I wish they would keep and slightly improve on the RVS model by adding the climb of R6 (like to climb onto a box). As far as the recoil issue, it is obvious most of you have never fired a real rifle. In the real world I shoot an AR-15. On single shot you have to control the weapon to be accurate at 30+ yards. To hit anything over that on full auto is simply controlled luck. In the game, I use an L8A51 on single shot which I feel most resembles my experience in the real world. Ask any operator in the field, and they will all say (to a man) that full auto is only for suppression or close quarters room clearing. Therefore, I feel the recoil is reasonably accurate already on single shot, and actually too accurate on full auto at a distance. There is nothing worse than getting pegged by a guy shooting full auto at 50+ yards. It just doesn't happen in the real world.
Well, you are incorrect once again. I play Raven Shield on a daily basis and have been since the getgo. My shots register and hit a target where I lay the pip on. I don't know how many times you have played RVS but it seems to me you don't play very much. </div></BLOCKQUOTE>Originally posted by a106GLIMMER:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sx_amazing:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by subzero1900:
the Rvs ret model/recoil is luck baised, there is no skill.
Its all about putting X amount of bullets in Y amount of Time with Z amount of luck.
the more bullets you put out in the least amout of seconds is all its about, look at the best weapon in game
the Famas (super high ROF) climbs to the ceiling in less than 5 seconds. All its about is saying ooh, i was able to point at him while fighting the screen from going up, not.... "I was able to counteract my gun from running away from the target and managed to landing my shots"
some people really need to get past this idealism that "Random" isn't = Skill or they need to realise it is random try spinning around with a DE .357 (or any other weapon with simi-auto) stop with the gun pointed right at the guys head standing next to you and see if it hits (with him standing right next to you) the bullet will miracusly miss with the gun's barrel dug into his temple, and hit the cieling, wall and any other thing the size of a BARN behind him it isnt about controll, its about luck and tricking you into thinking you are actually controlling the shots.
just not on RA sbl user servers or FP servers right? Its people like you that amaze me you cheat in the game and then make a statment like this "My shots register and hit a target where I lay the pip on." Of coarse they do when you have norecoil and Autoaim. and the last time you played was 11 days ago there goes your everyday idea....
[FP BL] d323103de2c39d53b3ddb63b6cb32596 "sx|am@zing" "69.226.55.230" FP Ban
Results 1 to 20 of 83
# Game GUID Name IP Dates Ban ID
1 Rainbow Six: Raven Shield 6cb32596 sx|paperbag (hidden) 2006-03-04 17:06:24 to
2006-03-04 20:09:50 Clean
2 Rainbow Six: Raven Shield 6cb32596 |SUPER|am@zing (hidden) 2006-03-04 17:19:19 to
2006-03-04 17:43:31 Clean
3 Rainbow Six: Raven Shield 6cb32596 sx|am@zing (hidden) 2005-11-13 15:10:53 to
2006-03-03 22:26:59 Clean </div></BLOCKQUOTE>
The FP team can fool the RVS public all they want into thinking that I hacked. I don't care. I never cheated nor hacked in any server. I go in all RA and FP servers and none have violated me. Why? Because I never used any hacks nor cheats. TFX's server supposedly caught me and didn't provide "solid evidence" as they said it. You can say all you want Glimmerman, your clan never liked my clan anyway. Only a fool like you would believe SX would go in your server tking with SX tags. Use common sense. Oh, and for your information I play other games other than RVS.
On another note, and for FP catching Bonfire-SS- with the infamous BG hack? That is impossible. BG hack is not detectable as the FP team puts it. Bonfire-SS- is just another victim of deception.
Well, you are incorrect once again. I play Raven Shield on a daily basis and have been since the getgo. My shots register and hit a target where I lay the pip on. I don't know how many times you have played RVS but it seems to me you don't play very much. </div></BLOCKQUOTE>Originally posted by sx_amazing:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by a106GLIMMER:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sx_amazing:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by subzero1900:
the Rvs ret model/recoil is luck baised, there is no skill.
Its all about putting X amount of bullets in Y amount of Time with Z amount of luck.
the more bullets you put out in the least amout of seconds is all its about, look at the best weapon in game
the Famas (super high ROF) climbs to the ceiling in less than 5 seconds. All its about is saying ooh, i was able to point at him while fighting the screen from going up, not.... "I was able to counteract my gun from running away from the target and managed to landing my shots"
some people really need to get past this idealism that "Random" isn't = Skill or they need to realise it is random try spinning around with a DE .357 (or any other weapon with simi-auto) stop with the gun pointed right at the guys head standing next to you and see if it hits (with him standing right next to you) the bullet will miracusly miss with the gun's barrel dug into his temple, and hit the cieling, wall and any other thing the size of a BARN behind him it isnt about controll, its about luck and tricking you into thinking you are actually controlling the shots.
just not on RA sbl user servers or FP servers right? Its people like you that amaze me you cheat in the game and then make a statment like this "My shots register and hit a target where I lay the pip on." Of coarse they do when you have norecoil and Autoaim. and the last time you played was 11 days ago there goes your everyday idea....
