The MGs are mounted deep inside the fucelage. After the MG barrel there is about 1m long big bore tube protecting the engine internals. Basically you have a huge flash hider attached to the MG, so don't expect to see any flash at the end of the tube. If you manage to tear off the engine, then you'll see the actual MG barrels and flash.Originally posted by stugumby:
Heres an observation regarding the flyable fokkers. When viewed externally and all 4 guns are fired there is no buttlet stream or muzzle flash or tracers from the cowling guns. Empties eject from wing guns, nothing from under cowling. If selecting right gun tracer only, all ok inside cockpit view as advertized but from external view no muzzle flashes again from cowling gun. However it appears cowling guns fire thru tubes and their flash might be hidden by prop blur etc. From cockpit you get bullet streams and they do down enemy aircraft. So more of an observation than a complaint.
Overall impression, quite a good patch, flawles sinstall over 409beta and even on vista no problems so far. Good job Team Dedailos!
I'm having a small problem with the new planes.
I don't see the struts of the cockpits of all new planes except the SM-76 from the outside of the planes.
On the SM-76, i don't see the casing of the lower gunner/bombardier, and also not the wheel flaps.
However, if i turn on any light, i can see all the missing things of the SM.
Same goes for the Fokkers.
But an the Avia, i can only see zhe cockpit struts if i turn on the posis.
There's an equal problem with the I-16s, but i don't know how to describe the location of the problematic area...
I flew it online the other night with a mate.Originally posted by TinyTim:
As much as I love SM.79, I'm firmly convinced that its FM has some issues that need to be addressed.
Problem is - it's way too resistant to light MG fire. I ran a test in qmb: my SM.79 was empty, 50% fuel, I engaged level stab and flew level and straight, while an AI ace Hurricane was shooting at me. I ran the test 10 times. Hurricane failed to destroy me one single time, despite always discharging entire ammunition supply into me. Of course ace AI didn't have many problems hitting a clay pigeon - straight flying SM.79 who didn't shoot back. Most of the times I didn't even had any leaks, and never lost any controls. Only consistent damage that always occured (besides visual one) was killed dorsal gunner, which usually happened quite soon after the hurri started firing.
A few grabs:
Huricanne shooting...
http://www.shrani.si/f/y/ZW/3wqdYX5g/sm79dm.jpg
...obviously scoring a lot of hits...
http://www.shrani.si/f/3W/6s/3ZFo1BF6/sm79dm02.jpg
[IMG]http://www.shrani.si/f/F/Xt/kSYlngB/sm79dm04.jpg
...and disengaging after ammo is depleted.
http://www.shrani.si/f/2Y/kX/4b26swtF/sm79dm03.jpg
Usual result: No fuel or oil leaks, no fire, no lost controls
http://www.shrani.si/f/3B/Vw/4f0auCLA/sm79dm05.jpg
Only in two cases out of 10 the result was also a minor oil leak:
http://www.shrani.si/f/1m/xf/1IzZnCRF/sm79dm06.jpg
It's easy reproducible, but anyway - tracks of all 10 runs here.
We tested the situation with the SM.79.
Conclusion is... while in theory possible, practically is not possible to shoot the SM.79 down from the rear with his historical opponents.
When I flew SM.79 he shoot me up with the Hurricane, and after a few unsuccessful tries, I disengaged all gunners and flew with level autopilot for a test (basically a big flying easy target).
He again failed to down my SM.79, failed to inflict critical damage.
Hurricane Mk.IIb; 12 Browning .303cal... 5-6 times he scored more than 1100 hits on SM.79 while last time we tried he hit Sparviero with around 2000 bullets. Bird still didn't go down, far from it. One time he managed to down me was that he literally sawed off my wing. With .303cals.
Then I tried... to cut story short I managed to down it with prolonged burst at the outboard part of the wing it caught fire and crashed.
My convergence was 120m.
But the point is that it is useless to attack it from the rear because it is hard to shoot it down when it flies straight and level without gunners shooting at you.
With gunners shooting attacking fighter would likely be downed 9/10 times and perhaps one time he would score some lucky hit (even that I doubt sincerely).
I doubt that was the situation IRL.
However from front side the Sparviero engines are like paper, few hits and multiple engines stoppage is encountered.
From now on I'm flying this crate online...![]()
Not sure if anyone noticed on the SM.79, but if you try the top and bottom gunners position you cant get them to move with mouse. I dont know if that's spose to be like that or what, but there is no field of view for a gunner to even aim...The guns fire but there is no rotation. Great plane otherwise![]()
You need to use your ''Open canopy'' button, bind a key for it in controls menu.Originally posted by Swivet:
Not sure if anyone noticed on the SM.79, but if you try the top and bottom gunners position you cant get them to move with mouse. I dont know if that's spose to be like that or what, but there is no field of view for a gunner to even aim...The guns fire but there is no rotation. Great plane otherwise![]()
Originally posted by Scolar:
I patched to 4.09 and the game won't run. It was on a clean install and the first time I started the game the splash screen popped up and it said 4.09 at the bottom. The screen then returned to desktop and IL2 quit. I cannot even get to the splash screen again after trying to run the game.I copied the two files (located in the home directory of the install) and now the game launches. Yep, I have an older machine. </div></BLOCKQUOTE>Originally posted by ar****e:
OK, found the answer over on SimHQ:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">nforce chipset motherboards (a7n8x) require the mg_snd*.* files from 4.08m; otherwise, game does not start.
Possibly affects all similar configurations using older on-board sound.