1. #1
    It's been six years since EAW was first unleashed to the flight sim world in 1998.

    Amazingly, up to this era where games now utilize 2.0Ghz processors with 512 megabytes of memory, many critics would still raise their voice as to pick EAW, as THE classic of all classics, in the world of aircombat simulation games.

    It's credentials are awesome.

    Critics from the various gaming sites, have rated this title with an average of 86.8% in quality.

    If a certain game title earns an average of over 90% in a scale of one to one hundred in three~four major game review websites, it's nothing to be surprised of. But if a certain game title retains an average of 86.8% in reviews from nearly 50 reviews, that's something to gape at.

    Especially in the ninety's where graphics were still shabby and the standards of "great quality" was high - where there wasn't any "anti-aliasing" or "Z-buffers", "dynamic lighting" sort of techniques to be used in game development, art directors of game developin companies were striving to make the most out of what was given to them. And in those days, game critics were a lot more picky than they are now.

    ..

    What about the player communities? It is equally impressive - pick any web browser and type "EAW", and it begins to spew out the lists of EAW-based websites page after page. Throughout the years their number has increased, and people have come up with incredible amounts of modifications and enhancements which could be applied to the game. Quite truthfully, a lot of them were awful. But others, made EAW shine like a gem even up to this date.

    ..

    So, what is it about EAW that won the hearts of so many flight sim enthusiasts over the years? Is it great graphics? Great gameplay? Fun multiplayer mode?

    The graphics may have been top-notch when it first came out. But compared to the flight sim games of nowadays, it is greatly lacking in quality - even with various mods and enhancements in place, the limitations are quite clear.

    And yet, not just for the old-time veterans of the flight sim world, EAW still remains as an honored guest in the corner of their hard drives. Evidently, this game, has shown a quality of its own, which appeals to even the younger generation of gamers who are accustomed to judging games by good looks.

    The magic of EAW, lies in the fact, that it stimulates the sensation of immersion like no other game even up to date. The fact that it is severely limited in graphical realism from the viewpoint of nowaday games of the new millenium, suggests that EAW holds a worthy value which manifests itself apart from graphics alone - and that's a very rare thing to happen in the world of computer games, where hundreds and thousands of game titles 'shine out' for the first year of their initial release, and then quickly die out, being outdated in graphics and gameplay.

    EAW, is all about immersion. Clearly, this integrity was never acknowledged when the game first came out - people criticized its short comings and problems, but noone would have ever guessed that after six years, it'd become known as the "game that captured the most immerssive sensation of WW2 aerocombat". Yes, it is an integrity which shows with age.

    There are many impressive games which yearns to earn the crown as a new classic; rapid expansion of the internet has produced various MMOGs based on WW2 combat. Aces High and War Birds thrive on that basis, and other titles like WW2 Online and Fighter Ace are also trying hard. The heritage of creating a virtual battlefield, with all-human players this time, has been passed down to those games. The heritage of EAW, as a boxed game, seems to have been passed down to IL2:Sturmovik and Forgotten Battles.

    However, many would agree that none of the games mentioned above, have what it takes to crown themselves as the true successor of EAW. The "immersion", despite radical improvements in visual realism, is still not present in those games.

    ..

    So what is this immersion?

    It is hard to explain. It is the feeling, and the aura of what the game contains as a whole that sparks the long life span of EAW.

    The feeling of comradeship as you see the names of your squadron pilots and their kill numbers are listed on the black board. The sorrow you feel, when you see a "KIA" or "MIA" next to the name of the wingman you've flown with for some twenty, thirty sorties. The cranky and tense voices of higher officers in the briefing room, explaining your mission with a large map on the wall.

    The funny thing is, none of their faces are actually visible. They are nothing but some conjured up names, voices without faces, the "generic" pilot inside a crude, nineties' 3D model, no material proof they ever exist - and yet, you begin to feel something towards them!

    And as they yell on the radio "Clear my tail!".. you search out their locations and try to help him. You, a human player, starts taking risks to save him, a faceless voice. And as he yells "ahhh! Ich bin getroffen!" and go down in flames, you feel anger. Revenge!

