1. #1
    The rate of fire and muzzle velocity of MK108(esp. that on 109) have been significantly reduced in 4.08. The MK108 was perfect in 4.07, it has the fastest rate of fire and muzzle velocity in the whole IL2 series. In 4.08 My squad mates and I are almost unable to score a hit with MK108 if we use the same lead in 4.07. When making deflection shoot, the enemy aircrafts usually escape from the gap of 2 shells without being hit. Oleg, please bring back 4.07 MK108!
    Share this post

  2. #2
    The MK108 rof is 450 RPM, or 7 seconds of shooting in a 109K. This is correct.

    Nothing changed in 4.08.
    Share this post

  3. #3
    Try shooting someone in a DF server. You won't get anything if you shoot into the open air.
    Share this post

  4. #4
    msalama's Avatar Senior Member
    Join Date
    Feb 2005
    Posts
    2,577
    Got track?
    Share this post

  5. #5
    Foo.bar's Avatar Senior Member
    Join Date
    Dec 2003
    Location
    Lüneburg, Germany
    Posts
    528
    By using the MK108 the first shell has to hit. If not you're making something wrong.
    Share this post

  6. #6
    joeap's Avatar Senior Member
    Join Date
    Nov 2002
    Posts
    3,999
    Geez why would the Mk-108 change so drastically? Problem is behind keyboard be sure.

    Here is my chart to prove you wrong:

    Share this post

  7. #7
    Brain32's Avatar Senior Member
    Join Date
    Mar 2004
    Posts
    2,209
    Where ever I look I see 650rpm for rate of fire not 450rpm for mk108 cannon.
    BTW 7 seconds of mk108 fire gives ROF of ~550rpm not 450rpm.
    Also it should have muzzle velocity of 550m/s, not stellar but in-game I think I would do a better job ballistics wise if I opened the canopy and threw a shell on enemy with the sheer strenght of my arm
    Did anybody ever test such thigns, especially muzzle velocity?
    Share this post

  8. #8
    msalama's Avatar Senior Member
    Join Date
    Feb 2005
    Posts
    2,577
    I think
    Yeah, you ***THINK***. Now that's the exact key word right there.
    Share this post

  9. #9
    Jermin,make this test:

    -With the 4.071m:
    Run the game in arcade mode

    [Game]
    arcade=1

    In the conf.ini file.

    ,then go to the QMB and take a Me109-Late equipped with MK108,and shoot to the ground (Smolensk grass is good for that).If in one second burst you see 10+ white points on the ground,thus all is OK!

    -With the 4.08m:
    Redo the same test and compare!

    But,at first glance,i didn't notice any change with the MK108

    [Edit]

    Jermin,i just did the test,patch 4.08m,it'all OK

    With the K4-C3,we get the timer very near the windscreen,so so you can make an enough accurate 1second 30mm burst,and here is what i get:

    (clic to enlarge)

    (clic to enlarge)

    So,10 impacts on ground,and some times even 11 or 12! (human factor? dunno)

    So,you can return crushing those overheating Spitfire MkIXs with some confidence...

    Originally posted by Brain32:
    Where ever I look I see 650rpm for rate of fire not 450rpm for mk108 cannon.
    BTW 7 seconds of mk108 fire gives ROF of ~550rpm not 450rpm.
    Also it should have muzzle velocity of 550m/s, not stellar but in-game I think I would do a better job ballistics wise if I opened the canopy and threw a shell on enemy with the sheer strenght of my arm
    Did anybody ever test such thigns, especially muzzle velocity?
    Dunno,all i can say it that once at and above 500km/h ias,your MK108 shells make a (short but)perfect flat trajectory if your plane is enough stable...

    @+
    Share this post

  10. #10
    Brain32's Avatar Senior Member
    Join Date
    Mar 2004
    Posts
    2,209
    Originally posted by msalama:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I think
    Yeah, you ***THINK***. Now that's the exact key word right there. </div></BLOCKQUOTE>
    Well I can test it, just provide me with:
    1. late ME109(any will do G6 - K4 ),
    2. pay for my piloting education,
    3. obtain atleast one mk108 shell,
    4. obtain another WW2 airplane and the pilot to fly it.
    Then I will fly the 109 and when I see that second plane I'll open up the canopy and throw the shell at it with my hand OK?
    Share this post