1. #21
    tuddley3's Avatar Banned
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    Thanks Walkirie, next time I see him walking down the street, I'll be sure to have a talk him.
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  2. #22
    Please Please UBISOFT add the Dynamic Shadows feature to the next edition/version of the Silent Hunter series ,the Dynamic Shadows add so much to the inmersion factor ,the Dynamic Shadows feature in SH3 have been partially developed but later were totally cancelled and deleted with the excuse of lowering frame per seconds , in SH4 were no Dynamic Shadows at all , the excuse that Dynamic Sadows lowering Frame per seconds is ridiculous and not true because I have many other games with enabled Dynamic Shadows and my computer with a very very old Nvidia 8800Gt dont have problem with dynamic shadows,


    The Dynamic Shadows of SH3 were with many bugs














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  3. #23
    Will SH5 be DX10 , thankyou glenn aka sober .
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  4. #24
    Dear GKane,

    Please add an AA (anti-aliasing) option to SH5.

    Thanks.
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  5. #25
    Dear GKane,

    great DAS BOOT atmosphere..
    I already read it somewhere; but as a Veteran player (SH 1>4) I would like to vote for German spoken game included. Nothing would kill this game more with then German speaking English as their main languages.. As a European, this would be culture shock.
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  6. #26
    tuddley3's Avatar Banned
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    @ YUSEME
    I have a feeling, judging by the demo, SH5 will be just like SH3 as far as being able to choose between German and English languages (both voices and text).

    Tuddley
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  7. #27
    Originally posted by Navelintel:
    Hi GKane,

    Even with the initial flaws, I found the SH series (stock game without any of the custom mods that I have added to my games) not only absolutely fascinating but extremely captivating. Whether the setting is the North Atlantic in 1941 stalking an allied convoy aboard a VIIC Unterseeboot or near the Bungo Strait southeast of Honshu shadowing a Japanese task force in a Balao sub, for a few hours whenever I can spare them, I have been taken to another place and time. I’ve had SH4 since it came out and have recently purchased SH3 and enjoy it as well (since I had an uncle who served in the Merchant Marine on a liberty ship in the North Atlantic and lived to tell it). But let’s get back to SH5. For example, will SH5 allow:

    1)the flexibility for a player to switch between commanding a surface warship and a submarine or even the ability to switch sides? If you are using ‘Cold War’ theme, a cat and mouse option could fit nicely in this format (almost reminiscent of the “Bedford Incident” a 1963 Cold War naval thriller by Mark Rascovich that preceded Tom Clancy’s 1984 novel, “Hunt for Red October”).

    2)an option to command a “Pacific wolf pack” a strategy which the U.S. Navy tinkered with in the Pacific theater during WWII (see the latest edition, World War II magazine (Weider History Group, Inc., “Killer Subs – How Nazi tactics helped crush the Japanese”, September 2009)?

    3)the ability to command a sub fleet or squadron from a naval base thereby determining duty rosters, assign commanders their boats, and establish objectives as the naval war was carried out in the Pacific during WWII?

    4)allow for various scenarios: What if Kido Butai (the Japanese fleet) had been intercepted before it had actually reached striking distance of Pearl Harbor and before American bases were attacked on the Philippines in early December 1941? What if the fall of Singapore and the Dutch East Indies could have been forestalled? Could the war in the Pacific have been shortened with early and alternative naval intervention? Can these historic conundrums be entertained within the parameters of your new simulation?

    Other than the questions, comments, and suggestions as previously posted, you are probably well aware of the very discerning and demanding fan base for the SH series that you will need to gratify with your latest offering but I’m sure you’ll present us with your finest effort. I wish you and your R&D team all the best as you complete your task.

    Sincerely,
    Navelintel
    hear hear..
    very well spoken..
    one small comment if I may,
    your third suggestion would be extremly appreciated. Kind of 'Total War' series approach. but this might be already outside the focus scope of the developers..
    but who knows..
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  8. #28
    Originally posted by walkirie:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by icecold6661985:



    2) I have noticed that the ship/submarine textures on all the current screenshots are VERY basic, will you be replacing them with more realistic skins and textures like in SH4? (EG bolts and rust ect).



