1. #1
    I hope this will change in BOB!

    AI planes do not seem to be aware of AAA, they just attack an airfield no matter what. These are suicide attacks.

    5 of 8 getting killed is no exception during such an attack.

    It's the No 1 cause of death of pilots in campaigns.

    AAA fire seems to be very good, they are very hard to hit, and never get out of ammo.
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  2. #2
    I hope this will change in BOB!

    AI planes do not seem to be aware of AAA, they just attack an airfield no matter what. These are suicide attacks.

    5 of 8 getting killed is no exception during such an attack.

    It's the No 1 cause of death of pilots in campaigns.

    AAA fire seems to be very good, they are very hard to hit, and never get out of ammo.
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  3. #3
    Chuck_Older's Avatar Banned
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    In real life, the tactic was to make One pass at the airfield


    Just one. That's because the AAA would murder them

    The trouble is the AI keeps attacking. Tell them to attack flak first
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  4. #4
    luftluuver's Avatar Banned
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chuck_Older:
    In real life, the tactic was to make One pass at the airfield

    Just one. That's because the AAA would murder them

    The trouble is the AI keeps attacking. Tell them to attack flak first </div></BLOCKQUOTE>Not all the time. During Bodenplatte, the a/c made several passes.
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  5. #5
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by luftluuver:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chuck_Older:
    In real life, the tactic was to make One pass at the airfield

    Just one. That's because the AAA would murder them

    The trouble is the AI keeps attacking. Tell them to attack flak first </div></BLOCKQUOTE>Not all the time. During Bodenplatte, the a/c made several passes. </div></BLOCKQUOTE>

    And were promptly murdered.
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  6. #6
    VW-IceFire's Avatar Senior Member
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by faustnik:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by luftluuver:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chuck_Older:
    In real life, the tactic was to make One pass at the airfield

    Just one. That's because the AAA would murder them

    The trouble is the AI keeps attacking. Tell them to attack flak first </div></BLOCKQUOTE>Not all the time. During Bodenplatte, the a/c made several passes. </div></BLOCKQUOTE>

    And were promptly murdered. </div></BLOCKQUOTE>
    That seems to be the commonly accepted result during any attack against any large and well defended target.

    Closterman's squadrons loss of 6 Tempests of 8 in the 10 or so seconds it took to blaze across a Luftwaffe airfield in March 1945 comes to mind.
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  7. #7
    An airfield should be treated like this:

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  8. #8
    VW-IceFire's Avatar Senior Member
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by faustnik:
    An airfield should be treated like this:

    </div></BLOCKQUOTE>
    Thats not a monster! Thats just a white rabbit! Charge!!!!!

    (...and blow thy enemies to tiny bits.)
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  9. #9
    Treetop64's Avatar Senior Member
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    Isn't it possible to simply recall your flight by issuing the "Rejoin" order after they made a run at an airfield?
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  10. #10
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Treetop64:
    Isn't it possible to simply recall your flight by issuing the "Rejoin" order after they made a run at an airfield? </div></BLOCKQUOTE>

    Yes.

    But to the original poster. Real WWII attacks were often made like this and were often extremely dangerous. To either minimise these losses and get greater results, the Russians would make criss-crossing attacks SEVERAL times over a target to confuse AA and reduce the chance of being shot down. this was quite a successful tactic, but even so, many low flying bomber aircraft/fighters were still shot down.

    I really wish people would read a few historical WWII books on fighter dogfight/ground tactics attacks and examples before making assumptions and expecting Oleg to change the sim. Never ASSUME anything before at least reading up a little about the real life facts of it in reality.

    Reality often is more surprising than you think.

    War is hell and many men died in WWII attempting near suicidal attacks.
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