[FP BL] d323103de2c39d53b3ddb63b6cb32596 "sx|am@zing" "69.226.55.230" FP Ban
Results 1 to 20 of 83
# Game GUID Name IP Dates Ban ID
1 Rainbow Six: Raven Shield 6cb32596 sx|paperbag (hidden) 2006-03-04 17:06:24 to
2006-03-04 20:09:50 Clean
2 Rainbow Six: Raven Shield 6cb32596 |SUPER|am@zing (hidden) 2006-03-04 17:19:19 to
2006-03-04 17:43:31 Clean
3 Rainbow Six: Raven Shield 6cb32596 sx|am@zing (hidden) 2005-11-13 15:10:53 to
2006-03-03 22:26:59 Clean </div></BLOCKQUOTE>
The FP team can fool the RVS public all they want into thinking that I hacked. I don't care. I never cheated nor hacked in any server. I go in all RA and FP servers and none have violated me. Why? Because I never used any hacks nor cheats. TFX's server supposedly caught me and didn't provide "solid evidence" as they said it. You can say all you want Glimmerman, your clan never liked my clan anyway. Only a fool like you would believe SX would go in your server tking with SX tags. Use common sense. Oh, and for your information I play other games other than RVS.
On another note, and for FP catching Bonfire-SS- with the infamous BG hack? That is impossible. BG hack is not detectable as the FP team puts it. Bonfire-SS- is just another victim of deception. </div></BLOCKQUOTE>
by the way who said you were hit on the tfx server? You my friend have no clue! as for BG it is detected as are all native hacks. Your talking to a known cheater to find out if its detected was funny tho. I will see you in game o no I won't I play on servers that use the FP ban list along with ra's LOL.
you arnt double penalized in rvs. the rets only spread when you move around, if youre moving slow and steady, the only recoil is the rets moving upward which you can master by controlling it with your mouse. youre only double penalized when youre swinging everything around while shooting, in which you should be double penalized. in my opinion, rvs's ret model is perfect, and i have been playing the R6 series since the beginning.Originally posted by DayGlow:
I think what they are talking about is modelling cone-fire along with the recoil. Cone fire is a artificial way to simulate weapon recoil so to combine them is to penalize the player twice.
you arnt double penalized in rvs. the rets only spread when you move around, if youre moving slow and steady, the only recoil is the rets moving upward which you can master by controlling it with your mouse. youre only double penalized when youre swinging everything around while shooting, in which you should be double penalized. in my opinion, rvs's ret model is perfect, and i have been playing the R6 series since the beginning. </div></BLOCKQUOTE>Originally posted by stm492:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DayGlow:
I think what they are talking about is modelling cone-fire along with the recoil. Cone fire is a artificial way to simulate weapon recoil so to combine them is to penalize the player twice.
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Actually the rets are modelled poorly. No operator in the world would be that inaccurate at the ranges in question.
Standard MP5 at 5 metres in the game yields a ridiculously high MPA.
Multiplayer lends itself to some silly notion that automatic fire is the way to go.
CMAG + Famas... The meaning of placed shots, double tap etc is lost and so is the skill.
RvS is very much a random run and gun multiplayer.
THere are many good things about RvS, but many bad. A complete reconstruction of the game would not be preferable.
The recoil is modeled poorly I think the rets are fine. If the game devs where to actually make weapons exactly the same as their real life counterparts they would need bigger maps, and realistic ballistics in bullet proof vests to balance it out. Because there has to be some balance.
If the MP5 was modelled correctly it's maximum kill range is about 200m, it's recoil is low. There is no real map in RVS thats bigger then 200m other than shipyard outside. If people had certain disadvantages to certain weapons in certain situations then there would be a good all around balance with realistic balistics. The MP5 is good for CQB but useless for long range combat due to its maximum kill range places where the m16 would excel, but it's absolutley too long for CQB when rooms get tight and gets in the way. If it was done so it does get in the way and has it advantages and disadvantges then realistic ballistics will work, it would shake things up for certain maps as you would need a certain gun for that situation.
But it won't happen, so the only way to really do it is give people this weird recoil to balance it out as there is no other way to balance it out without making one gun look too godly.
I would go for a rvs2. The only thing that really annoyed me in rvs was that it was pure luck if you hit or not, even after a well aimed shot with the sniper rifles. Full auto run and gun was the way to go for most people. And I want more pistol accuracy, even I shoot better than the top elite rainbow operatives and I have somewhat limited training... And give us some Iron sights when we dont have a scope :P
I'd go with a Rogue Spear 2 game
-Rogue Spear was far more difficult than RvS due to better level design
-RS had a faster running speed than RvS, making you act faster, but more carefully, as running ruined your aim, and moving carelessly could expose you to enemy fire.
-RS had a far better damage model than RvS. In RvS you start limping once you get the first shot. You die with the second one (unless it's a sniper rifle shot). In rogue spear you could take nine 9mm shots with heavy body armour, but could die instantly with a well placed one unlike RvS 2-shot-kill model. Not to mention that the only injury you can get in RvS is a leg injury, while in RS the consequensces of the wound were tied to the limp that was hit.
-Bring back the nice flashbang effect from RS (I liked it more than RvS's "freezing sight" effect)-just an opinion
-Take the good elements of RvS (Weapon attachments, prone posture, incremental door opening) and improve them further.
-Allow mission planning for Co-op MP games. The leader of each entry team gets to make the waypoints for his team, while seeing the waypoints of every team. Remove the waypoint markers from the game screen, it feels like an F-16 HUD. Put back the Rogue Spear map which is unrealistic, but doesn't bother your aim and sight. Or just use the full screen map.
-4 teams, 16 operatives!
-More shotguns
-More scope choices
-No crosshair for the weapons. Give us a closer look to the IS so that w/o going to IS mode we can still aim relativel well w/o IS. Also add a laser pointer for the weapons.
-IS system proposed: Instead of having to hit the button to get the IS up, you could try the following:
The weapon is always in IS mode. To get it out of IS mode and turn the barrel to the ground you have to hold down the IS key, and when engaged in combat, you release it and the weapon comes up really fast so that you can look dp\own the IS and aim. This way, when not fighting you get an unobstructed view of what is in front of you, and when you have to fight instead of searching for the key, you just lift your finger off it.