1. #1
    I can't find the TypeClouds= in the conf.ini. What's wrong? What should i do? Anyone else had this problem?
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  2. #2
    Waldo.Pepper's Avatar Banned
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    Oct 2003
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    You should read the readme file in your game directory.
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  3. #3
    Originally posted by Waldo.Pepper:
    You should read the readme file in your game directory.
    yeah.
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  4. #4
    Actually Waldo, the Readme only says
    ...you must manually edit the conf.ini file located in your main game folder before launching the game. Open the file with a text editor, locate the [game] section and in the TypeClouds= line write in either 0 or 1, then save the file
    It DOESN'T mention that you need to ADD the TypeClouds= line to conf.ini in order to "manually edit" it.

    Hope that helps, Argnan.

    Cheers
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  5. #5
    My conf.ini

    ________________________________________________
    [il2]
    title=Il2-Sturmovik Forgotten Battles
    hotkeys=HotKey game

    [window]
    width=1024
    height=768
    ColourBits=32
    DepthBits=24
    StencilBits=8
    ChangeScreenRes=1
    FullScreen=1
    DrawIfNotFocused=0
    EnableResize=0
    EnableClose=1
    SaveAspect=1
    Use3Renders=0

    [GLPROVIDER]
    GL=Opengl32.dll

    [GLPROVIDERS]
    Open GL=Opengl32.dll
    DirectX=dx8wrap.dll

    [NET]
    speed=100000
    routeChannels=0
    serverChannels=31
    localPort=21000
    remotePort=21000
    SkinDownload=0
    serverName=
    serverDescription=
    remoteHost=
    localHost=
    socksHost=
    checkServerTimeSpeed=1
    checkClientTimeSpeed=0

    [MaxLag]
    farMaxLagTime=10.0
    nearMaxLagTime=2.0
    cheaterWarningDelay=5.0
    cheaterWarningNum=-1

    [chat]
    region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
    adr1=MY_ARMY
    adr0=ALL

    [game]
    Arcade=1
    HighGore=1
    mapPadX=0.6689453
    mapPadY=-0.046875
    viewSet=53
    Intro=0
    NoSubTitles=0
    NoChatter=0
    NoHudLog=0
    NoLensFlare=0
    iconTypes=3
    eventlog=eventlog.lst
    eventlogkeep=0
    3dgunners=1
    TypeClouds=1
    ClearCache=0
    SubTitlesLines=3

    [HotKey game]
    PrintScreen=ScreenShot
    P=pause
    Pause=pause

    [HotKey gui]
    Escape=activate

    [HookViewFly Config]
    timeFirstStep=2.0
    deltaZ=10.0

    [HookView]
    MouseLeft=Len

    [HookView Config]
    AzimutSpeed=0.1
    TangageSpeed=0.1
    LenSpeed=1.0
    MinLen=1.0
    DefaultLen=20.0
    MaxLen=3000.0
    Speed=6

    [HotKey builder]
    MouseLeft=objectMove
    MouseRight=popupmenu
    Enter=freeView
    Shift MouseLeft=worldZoom
    Alt MouseLeft=select+
    Alt MouseRight=select-
    Alt Ctrl=unselect
    PageDown=change+
    PageUp=change-
    End=change++
    Home=change--
    Ctrl MouseLeft=insert+
    Insert=insert+
    NumPad-0=insert+
    F=fill
    Ctrl MouseRight=delete+
    NumPad.=delete+
    Delete=delete+
    Backspace=cursor
    Tab=cursor
    F10=land
    F11=onLand
    NumPad-=normalLand
    NumPad+=toLand
    NumPad-5=resetAngles
    NumPad-8=resetTangage90
    NumPad-7=stepAzimut-5
    NumPad-4=stepAzimut-15
    NumPad-1=stepAzimut-30
    NumPad-9=stepAzimut5
    NumPad-6=stepAzimut15
    NumPad-3=stepAzimut30

    [MouseXYZ]
    F1=SpeedSlow
    F2=SpeedNormal
    F3=SpeedFast
    MouseRight=XYmove
    F4 MouseRight=Zmove
    MouseMiddle=Amove
    F5 MouseRight=Amove
    F6 MouseRight=Tmove
    F7 MouseRight=Kmove

    [MouseXYZ Config]
    RealTime=1

    [HotKey Console]
    Shift Tab=Activate
    [Console]
    HISTORY=1024
    HISTORYCMD=1024
    LOAD=console.cmd
    SAVE=console.cmd
    LOG=0
    LOGTIME=0
    LOGFILE=log.lst
    LOGKEEP=0

