Been away from PF for a while, getting back into it. Being doing alot of carrier landing practise. I remember that after landing, you used to be able to engage chocks, and this would mover your aircraft back a bit, engage and disengage a few times and you could takeoff again.
Now after landing (especially when you cathc the last wire) I engage chocks but the aircraft stays stiil, I dont have enough deck to get off (managed once but too hairy) even with WEP and flaps.
The problems is, I always have the carrier steaming into the wind as it should do, but when you try and rudder the aircraft round, the wind stenght is too strong and prevents you making a 180 turn.
Any ideas apart from restarting the mission?
It is possible, but only when the carrier is stationary or moving very slow.
Obviously with the wheel brakes on you can turn around, thats no problem, but when the carrier is steaming into the wind, the wind is too strong and the aircraft cant turn past about 30 degrees, I managed it once, facing back the carrier, at the end I could turn easy with the wind assisting.
It a shame the toogle chocks doesnt move the aircraft back a few feet anymore, that worked fine although you did have to press it about 20 times.
Any other suggestions are welcome
To complete the 2nd mission in "Cactus Diary"!Originally posted by EiZ0N:
Why would you need to?
You have to land and then take off again from a moving carrier, and then land back at base. Carrier Qualification.![]()
You have to trap in one of the first 2 or 3 wires and it is not a problem in the F4F with 25% fuel.Raise the hook, engage chocks, retrim, set flaps, run up to 100% and let go.
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