1. #1
    ************************************************** **************
    Name: V4.08 HENDY UK SERVER
    Hyperlobby Server (8pm - 10pm GMT)
    ************************************************** **************

    As a result my server will be on for a few hours every night at around 7-8pm GMT. I will be hosting Pearl Harbour coop soon as well as my current Midway, Battle of Britain, Singapore, Burma & Normandy D-Day dogfight maps. These will include the latest developments such as V-1's, AI planes (STUFF LIKE B-17, B-29's all of that), also there will be capacity for up to 64 - 128 players every night.

    COME AND JOIN AND TRY IT OUT.
    I WILL GUARANTEE THERE IS NO LAG TO ANYONE WHO JOINS MY SERVER
    COME ITS BEEN TRIED AND TESTED. IT WORKS.
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  2. #2
    ************************************************** **************
    Name: V4.08 HENDY UK SERVER
    Hyperlobby Server (8pm - 10pm GMT)
    ************************************************** **************

    As a result my server will be on for a few hours every night at around 7-8pm GMT. I will be hosting Pearl Harbour coop soon as well as my current Midway, Battle of Britain, Singapore, Burma & Normandy D-Day dogfight maps. These will include the latest developments such as V-1's, AI planes (STUFF LIKE B-17, B-29's all of that), also there will be capacity for up to 64 - 128 players every night.

    COME AND JOIN AND TRY IT OUT.
    I WILL GUARANTEE THERE IS NO LAG TO ANYONE WHO JOINS MY SERVER
    COME ITS BEEN TRIED AND TESTED. IT WORKS.
    Share this post

  3. #3
    slipBall's Avatar Senior Member
    Join Date
    Feb 2006
    Posts
    2,315
    Few things in life come with a guarantee, so thanks, will try
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  4. #4
    Hawgdog's Avatar Senior Member
    Join Date
    Apr 2002
    Posts
    3,016
    A great number of times, we found it wasn't the servers fault for lag- rather the weakest link in the chain i.e. some players connection, or computer-
    Wanna post the specs of the server for those of us who are our specs?
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  5. #5
    Ok, here is my gaming rig so u know what ur dealin with.

    ------------------------------------------

    Time Computer / Xp Home Edition
    Processor : AMD Athlon(tm) ~ 1.3 GHz
    Memory : 1024 RAM
    Graphics: Radeon 9200 series (ATI)
    Graphics Card Memory: 256 mb
    Graphics State: 800 x 600
    (im using 1024 for my screen on IL2)
    Monitor: Samtron 56E

    ------------------------------------------

    My internet settings:

    BT Broadband - BT Voyager USB ADSL Modem
    Speed - 2.2mbps (My PC hosts server)

    My config files for hyperlobby and il2 have been chanegd using online guides as follows:

    --------------------------------------------

    IL2 1946 Folder Changes (conf.ini)

    [window]
    width=1024 Graphics to 1024
    height=768
    ColourBits=32

    ------------------------------------------

    [NET]
    speed=10000 Hosting server
    routeChannels=16 net settings, more
    serverChannels=31 route channels +
    localPort=21000 faster speed (not too
    remotePort=21000 fast for my connection
    SkinDownload=1 to keep up LOL.
    serverName=No Name
    serverDescription=
    remoteHost=
    localHost=81.158.111.236
    socksHost=
    checkServerTimeSpeed=1 No player checks
    checkClientTimeSpeed=0 to reduce joining
    checkTimeSpeedDifferense=0.05 time.
    checkTimeSpeedInterval=5
    [MaxLag]
    farMaxLagTime=15.0
    nearMaxLagTime=1.5
    cheaterWarningDelay=2.0
    cheaterWarningNum=-1 No auto kick.

    -------------------------------------------

    Hyperlobby Changed Settings
    (hlpro3.ini)

    [Forgotten Battles]
    joinDelay=5 <-Gives some delay time to
    clientRate=10000 join, so connection isnt
    lost if admin is slow to
    start server.

    ;Determine the client source port. Useful when is more that one user behind the NAT

    router.
    ;Must be diferent for each user behind the same NAT router
    localPort=21000
    ;This detecting right IP address for systems with more that one network adapters
    ;Default is 1 (on)
    DetectLocalIP = 1
    ;Set to 1 when both server and client are behind a router, using
    ;private network address and both are behind one public ip address
    loopback=0
    ;When is loopoback set to 1, here must be specified private ip address
    ; of the server behind a router
    loopbackip=
    Order=20
    Difficulty=3
    serverPort=21000
    MaxPlayers=64
    Description=4.08 HENDY / UK NO LAG SERVER - We guarantee no lag, absolutely none - its
    been tried and tested, it works

    THATS IT
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  6. #6
    Bearcat99's Avatar Senior Member
    Join Date
    Oct 2002
    Location
    USA
    Posts
    16,022
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  7. #7
    Xiolablu3's Avatar Senior Member
    Join Date
    Jan 2003
    Posts
    8,755


    Are you joking?

    If you are not then please check out Winds Of War server, connection speed.

    Thats the server with the least lag I have played on.
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bearcat99:
    </div></BLOCKQUOTE>



    I promise lag will be there be sure
    Except he meant the username "LAG" btw who registered it ?
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  9. #9
    Even if that's just his dedicated server rig, there will be issues with more than 8 players.

    But, hey, good for him for inviting a questionable lot as us.
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  10. #10
    WWMaxGunz's Avatar Senior Member
    Join Date
    Jan 2002
    Posts
    4,792
    What, you have neutrino communications?

    HELLO? There is lag between your machine and any other no matter your hardware.
    You really must be new to online gaming or just never learned so much.

    Nice to know that your hardware won't make what has to be any worse, but...

    Long distance telecom may go out through phone lines, watts towers or even satellite.
    All involve some delay just for transmission time. Geosynch satellites are 23,000 miles up,
    at lightspeed 186,000 miles per second that is 124 millisecs EACH WAY just for transmit then
    add time for the satellite to receive and retransmit the boosted signal for the down leg.
    Add delays in the servers as well, net communications often go through 4+ nodes between
    server and client.
    To put it clearer, an East Coast US server cannot transmit to a West Coast client without
    noticeable but acceptable lag and that is only 3 time zones apart. A British client would
    be 5 time zones away. Yet I have played and coordinated with a wingmate in Sweden often
    back in 98 so again 'acceptable lag' is the operative term, but the lag is there.

    EDIT:ADD
    If you are doubting then check the ping just to your own ISP. I've yet to see that get any
    better than 25-30 ms. And yes, that is a measure of lag right there, just to my ISP and
    back.
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