1. #1
    This very nice 3D grass will be moving in the wind like in the best ground simulations and will affect landing/taxiing !!!!



    Found here : Good news from uncle Bob : http://forums-fr.ubi.com/eve/forums/...3/m/1921021916

    And here : http://forums-fr.ubi.com/eve/forums/a/frm/f/9621097274

    The grass was the last thing that was missing to make actual air simulations look realistic with their flat ground surfaces covered with weird grass imitating 2D textures.

    Movie makers will be now allowed to make some more complex ground scenes (it is not possible in IL2 ...) and it will be a real pleasure to make low passes ;-)

    Other very important thing : As ground and air simulations are now quite similar concerning the level of detail in ground objects and landscapes it will be possible to mix them in a single game play.

    Imagine an online server where you can play T34 vs Tiger (and why not some Naval stuff) at the same time as aerial missions !!!
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  2. #2
    What a load of p1sh! All I want is for Oleg to RELEASE the sim. I dont give two hoots about the level of detail of the grass or the highly detailed Opel truck's cab. Its a flight sim ffsk, give me nice aircraft models, detailed FMs and dynamic weather effects - he should worry about this extra stuff when he has a released sim and an established user base.
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  3. #3
    Originally posted by The-Rocketeer:
    Imagine an online server where you can play T34 vs Tiger (and why not some Naval stuff) at the same time as aerial missions !!!



    Wow, you mean like in the Battlefield-Series, Operation Flashpoint, Armed Assault, etc. ?

    Now, seriously, such a system on a simulation basis was planned since Falcon3. It was clear, though, that it wouldn't work. Even disregarding the vastly different speeds and moving-modes from jets to soldiers sneaking from bush to bush, the system to simulate all these would mean a tremendous workload. We get a manable AA, that's great. Everything else I believe when I see it.

    And btw: Grass was affecting ground-handling since IL2. You just don't see the actual grass, that's all.
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  4. #4
    Originally posted by mynameisroland:
    What a load of p1sh! All I want is for Oleg to RELEASE the sim. I dont give two hoots about the level of detail of the grass or the highly detailed Opel truck's cab. Its a flight sim ffsk, give me nice aircraft models, detailed FMs and dynamic weather effects - he should worry about this extra stuff when he has a released sim and an established user base.
    Man, wake up, we are in the 21 century and flight sims have some eye candy's to propose since a couple of years ..

    If you just want a good air-combat-sim with average ground detail, buy IL2-1946 ...
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  5. #5
    Originally posted by Capt.LoneRanger:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by The-Rocketeer:
    Imagine an online server where you can play T34 vs Tiger (and why not some Naval stuff) at the same time as aerial missions !!!



    Wow, you mean like in the Battlefield-Series, Operation Flashpoint, Armed Assault, etc. ?

    Now, seriously, such a system on a simulation basis was planned since Falcon3. It was clear, though, that it wouldn't work. Even disregarding the vastly different speeds and moving-modes from jets to soldiers sneaking from bush to bush, the system to simulate all these would mean a tremendous workload. We get a manable AA, that's great. Everything else I believe when I see it.

    And btw: Grass was affecting ground-handling since IL2. You just don't see the actual grass, that's all. </div></BLOCKQUOTE>

    It you take prehistorically flight sims like Falcon3 as reference, no wonder that this seems impossible to you ...
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  6. #6
    Sorry, but I can't manage even a minimum of interest. Years of neglected PR have seen to that. You reap what you sow. Hehe geddit? SOW???


    Ah, why bother *yawn*

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  7. #7
    Hawgdog's Avatar Senior Member
    Join Date
    Apr 2002
    Posts
    3,011
    Oh yeah....joy...moving grass....how cool...like moving wheels....yeah...I spend all my time in the grass when I'm flying a flight sim....
    Good Lord, this is just utter idiocy..
    I cant wait until I see in the chat bar

    is it laggy tonight?

    yes

    yes

    yes

    yes

    yes

    yes

    yes


    No, not on my computer

    yeah...WTph...

    Hey, could we wait for them to mod the headers turning from shiny steel to blue as the engine warms up and the laquer to rub off the wood handles as we fly the same plane more?
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  8. #8
    All I nedd is Sturmovik with better smoke effects and damage model, and.....over 30 FPS, not "very nice 3D grass", it is waste of time IMHO.

    Best Regards

    Stary Wuj

    EDIT: I hope graphic engine will be better coded than IL2, should be
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  9. #9
    Grass is useless without a lawn-mower. That object must be in the sim and possible to man.

    And we need charts, detailing how faster the allied grass was growing than the axis grass. In which time of the year. Because it affects ground handling, and as such, too high grass can give you bad landings and crashes. Which impacts your offline and online scores.
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  10. #10
    Bewolf's Avatar Senior Member
    Join Date
    Dec 2001
    Posts
    1,660
    Guys..immersion?

    again. I M M E R S I O N.

    probably one fo the most important and most neglected aspects of a combat flight sim set in an historic ennviironment.

    I give **** about holy accurate flight models if the feeling is not one of "beeing there".

    Insofer, grass, let's rock.

    Gosh, sometimes I think this forum consists of old grey haired men, grumbling about everything "new".
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