i dont know what servers you play on, but RvS is hardly a random luck shot game if you play with some of the top laddering teams... where gameplay can be unbelievably tactical. but i do agree that high caps are terrible, but the good servers have them turned off anyways.RvS is very much a random run and gun multiplayer.
i rather enjoyed the damage model of RvS over RS. Yes the getting hit will gimp your leg was a lazy way of handling it, but that coudl be imporved. The damages between light, medium, and heavy armor is rather noticable especially with using a combination of calibers and SD. RS i noticed didnt take as much into consideration mostly in the small ways that arent usually tried or experienced in normal gameplay.
ive said this before rs has the same amount of people playing it probably even more now that a ladder has been established then RVS does and RS is a much older game so that shows u alot of what worked and what didnt rvs couldnt hold its fans period the end. in rvs i dont like the ret bloom or even the ret knock even when im standing still in rvs my ret isnt as small and exsact as it was in RS the movement and when u got shot affected the ret perfect in RS i mean if u want to make it a little more "tactical" or w/e u want to call it for those 100 or so rvs kids who still acutlly play that game u could add a little bit of ret knock when u shoot but i mean in RS where u shot is where the bullet went and in rvs where u shoot the bullet was alot of times off the mark in rvs ull c alot more "Lucky" shots and in rogue spear u wont.
Thats the thing though, Rogue Spear and the original basicaly had no recoil at all an early Lockdown where you point the bullet fires on single and full auto, it's the opposite of RVS. On single shot on RvS with scope I can hit anything one shot or double tap, I don't use full auto it's not accurate as I have recoil. In RS just hold down full auto and you will hit your target, assuming you're standing still. The reason for that I think was because there was no FPWV to judge. So pretty much everyone took the MP5PDW and fired it full auto best gun in the game.
Then there was nade spamming on RS just like RVS, the map where you start the back of a shop people naded the hell out of the back door a nasty choke point, I think that was covert ops. There was the hospital map too that was the exact same, spam nades to the end of the corridoor.
They put those rets off RS into RvS which the old school wanted, they took up so much room, alot of those old school people wanted the original ones back. I think some of the things wanted are a little silly, like climbing boxes... I remember playing single player and there was these boxes, the problem with half of them was they where by the bad guys patrols. So when you shot the patrol guys and climbed the box there was no real advantge to being there it was kinda like a Rocky Balboa moment.
I think if there was a few things I could take from RS would be player animation, reload movement and death animation was spot on, weapon sounds where perfect, I prefered those over Raven Shields. I think what the supposed old school Hardcore fans have to come to the realisation is things change I have played these games too! There will never be another Rogue Spear, Black Thorn, they where awesome games for their time. but unlike RVS it moved forward and didn't remain stagnant, all those games have flaws and we can only hope they get improved in the new game.