1. #11
    Hi GK

    Thanks for the invite to post.

    There are a couple of points I would like to mention that no one else has taken up yet, or variations on others' comments.

    1. Could the harbours and ports in SH V replicate the actual layout of the real ports as far as piers and wharves are concerned? The info is available and I have done quite a bit of work researching them and drawing them up. Ubisoft is most welcome to anything I have free, gratis, etc.. The locks are not an issue, but being able to park my boat in Tirpitz Hafen in Wilhelmshaven would be really neat, as would watching the crew cast berthing lines, but I guess that's going a bit far.

    2. In SH III, the engine telegraph orders are German translations of US Navy orders. For example, the Kriegsmarine never used the term, "Eins dritte fahrt voraus." Could Ubisoft put in the correct German telegraph orders. I've got them too if needed, although they are written on the telegraph itself in the sim.

    3. AI operated boats forming a Wolfpack would enhance the sim also, particularly if complemented by appropriate radio messages, along with the escort responses. It was an important aspect of the U-boat war for several years and would add so much to the sim.

    I use SH III as one of many tools to research the U-boat war. Using several photocopies of KTB's and FTB's from the Militär Archiv in Freiburg, I have replicated templates of them and the forms used to account for the expenditure of torpedoes, along with plots of the attack.

    As a result, my patrol reports look very much like original reports, except for the bits in English where my German is sadly lacking. Again, if they can be of use, let me know.

    Cheers

    Brad
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  2. #12
    My wife and i love playing silent hunter 4 together as lan and was wondering if they are going to put unlimited torpedoes as an option as we make our own maps with plenty of destroyers and not enough torps to go around with just us 2 playing...

    Thanks...
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  3. #13
    Hello GKane,

    1) Will we be able to meet another u-boat, while on the patrol? Say hello, exchange fuel and food supplies, perhaps?

    2) Any chance to meet a partially damaged ship (imitating activity of another u-boats)?

    3) Please, add an ability to write notes to captain's journal.

    Thank you in advance.
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  4. #14
    Thanks for the opportunity to ask a few questions...

    Interact with your crew, watch them perform their daily jobs and experience the tension and fear inside the U-boat through the new advanced order system

    - Will the player have to manually perform tasks assigned even after issuing orders to the crew? I hope the advanced orders feature will be robust enough to allow the crew not only to receive orders, but to actually perform them according to their ability and skill. Too often in SH4 the player was forced to manually do the crews' job.
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  5. #15
    tuddley3's Avatar Banned
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    Good one Holtz. I'd like to add to that. Let the crew manage their own breaks. Us captains are not babysitters, we have more important things to do besides telling our crew "Ok son, it's time for me to tuck you into bed".
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  6. #16
    Hi,

    will there finally be a Macintosh version of Silent Hunter?

    Thanks and cheers!
    macinplay
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  7. #17
    Hi GK,

    I have just a simple question which most gamers of the Silent Hunter series would never mind, but anyway, I think it's still important for the simulation-reality freaks

    Will the navigation map handle the earth as a cylinder like in SH3? I think because of the 2-dimensional map there couldn't be a good solution for that "range-problem" (the distances between two points in SH don't fit with the real ones)
    So my final question is: Would it be possible to create a navigation map maybe like "Google Earth" style? In my opinion that would be the most realistic way...

    greetz, BA


    edit: check your pm inbox fallenyggie
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  8. #18
    hmm...speaking of the "most realistic way":
    did they have "Google Earth" style maps on UBoats???
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  9. #19
    Navelintel's Avatar Member
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    Hi GKane,

    Even with the initial flaws, I found the SH series (stock game without any of the custom mods that I have added to my games) not only absolutely fascinating but extremely captivating. Whether the setting is the North Atlantic in 1941 stalking an allied convoy aboard a VIIC Unterseeboot or near the Bungo Strait southeast of Honshu shadowing a Japanese task force in a Balao sub, for a few hours whenever I can spare them, I have been taken to another place and time. I’ve had SH4 since it came out and have recently purchased SH3 and enjoy it as well (since I had an uncle who served in the Merchant Marine on a liberty ship in the North Atlantic and lived to tell it). But let’s get back to SH5. For example, will SH5 allow:

    1)the flexibility for a player to switch between commanding a surface warship and a submarine or even the ability to switch sides? If you are using ‘Cold War’ theme, a cat and mouse option could fit nicely in this format (almost reminiscent of the “Bedford Incident” a 1963 Cold War naval thriller by Mark Rascovich that preceded Tom Clancy’s 1984 novel, “Hunt for Red October”).

    2)an option to command a “Pacific wolf pack” a strategy which the U.S. Navy tinkered with in the Pacific theater during WWII (see the latest edition, World War II magazine (Weider History Group, Inc., “Killer Subs – How Nazi tactics helped crush the Japanese”, September 2009)?

    3)the ability to command a sub fleet or squadron from a naval base thereby determining duty rosters, assign commanders their boats, and establish objectives as the naval war was carried out in the Pacific during WWII?

    4)allow for various scenarios: What if Kido Butai (the Japanese fleet) had been intercepted before it had actually reached striking distance of Pearl Harbor and before American bases were attacked on the Philippines in early December 1941? What if the fall of Singapore and the Dutch East Indies could have been forestalled? Could the war in the Pacific have been shortened with early and alternative naval intervention? Can these historic conundrums be entertained within the parameters of your new simulation?

    Other than the questions, comments, and suggestions as previously posted, you are probably well aware of the very discerning and demanding fan base for the SH series that you will need to gratify with your latest offering but I’m sure you’ll present us with your finest effort. I wish you and your R&D team all the best as you complete your task.

    Sincerely,
    Navelintel
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  10. #20
    Originally posted by icecold6661985:



    2) I have noticed that the ship/submarine textures on all the current screenshots are VERY basic, will you be replacing them with more realistic skins and textures like in SH4? (EG bolts and rust ect).



    5) NOT a question... a Requirement... PLEASE PLEASE PLEASE knock the requirements down as much as you guys can,i dont like it for its impossible and expensive to enjoy.
    Anyone noticed the contradictory of this statements , before he stating the graphics of SH5 looks very basic and after stating He cannot afford to upgrade his computer ,

    I was ready to upgrade my video card from a very old Nvidia 8800GT to a ATI 4890 , but I am waiting for the next september and the new version of this GPU made with 40nm technology and DirectX11 , because made with 40nm offer cooler performance



    .
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