    5) NOT a question... a Requirement... PLEASE PLEASE PLEASE knock the requirements down as much as you guys can,i dont like it for its impossible and expensive to enjoy.
    Anyone noticed the contradictory of this statements , before he stating the graphics of SH5 looks very basic and after stating He cannot afford to upgrade his computer ,

    I was ready to upgrade my video card from a very old Nvidia 8800GT to a ATI 4890 , but I am waiting for the next september and the new version of this GPU made with 40nm technology and DirectX11 , because made with 40nm offer cooler performance



    . </div></BLOCKQUOTE>


    If you knew a little about game development you would understand that materials (Textures) do not cause a large drag on perfomance. Rather pixel rates, model poly counts and effects are where the drags come in. I have also noticed that you have trolled me twice before trying to pick holes in my statements. And for note... My rig...

    Intel Quad Core extreme 3.2Gh
    Nvidia GTX 280 Tripple SLI
    4GB 1000htz Corsair Ram
    900GB WD Velicraptor HD


    So as you can imagine i have no intention on upgrading my rig as you said. I am thinking about the people who cant spend hudreds upon thousends on a pc like me. I work on a simple premeses...

    If it dosnt run on my PC it wont run on 95% of everyone else's pc's, which means its bad programing and design.
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  9. #29
    I spoke recently to a member on our site on Teamspeak,
    13yrs of age,
    plays Silent Hunter,and All Mods,he prefers the LSH3 Mod,
    100% Realism???
    Now 100% realism is not loved on Multiplay,
    due to time in multiplay,
    Question here is
    will the Dev Team work more this time on the Game Engine Multiplay Or not,
    The same Dev team worked on SH4,
    Using only 30% of the engine Product,
    end result?Nothing,
    Therfore SH4 ended up with a disaster Release
    U-Boat Missions add on,with No patches,Updates,etc,etc,
    Like most Games now Online,
    Multiplay sells Big in gaming 2009 & 2010,
    Why did Ubisoft opt for the same Dev Team?
    If A 13yr old can see?
    Why did Ubisoft choose the same Dev Team?
    Simulation games sell more in multiplay,
    Is it not what Ubisoft want?
    In todays worldwide climate,
    in gaming,New Players,Buyers,etc,etc,
    Will the Dev team Now realise where a game Sells?
    Multiplay,
    a european meet with non multiplay players
    will not solve your issue,
    members here on Ubisoft forums will,
    Just ask any other multiplay gamer,
    If the Dev team do as they did before?
    with SH4 in multiplay?
    Then SH5 will be a Disaster in Sales,
    My View?
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  10. #30
    Originally posted by tuddley3:
    @ YUSEME
    I have a feeling, judging by the demo, SH5 will be just like SH3 as far as being able to choose between German and English languages (both voices and text).

    Tuddley
    I should imagine you'll be right.

    In a commercial business sense....the release will be aimed primarily toward the gamer (who make up for the vast majority of sales) and not the dedicated hardcore sub simmer.

    What we should see is the option to play arcade style but also an option for maximum realism.

    I have read one or two pleas for more attention to Multiplay both here and on other forums and as such I would add the following:

    Attention was given to Multiplay in both SH3 and SH4, whether it was enough is down to individual opinion.

    The simple fact is there is not a big enough audience to warrant the level of effort such an outcome would require.....a quick visit to the frequently touted Multiplay sites would simply confirm this.

    Multiplay in the main is less organised and co-ordinated, it is more commonly a group of friends doing they're 'own thing' together on the Ubisoft server.

    One thing that particularly saddens me is the innuendos and negative comments that occasionally eminate from a small minority of people, aimed at the Romanian Dev Team.

    I know a few of these guys and have met Dan Dimitrescu personally. They are a fine bunch of dedicated employees of Ubisoft who are totally committed to producing the best sub sim possible to our community.

    WITHOUT THEM IT COULD BE ARGUED THERE MIGHT NOT HAVE BEEN AN SH3 OR AN SH4 NEVERMIND A FUTURE SH5

    One can only imagine the negative impact such comments could have on any of them reading such posts.....especially when they come from one or two individuals devoid of any modding skills.

    SH5 has got to be a success because failure at the checkouts will probably mean a cessation of investment in the future of the genre.

    I hope we can all buy it on the day of release because funding will be needed for the inevitable further improvements/patches required in the months after said release.

    Spectemur Agendo

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