    Throughout all the single player campaigns in various flight sim games, I have never felt such a feeling towards my AI friends, who are usually considered more a hinderance than help. They are usually contendors who bother you with stupid moves and jump in front of your gunsight as you pull the trigger, stealing your kill or getting you court marshalled.

    Even in the latest game of Forgotten Battles, the pilots of my squadron remain as empty names. I couldn't care less whether they are shot down or not. The aura, power of immersion, is as such. If a game can make you feel something towards a fictional character, that is something truly remarkable.

    What about those other aspects of combat?

    The sensation is like no other. Hordes of B17s are massed up in their neat, historical formations. You see them flying at a distance, and on the top of them, a swarming group of dots indicate they are the escorts.

    And as your flight leader yells "let's get those guys!" you feel your heart beginning to pump. The AI of EAW, is not as smart as Forgotten Battles or IL2:Sturmovik. But what they do when combat starts, is incredibly convincing.

    I've always felt that the AI in FB, is basically oriented towards 1vs1 combat. They are the toughest AI planes I've ever seen in such combat games, and more than just a challenge to shoot down for the newbie.

    However, despite that fact, they aren't convincing. The EAW AI may be dumber, but they make you feel that you are really fighting this war. As your group of 190s approach the bombers, the flight leader puts his plane to maximum throttle. You see your squadron planes pushing forward in front of you - you hurriedly increase your own throttle to catch up to them. And then, the squadron pushes into a slight turn, positioning itself to an attack pass, one by one your fellows launch the WGr21 air-to-air rockets first. The volleys of rockets fly in the air and burst.

    In the mean time, the swarm of P-47s move in to intercept. You see them passing overhead, positioning themselves to pick off 190s.

    Now what do I do? Where are our own escorts?

    Call in the cavalry and voila, here they come. The Bf109s arrive at the scene. Never have I felt any such large relief to see AIs arrive at a battlefield. And in those instances, when the radio operatives deny assistance, and say to you in a gloomy voice, "all assets are unavailable at this time. Good luck. Out." you feel that dread.

    If I must repeat myself, I will - never have I felt anything like that in any other game. No matter how skilled the AI is, it rarely tempts me to think otherwise than "I'll just shoot them all down and go home". As said before, they are mere hinderances, that prevent you from going to your next mission, and finishing the campaign. EAW, somehow, has made the gamer think differently. And again, that is something remarkable.


    As said, immersion is all about EAW, and EAW is all about immersion. No game up to date, has captured that sensation of a war - a real war - going on right in front of your computer monitor.

    The feeling of both anticipation and fear you get, as you see a massive group of Spitfires coming towards your squadron of Bf109Es at coalt, over the skies of England. The hostile squadrons meeting head on, and both 109Es and Spitfires filling your screen, as they scatter into all directions. You look around - you see planes everywhere. The first initial mix when a squadron of fighters meets an enemy squadron. Up, down, left, right, a massive chaos of planes filling the sky, and as you latch on to one unsuspecting Spitfire, a call comes in "look out, behind you!" Oh my god, where the heck did he come from??

    And after a short while, it slowly starts to come clear that which side is gonna win this battle. If you see more of your enemies going down in flames, than more of your friends, you feel a relief in your gut, knowing that your odds of survival just went up.

    Nothing makes a gamer experience something like that. Only EAW, offers that sensation, up to all these years, so far. EAW, is about the only flight sim game I've ever played, that playing a campaign mode is much more fun than playing a multiplayer dogfight.

    Nothing comes close. For many years I've watched to see if something may come and match EAW in the sensational feeling I've first felt when I had to enter combat. And that, is why I am eagerly waiting to see if 1C has learned from its shortcomings, in their often criticized campaign modes, in their next planned release of "Battle of Britain".

    For the younger gamers, who never heard much of EAW, and their first flight sim games was IL2:Sturmovik and Forgotten Battles, I sincerely suggest you find and grab a copy of EAW anyway you can. Install some graphics enhancement mods, and try EAW out.

    EAW, is a must-not-miss. It holds the power of the classic.
    Share this post

  2. #2
    It's been six years since EAW was first unleashed to the flight sim world in 1998.

