "Proud Member of the White Star Protectorate Society!" ***
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  5. #5
    tigertalon's Avatar Senior Member
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    Mar 2003
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    Completely agree. In Pacific theatre Japanese pilots often flew to the very limits of their zero range (which was enormous) and that ment a few hours...

    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by rpkiller:
    Dear all

    Just a thought, but with the likelihood of covering large distances and possible higher time compressions for PF, would this idea be feasible & desirible:

    Could, when enabling time compression, the compression end (return to normal speed) once the player's aircraft comes within a set distance on any enemy aircraft or target - say 5km or so. That way time comprssion could be enabled without having to watch like a hawk for sight of any enemies before the AI autopilot screws up your flight.
    Even better, could there be a setting in the game to auto-pause as well as return to normal speed and disengage autopilot when within a customizeable distance of any enemy. That way, one could make a cup of tea, read a bit, or whatever whilst the computer flies to the target, without having to have CFS2 set scenarios. Also, one could play a campaign without spending hours flying in straight lines.

    Any thoughts or comments?

    Regards

    rp<HR></BLOCKQUOTE>

    regards, tt
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