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Member
S~ Fellow Simmers...
I really enjoy maxing out all my "Realism settings" and watching the sea and other objects in 1600x1200 (32Bit) resolution; however to my dismay, it seems that I am at a competitive disadvantage during multiplay with others at lower settings such as 800x600. They are able to see me from much greater distances.
Does anyone out there in IL2FBAEPPF land know if there may perhaps be a change in the upcomming patch to address this?
I know that the problem is "real" because when I go to 800x600 res., I can see much farther as well, and my gameplay kills increase rapidly
, I just would like to see the range corrected for 1600x1200.
If there is anyone who shares my concerns about this matter, please respond and lets hope it will be addressed by the developers of the sim 
Thank you!
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Junior Member
S~ Fuser
I agree with you there. My only true frustration with the sim as a whole is the difficulty in visually aquiring targets. I have never bothered switching to such low resolutions in order to counter the problem because the trade-off in visual quality and pixellation isnt worth it to me.
Im not sure if you've seen the thread but we may be in luck however, because steps are being taken to address the issue. Mind you I cannot tell how much of a difference there is by the screenshot but you can judge for yourself.
http://forums.ubi.com/eve/forums?a=t...5&m=9671046042
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Senior Member
All those who use 800x600 resolution are cheaters, and they should all be banned from all servers.
To be more serious, I find 1024x768 to be a happy balance.
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Senior Member
This seems to be a factor in a lot of games. It doesn't seem possible to make everything perfectly equiatable over a variety of graphic settings.
For example, I'd play RTCW with low lighting (to remove concealing shadows) and a high picmip (to eliminate gritty camouflage-ish textures) in order to be competitive. If you played the game in other settings, you were screwed b/c most of the level would be under shadow, and enemy soldiers would blend in with wall textures.
The same in IL-2, where night missions are a little easier with light amplification via brightness knob, ground textures on low to see low flying planes, and visibility distance on low to take advantage of bulky far LODs. It also doesn't hurt to use a driver hack to force a wireframe view, a simple solution to "the bar", though I personally wouldn't go that far.
Sure, it'd be nice if the graphics options punished low settings rather than rewarding them, but that wouldn't be any more fair, would it? At least, with low settings having the advantage, everyone is able to use them.
Its also hard to have sympathy for those shafted by high graphics settings. The fact you can run the game in 1600x1200 means you have a machine far better than mine, and thus have far too much money and free time on your hands
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Global Moderator
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Maple_Tiger:
All those who use 800x600 resolution are cheaters, and they should all be banned from all servers.
To be more serious, I find 1024x768 to be a happy balance. <HR></BLOCKQUOTE>
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Global Moderator
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Fennec_P:
...The fact you can run the game in 1600x1200 means you have a machine far better than mine, and thus have far too much money and free time on your hands
<HR></BLOCKQUOTE>
Believe me, the shooting advantage that you get at close range from having the hardware to run at these settings far outweighs the visibility disadvantage at a distance. The faster framerate makes the difference between an easy deflection shot and an unworkable one in otherwise identical circumstances.
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Member
That's very true Fennec_P, a lot of the 'uber' FPS tournament players use monitors set to 1024 because of the advantage you get iwth regards more hits landing.
Seeing as I've never run as high as 1600x1200 I'd never noticed the problem affected the differently structured IL-2 series too!
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Senior Member
Fuser,
Are you using FSAA at that resolution? I used to but I was finding it hard to keep contact with bogies. I turned of FSAA and the visibility improved dramatically, dots are visible at much longer ranges and mid range contacts are much easier to track. This is all due to the fact that FSAA blends dots into the background making them invisible.
Give it a go, the jaggies are not noticalbe and your situational awareness will improve.
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Senior Member
Hey guys,
You don`t read the forum very well.
Somewhere is written that with the coming patch
finding dots has been made much easier by
adding a white dot next the black one.
Here is the link:
http://forums.ubi.com/eve/forums?a=t...5&m=9671046042
I am also very glad that it will finally be bettered.
I am also coming blind of that searching.
At the moment I fly much offline because the most servers has full reality.
But that is another discussion. In real life
you have reflections etc.
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Senior Member
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by 1.JaVA_Hornet:
Hey guys,
You don`t read the forum very well.
Somewhere is written that with the coming patch
finding dots has been made much easier by
adding a white dot next the black one.
Here is the link:
http://forums.ubi.com/eve/forums?a=t...5&m=9671046042
I am also very glad that it will finally be bettered.
I am also coming blind of that searching.
At the moment I fly much offline because the most servers has full reality.
But that is another discussion. In real life
you have reflections etc. <HR></BLOCKQUOTE>
I'd say you don't read the forum very well. Check the second post in this thread.