1. #1
    I hear its so great but what dose it do?
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  2. #2
    I hear its so great but what dose it do?
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  3. #3
    Treetop64's Avatar Senior Member
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    Any user of DCG is always happy to answer that question!

    DCG (Dynamic Campaign Generator) is a TRUE dynamic campaign generator for IL-2. What this means is that, ultimately, your campaigns have an unpredictable outcome, and the player becomes a part of a much bigger, dynamic, and more fluid world. There are many dozens more aircraft from different squadrons in the air than in the standard DGen campaigns, all flying their own missions. There are also real ground fights happening on an active front while you fly. Some of these ground battles can get very intense, and show a lot of fireworks! The frequency and intensity of the random flights and ground battles is ajustable and you can tweak these to your preferable settings.

    DCG has many ajustable settings covering just about any type of mission setting you can think of, from just how many aircraft, ground objects, and ground columns populate the map, to what type of specific mission you want to fly, to much more. One of my favorite settings included in one of the latest versions of DCG is the radio chatter filter. With all of the activity going on the radio chatter can become an endless stream of repeating messages, especially between the aircraft and the tower during their landing cycles. With the radio filter I can now hear only the chatter from my own squadron and only the airfield that my squad uses (not everyone else's on the map). It takes a while to learn, but the DCG interface is intuitive and easy to use, and is more than worth the effort and time taken to learn it.

    The only drawback of using DCG is that, again depending on what settings you use, is that all of the activity going on can really put a big load on your CPU and bring framerates to a crawl. This is especially true if you use any of Jasta's add-on DCG campaigns, which add even more activity and, in particular, ground objects. However, you really only have to worry about this if you use full settings on a minimal system. If you have a more robust system then you can really enjoy the full benefits of DCG. I run a Pentium 4 3.8GHz with 2Gigs of DDR2 RAM, with an ATI X1900XTX 512MB card, all on a PCI-Express board, and I can generally run DCG with full settings on just about everything while sufferning no hit on performance.

    DCG is well supported by it's developer. It has gone through many versions (now up to v3.34) and there is an active website for DCG as well. Go to www.lowengrin.com

    In short, it is one of the top three most useful add-ons available IMO for the IL-2 series, alongside MAT Manager and Hyperlobby.

    A brilliant piece of work, honestly.
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  4. #4
    Hi,

    When using DCG, is DGEN disabled? In other words, can you still fly the stock campaigns and user-made DGEN missions/campaigns?

    Thanks and good hunting,
    Sillius_Sodus
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  5. #5
    Treetop64's Avatar Senior Member
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    DGen is disabled while using DCG to fly campaigns. However, the switch back to DGen is as easy as a mouse click on the DCG "Mode" drop-down menu, and either selecting or deselecting the "Replace Career Generator" option. When you replace DGen with DCG, a backup of DGen is automatically created so when you swich back the original DGen.exe is restored.
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  6. #6
    Thanks Treetop64, definately worth a try then.

    Good hunting,
    Sillius_Sodus
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  7. #7
    Also, you can still do third party scripted campaigns with DCG. Only the DGEN campaigns are effected. However, from my point of view ... it is not much of a loss.

    For me, WilhelmSchultz, DCG adds IMMERSION. In the original stock DGen campaigns, you always fly at the same time of day. You always have perfectly clear weather. There are only two flights per mission... yours and one enemy flight. DCG changes that. With DCG there are flights spawning and taking off throughout the mission. There are tanks that are moving across the map. So in your campaign you might have several missions where the tank colums besiege a town or factory district to capture it and move the front. In DCG you have strategic bombing that actually takes an effect and can be a possible outcome to win a map in the campaign. In DCG you could fly on a clear day, a cloudy day, or in a thunderstorm with lightning. You could fly daytime, nightime, dawn or dusk, (at random). In DCG you could get jumped on takeoff by enemy flights, or randomly come across a bomber formation with escort.

    Also, DCG lets you edit that campaigns to your taste with the ease of a mouse click. You do not have to hand edit any files, unlike DGen, which in order to tweak you have to delve into code ...

    DCG gives me more exciting dynamic campaigns with more imersion. If you fly off-line, you will get board very fast ... that is unless you have DCG, and you are perfectly content .

    So to summ it up, DCG makes you feel like you are actually in the middle of a war with things going on around you. As to how much goes on around you is up to you and your rig .

    At least try it. You will probably need some help to set it up, and I have already offered my services. So let me pose a question ...

    What have you got to lose? If you don't like it, you can go back to DGen. But don't miss an oprotunity ...
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  8. #8
    lowfighter's Avatar Senior Member
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">

    There are tanks that are moving across the map. So in your campaign you might have several missions where the tank colums besiege a town or factory district to capture it and move the front </div></BLOCKQUOTE>


    One question: can you have a true battle with tanks advancing over a say 2000m broad front and rushing towards the enemy defences? Or is it just that the tanks are driving on the road approaching the factory or whatever other target? I think it's the second but please confirm or disprove.
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  9. #9
    Treetop64's Avatar Senior Member
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    All of the tanks and supply columns maintan column formation while transiting the map and while approaching their target battle area. They separate and spread out a little bit once they've reached their objective, but as of yet the tanks do not attack using a broad line of advancing armor.

    However, their direction of approach often creates a situation where all tanks in a column can attack with their broadsides to the target area. That is, they do not always attack head-on so that only the lead tank has a shot, but from an angle. And they do not always stay on the road. I have yet to save a track and see a battle where all tanks engaged in a battle aren't firing at something.

    I wouldn't be surprised to see this part imporved in a later version of DCG. There have already been tons of improvements so far and Paul has already indicated there will be further revisions to DCG. He actively reveiws and implements user-suggested improvements to DCG whenever possible. Honestly, I don't see how he has the time, as I'm sure he has a life to maintain as well!

    Sometimes in a battle the forces being attacked can see that they have no chance of winning, and will actually retreat from the area! It's fun to then see the attacking armor chase after the retreating forces and pick them off.

    I'm a fan of WWII armor so sometimes just watching the armored columns advancing can be interesting enough. I've seen as many as 12 tanks traveling on a road lined up in three columns of four machines, followed by two or more supply colums. And this is just on one part of one road on the map.
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  10. #10
    They will a little bit, but nothing epic like The Battle of the Bulge movie or anything. They will actually spread out alittle bit, though. And when they occupy a town, they spread out throughout the town, which is pretty cool too.

    One more thing DCG adds over DGen, and that is campaigns for Bomber pilots. If you like level bombing in medium bombers, DCG offers something far beyond anything else, both scripted and DGen.
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