Wow, been a while since I last posted.
For me, some things I would love to see have already been said. But i'll repeat them for emphasis.
THINGS I'D LIKE IMPLEMENTED IN SHV
1) Standing Orders: The idea in SHIV to have standing orders whenever a merchant/warship/aircraft was spotted was brilliant. However I'd like this to be extended to the daily running of the submarine. Ie Dive at XXXXhrs to XXXm at XXkts.
2)the suggestion earlier for a "Sleep" function in the game for the Commander of the sub would be neat. And do away with alot of time Compression.
3) The watch system when not at Battle Stations in SHIV is a great Idea. I'd also like to see this option for the AA gun. Or perhaps one member of each deck watch to be 'tied' to the AA gun so he'll man it if a) the captain tells him to or; b) an Aircraft appears.
4) The return of some SHIII features. ie) Asking the Watch officer to varify the type of ship you're looking at if you can't pick it. Perhaps with a margin for error built in. And the ability to get one of the Crew to estimate a range to target, again with a measure of error, so you can say, take an average of your estimation and your crew mates.
5) The ability to get the Hydrophone Operator to Follow more than one contact. ie) In a defensive situation, tell you when it sounds like a Destroyer is running in from whatever bearing. Or to keep an ear on the escorts while you do the maths for the Merchant firing solution.
6) Further animation for the crew on the U-boat and other ships. For example, on your U-Boat when you dive you can see the deck watch go down the hatch, or when you order the deck gun manned that the gun crew emerge from the boat and man the gun, rather than just appear. This would also be good when Periscopes are being repaired etc. And admittedly less likely to be in the release; To see the crew of other ships going about their business too. Men running to action stations when you're spotted. Men climbing down cargo nets into life rafts (or whatever is most realistic) from stricken and burning ships. Oh, and recoiling deck guns!
7) Usable resupply subs and replenishment at sea. I believe this was going to be in SHIII but never really eventuated. Would be great to see it in this release.
STUFF I DON'T EXPECT TO SEE BUT WOULD LIKE TO BE NOTED BY DEV TEAM
1) ROYAL NAVY! I would love the opportunity to play as royal navy subs hunting Italian and German Shipping in the Med. 'nuff said about that!
2) Playable Escorts. I was first lured into Silent Hunter by the SHII and Destroyer Command Combination. Would love to be able to take command of some escorts and play out that scenario. And of course, if it were to happen, ROYAL NAVY escorts playable. Not just the Yanks. (nothing against the yanks of course)
3) IL-2 Had a great system of allowing private modders to Add Aircraft both playable and non-playable, via the dev team. Which resulted in some fantastic additions. Perhaps an option of this nature would be a good way to bring in Playable British/American Ships and submarines, as well as appealing to a wider fan base?
4) If Multiplayer is Implemented, as suggested earlier, I think it'd be great being able to have multiple human crew on board one submarine. And that perhaps would be a good stepping stone while other Multiplayer possibilities were worked out?
AND FINALLY, to the dev team,
Guys, I've played every Silent Hunter at length since SHII. You guys have provided me with countless hours of entertainment and fascination, and despite some areas improving or deteriorating in each generation of the sim, overall I think they're getting better. If our wishes can't all be met, so be it. It's nice to know you're keeping the communities sim alive, and eventually, we will have our perfect diesel boat simulation. Thanks lads!
Thanks! The water looks a bit strange, but the overall look is cool. The interior needs more detail! The REAL E-engine-room is stuffed with pipelines and a lot of complex equipment.Originally posted by shadow_858:
Here are a few winter screen shots.
http://www.subsim.com/sh5/sh5_prelim1.php
First SH 5 Looks realy cool!! the walking in the submarine it just amazing!
but there is some questions I have:
1)the suggestion earlier for a "Sleep" function in the game for the Commander of the sub would be great. And do away with alot of time Compression.Say like you can sleep 8 hours and when in the 8 hours something happens you will be waked by the second commander or just a crewmember.
2)Can you also have something to relax? Like in the orther SH games it was just looking on the map and set time at 8000x and when a fight is over you just go back on the map and start again to adjust time to 8000x. Maybe you can read a paper like a captain did when he was bored or just do something else like eating or put on the radio and sit down while he is talking to some crewmates or smoke some sigartes.
I think that is just fun to do and also it is something else then looking on the map and wait and wait is just boring for the player himself like in SH IV you have to wait for 15 minutes when you were in enemyzone.
Now I'm thinking ,,some smokes will be pretty fun to do, just go to the bridge and but on a smoke while you can see nothing then sea.
Like I said it is something different.
Of cource a player have to play the game faster then normal but it would be a nice change to do something else then only looking at the map and waiting. I hope for a good response
3) Like in SH IV when you have sinked a ship there a some survivers in a little boat.
What can we do with them? In real it was often to take them on board of the less nicer if the captain had no room shoot them dead.
I don't want to say that I like that but it was how it went sometimes.
4) Do you have a opion to go to a friendly harbor/ or a friendly ship/submarine to get new fuel,food,smokes ect?
thanks for your time and I hope to hear from you! ( sorry for the maybe crappy english I'm from the netherlands :P)
That is totally nonsense! There was only one (ONE!) situation where a u-boat commander shot at suvirvors! It was the Commander named Eck on U-852, who tried to get rid of evidence that his boat was operating in a particualar area. This bahavior has been deeply rejected by other commanders....
3) Like in SH IV when you have sinked a ship there a some survivers in a little boat.
What can we do with them? In real it was often to take them on board of the less nicer if the captain had no room shoot them dead.....
At the beginning of the war the uboats equiped the survivors with chocolate and cigarettes and sometimes a compass. Later in the war they just ignored the survivors because of orders from BdU.
Interesting idea jongboy13, however, there are several better possibilities.
I would like to see SH V have the capability to keep the sound going when the game is minimised. In SH III I need to stop the game so that I can put the latest data into the KTB and FTB, both in MS Word, and cannot crank up the game until I ma back in it. If SH V could keep the sound running I could stay longer on MS Word, filling in the KTB/FTB, and return quickly to the game should anything be reported.
Such a facility would also allow those players who wish to, plenty of time to encrypt/decrypt messages with Enigma, particularly if they belong to an online group where someone in the group represents B.d.U.
I guess a Chess game could also be an option.