    Amazingly, up to this era where games now utilize 2.0Ghz processors with 512 megabytes of memory, many critics would still raise their voice as to pick EAW, as THE classic of all classics, in the world of aircombat simulation games.

    It's credentials are awesome.

    Critics from the various gaming sites, have rated this title with an average of 86.8% in quality.

    If a certain game title earns an average of over 90% in a scale of one to one hundred in three~four major game review websites, it's nothing to be surprised of. But if a certain game title retains an average of 86.8% in reviews from nearly 50 reviews, that's something to gape at.

    Especially in the ninety's where graphics were still shabby and the standards of "great quality" was high - where there wasn't any "anti-aliasing" or "Z-buffers", "dynamic lighting" sort of techniques to be used in game development, art directors of game developin companies were striving to make the most out of what was given to them. And in those days, game critics were a lot more picky than they are now.

    ..

    What about the player communities? It is equally impressive - pick any web browser and type "EAW", and it begins to spew out the lists of EAW-based websites page after page. Throughout the years their number has increased, and people have come up with incredible amounts of modifications and enhancements which could be applied to the game. Quite truthfully, a lot of them were awful. But others, made EAW shine like a gem even up to this date.

    ..

    So, what is it about EAW that won the hearts of so many flight sim enthusiasts over the years? Is it great graphics? Great gameplay? Fun multiplayer mode?

    The graphics may have been top-notch when it first came out. But compared to the flight sim games of nowadays, it is greatly lacking in quality - even with various mods and enhancements in place, the limitations are quite clear.

    And yet, not just for the old-time veterans of the flight sim world, EAW still remains as an honored guest in the corner of their hard drives. Evidently, this game, has shown a quality of its own, which appeals to even the younger generation of gamers who are accustomed to judging games by good looks.

    The magic of EAW, lies in the fact, that it stimulates the sensation of immersion like no other game even up to date. The fact that it is severely limited in graphical realism from the viewpoint of nowaday games of the new millenium, suggests that EAW holds a worthy value which manifests itself apart from graphics alone - and that's a very rare thing to happen in the world of computer games, where hundreds and thousands of game titles 'shine out' for the first year of their initial release, and then quickly die out, being outdated in graphics and gameplay.

    EAW, is all about immersion. Clearly, this integrity was never acknowledged when the game first came out - people criticized its short comings and problems, but noone would have ever guessed that after six years, it'd become known as the "game that captured the most immerssive sensation of WW2 aerocombat". Yes, it is an integrity which shows with age.

    There are many impressive games which yearns to earn the crown as a new classic; rapid expansion of the internet has produced various MMOGs based on WW2 combat. Aces High and War Birds thrive on that basis, and other titles like WW2 Online and Fighter Ace are also trying hard. The heritage of creating a virtual battlefield, with all-human players this time, has been passed down to those games. The heritage of EAW, as a boxed game, seems to have been passed down to IL2:Sturmovik and Forgotten Battles.

    However, many would agree that none of the games mentioned above, have what it takes to crown themselves as the true successor of EAW. The "immersion", despite radical improvements in visual realism, is still not present in those games.

    ..

    So what is this immersion?

    It is hard to explain. It is the feeling, and the aura of what the game contains as a whole that sparks the long life span of EAW.

    The feeling of comradeship as you see the names of your squadron pilots and their kill numbers are listed on the black board. The sorrow you feel, when you see a "KIA" or "MIA" next to the name of the wingman you've flown with for some twenty, thirty sorties. The cranky and tense voices of higher officers in the briefing room, explaining your mission with a large map on the wall.

    The funny thing is, none of their faces are actually visible. They are nothing but some conjured up names, voices without faces, the "generic" pilot inside a crude, nineties' 3D model, no material proof they ever exist - and yet, you begin to feel something towards them!

    And as they yell on the radio "Clear my tail!".. you search out their locations and try to help him. You, a human player, starts taking risks to save him, a faceless voice. And as he yells "ahhh! Ich bin getroffen!" and go down in flames, you feel anger. Revenge!

    Throughout all the single player campaigns in various flight sim games, I have never felt such a feeling towards my AI friends, who are usually considered more a hinderance than help. They are usually contendors who bother you with stupid moves and jump in front of your gunsight as you pull the trigger, stealing your kill or getting you court marshalled.

    Even in the latest game of Forgotten Battles, the pilots of my squadron remain as empty names. I couldn't care less whether they are shot down or not. The aura, power of immersion, is as such. If a game can make you feel something towards a fictional character, that is something truly remarkable.

    What about those other aspects of combat?

    The sensation is like no other. Hordes of B17s are massed up in their neat, historical formations. You see them flying at a distance, and on the top of them, a swarming group of dots indicate they are the escorts.

    And as your flight leader yells "let's get those guys!" you feel your heart beginning to pump. The AI of EAW, is not as smart as Forgotten Battles or IL2:Sturmovik. But what they do when combat starts, is incredibly convincing.

    I've always felt that the AI in FB, is basically oriented towards 1vs1 combat. They are the toughest AI planes I've ever seen in such combat games, and more than just a challenge to shoot down for the newbie.

    However, despite that fact, they aren't convincing. The EAW AI may be dumber, but they make you feel that you are really fighting this war. As your group of 190s approach the bombers, the flight leader puts his plane to maximum throttle. You see your squadron planes pushing forward in front of you - you hurriedly increase your own throttle to catch up to them. And then, the squadron pushes into a slight turn, positioning itself to an attack pass, one by one your fellows launch the WGr21 air-to-air rockets first. The volleys of rockets fly in the air and burst.

    In the mean time, the swarm of P-47s move in to intercept. You see them passing overhead, positioning themselves to pick off 190s.

    Now what do I do? Where are our own escorts?

    Call in the cavalry and voila, here they come. The Bf109s arrive at the scene. Never have I felt any such large relief to see AIs arrive at a battlefield. And in those instances, when the radio operatives deny assistance, and say to you in a gloomy voice, "all assets are unavailable at this time. Good luck. Out." you feel that dread.

    If I must repeat myself, I will - never have I felt anything like that in any other game. No matter how skilled the AI is, it rarely tempts me to think otherwise than "I'll just shoot them all down and go home". As said before, they are mere hinderances, that prevent you from going to your next mission, and finishing the campaign. EAW, somehow, has made the gamer think differently. And again, that is something remarkable.


    As said, immersion is all about EAW, and EAW is all about immersion. No game up to date, has captured that sensation of a war - a real war - going on right in front of your computer monitor.

    The feeling of both anticipation and fear you get, as you see a massive group of Spitfires coming towards your squadron of Bf109Es at coalt, over the skies of England. The hostile squadrons meeting head on, and both 109Es and Spitfires filling your screen, as they scatter into all directions. You look around - you see planes everywhere. The first initial mix when a squadron of fighters meets an enemy squadron. Up, down, left, right, a massive chaos of planes filling the sky, and as you latch on to one unsuspecting Spitfire, a call comes in "look out, behind you!" Oh my god, where the heck did he come from??

    And after a short while, it slowly starts to come clear that which side is gonna win this battle. If you see more of your enemies going down in flames, than more of your friends, you feel a relief in your gut, knowing that your odds of survival just went up.

    Nothing makes a gamer experience something like that. Only EAW, offers that sensation, up to all these years, so far. EAW, is about the only flight sim game I've ever played, that playing a campaign mode is much more fun than playing a multiplayer dogfight.

    Nothing comes close. For many years I've watched to see if something may come and match EAW in the sensational feeling I've first felt when I had to enter combat. And that, is why I am eagerly waiting to see if 1C has learned from its shortcomings, in their often criticized campaign modes, in their next planned release of "Battle of Britain".

    For the younger gamers, who never heard much of EAW, and their first flight sim games was IL2:Sturmovik and Forgotten Battles, I sincerely suggest you find and grab a copy of EAW anyway you can. Install some graphics enhancement mods, and try EAW out.

    EAW, is a must-not-miss. It holds the power of the classic.
    Share this post

  3. #3
    trumper's Avatar Senior Member
    Join Date
    Jan 2002
    Posts
    744
    Nice advert LOL,i personally loaded it up again,patched it,played it for 2 days took it off my hard drive and went back to F/B.
    I just could'nt get on with it,F/B is'nt perfect and i wish it's game play and immersion would improve athough with campaigns like Polymando and Extreme 1 BoB and Real deal campaigns and all the other mission builders who generously make their own single/coop missions and post them for us to use is making the game better.
    I hope Oleg makes the "new " BoB sim immersive and any follow on games that he makes.
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  4. #4
    What a game that was.

    Having lots of planes flying at once was one of the key things about EAW that made it great imo.

    Immersion is certainly something thats missing in alot of games. I actualy think LockOn, although a good flightsim, is sorely lacking.

    I think one of the biggest things that could be done to improve immersion is better sound more radio interation with sqdrn members is something that falls into this catagory too).

    Too many sound effects just dont have enough *impact*, they're too quiet, or are just too plain tinny sounding. The sound of being hit in FB suffers particularly from this. You hear the tiny sound of bullets striking your plane, and the first indication you've lost a wing for example, is when u lose control, or look out the window to see its alarming absense. If someone puts a round though your wing spa and the whole thing snaps off, id have though that would create a very big bang!

    The beach landing scene from Saving Private Ryan springs to mind. There was just as much impact from the great sound effects as from the picture. I think games could really benefit from improved sound.
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  5. #5
    Kweassa is right and I share a very similar experience with EAW. I got incredibly hooked on it. The amount of aircraft was amazing, I would often find myself with only 2 wingmen approaching what looked like 60 bombers and thinking, `How the heck are 3 of us going to down that lot?` There were times I really felt I was fighting a desperate battle over Britain.


    I remember when I first saw the graphics as I looked out of the cockpit and thought `WOW` at the landscape and clouds. They were really were awesome to me.

    I was also always impressed by the AI. I stil think the AI would give FB a run for its money today.

    But used to always think `Why no sirens on take off?` I even wrote to microprose asking them to install sirens to airfields as part of a patch- No response. I wonder if anyone ever saw it... Six years, eh? Another interesting thing about EAW was that the manual said the Germans couldn`t win, but they could! If you did badly enough it was all over and you`d get old footage of Germans marching triumphantly through an English town!

    If Fb suddenly vanished from the earth I would go back to EAW, definitely.

    But I feel FB DOES manage to add a lot of that EAW immersiveness. A lot of what you say in your final paragraphs are exactly what FB and IL2 does very well. I have felt dread when HQ has said, "Sorry, we have no fighter available." I think FB does take up where EAW left off and will pass the torch to BOB.

    SeaFireLIV...


    The Fights continue out of the Servers...

    [This message was edited by SeaFireLIV on Wed February 25 2004 at 04:34 AM.]
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  6. #6
    Yes a true Classic!
    Our Squad fought in the JZG 23 Online War in EAW! Did yours?

    Lots of Squads fought in that one a real global event it was, will never forget it.
    Cheers
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  7. #7
    Yes a true classic. Really beautiful graphics for the time. And AI wingmen actually followed your commands unlike wingmen in FB. I just loved those big formations of bombers. Otherwise, FB is everyway better. 1998 was a long time ago in computer terms.
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  8. #8
    A friend of my gave me the EAW CD, he didn't use it anymore. Can anyone point me to the updates I absolutly need in order to play this game in all its glory?

    1 Judge not, that ye be not judged.
    2 For with what judgment ye judge,
    ye shall be judged: and with what
    measure ye mete, it shall be measured
    to you again.



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  9. #9
    That game is awesome. Best ever bomber-raid 'feeling'. Absolutely amazing. 9.9/10 on my scale.
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  10. #10
    Platypus

    Here are two sites to go to for upgrades. EAW has come a long way in the past two years. There are still more good things to come.
    Hope you like it. I still fly both on and off line.

    http://eawhostsite.0catch.com/Qhome.html


    http://www.sandbaggeruk.com/Qhome.html

    It still has a fun factor that is hard to beat.
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