    [sound]
    SoundUse=1
    SoundEngine=1
    Speakers=0
    Placement=0
    SoundFlags.reversestereo=0
    RadioFlags.Enabled=1
    RadioEngine=2
    MusicVolume=0
    ObjectVolume=14
    MusState.takeoff=1
    MusState.inflight=1
    MusState.crash=1
    MusFlags.play=0
    MasterVolume=14
    Attenuation=7
    SoundMode=1
    SamplingRate=1
    NumChannels=1
    SoundExt.occlusions=0
    SoundFlags.hardware=1
    SoundFlags.streams=1
    SoundFlags.duplex=1
    SoundExt.acoustics=0
    SoundExt.volumefx=0
    SoundFlags.voicemgr=0
    SoundFlags.static=1
    VoiceVolume=3
    Channels=2
    SoundExt.extrender=0
    SoundFlags.bugscorrect=0
    SoundSetupId=8
    ActivationLevel=0.02
    Preemphasis=0.85
    RadioLatency=0.5
    AGC=1
    PTTMode=1
    SoundFlags.UseRadioChatter=0
    SoundFlags.AutoActivation=0
    RadioFlags.PTTMode=0
    RadioFlags.PlayClicks=0
    ActLevel=0
    MicLevel=0
    SoundFlags.forceEAX1=0

    [rts]
    ;ProcessAffinityMask=1
    mouseUse=2
    joyUse=1
    trackIRUse=0
    DisableIME=0
    locale=

    [rts_mouse]
    SensitivityX=1.0
    SensitivityY=1.0
    Invert=0

    [rts_joystick]
    X=0 1 4 9 16 25 36 49 64 81 100 0
    Y=0 1 4 9 16 25 36 49 64 81 100 0
    Z=0 10 20 30 40 50 60 70 80 90 100
    RZ=0 10 20 30 40 50 60 70 80 90 100 0
    FF=0
    U=0 10 20 30 40 50 60 70 80 90 100 0
    V=0 10 20 30 40 50 60 70 80 90 100 0

    [Render_DirectX]
    TexQual=3
    TexMipFilter=2
    TexCompress=0
    TexFlags.UseDither=1
    TexFlags.UseAlpha=0
    TexFlags.UseIndex=0
    TexFlags.PolygonStipple=1
    TexFlags.UseClampedSprites=0
    TexFlags.DrawLandByTriangles=1
    TexFlags.UseVertexArrays=1
    TexFlags.DisableAPIExtensions=0
    TexFlags.ARBMultitextureExt=1
    TexFlags.TexEnvCombineExt=1
    TexFlags.SecondaryColorExt=1
    TexFlags.VertexArrayExt=1
    TexFlags.ClipHintExt=0
    TexFlags.UsePaletteExt=0
    TexFlags.TexAnisotropicExt=0
    TexFlags.TexCompressARBExt=1
    TexFlags.TexEnvCombine4NV=0
    TexFlags.TexEnvCombineDot3=0
    TexFlags.DepthClampNV=0
    TexFlags.SeparateSpecular=0
    TexFlags.TextureShaderNV=0

    HardwareShaders=0

    Shadows=2
    Specular=2
    SpecularLight=2
    DiffuseLight=2
    DynamicalLights=1
    MeshDetail=2
    VisibilityDistance=3

    Sky=2
    Forest=2
    LandShading=3
    LandDetails=2

    LandGeom=2
    TexLarge=1
    TexLandQual=3
    TexLandLarge=1

    VideoSetupId=4
    ForceShaders1x=0
    PolygonOffsetFactor=-0.15
    PolygonOffsetUnits=-3.0

    [Render_OpenGL]
    TexQual=3
    TexMipFilter=2
    TexCompress=0
    TexFlags.UseDither=1
    TexFlags.UseAlpha=0
    TexFlags.UseIndex=0
    TexFlags.PolygonStipple=1
    TexFlags.UseClampedSprites=0
    TexFlags.DrawLandByTriangles=1
    TexFlags.UseVertexArrays=1
    TexFlags.DisableAPIExtensions=0
    TexFlags.ARBMultitextureExt=1
    TexFlags.TexEnvCombineExt=1
    TexFlags.SecondaryColorExt=1
    TexFlags.VertexArrayExt=1
    TexFlags.ClipHintExt=0
    TexFlags.UsePaletteExt=0
    TexFlags.TexAnisotropicExt=1
    TexFlags.TexCompressARBExt=1

    TexFlags.TexEnvCombine4NV=1
    TexFlags.TexEnvCombineDot3=1
    TexFlags.DepthClampNV=1
    TexFlags.SeparateSpecular=1
    TexFlags.TextureShaderNV=1

    HardwareShaders=0

    Shadows=2
    Specular=2
    SpecularLight=2
    DiffuseLight=2
    DynamicalLights=1
    MeshDetail=2
    VisibilityDistance=3

    Sky=2
    Forest=2
    LandShading=3
    LandDetails=2

    LandGeom=2
    TexLarge=1
    TexLandQual=3
    TexLandLarge=1

    VideoSetupId=4
    Water=2
    Effects=1
    ForceShaders1x=1

    PolygonOffsetFactor=-0.15
    PolygonOffsetUnits=-3.0

    [DGen]
    OperationVictory=3000
    OperationDefeat=-3000
    WarVictory=30000
    WarDefeat=-30000
    SlowFire=1.0
    HistoricalRanks=1
    ________________________________________________
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  6. #6
    My conf.ini
    Cor! That's a big 'un

    Was the TypeClouds= line added by your patch then?
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  7. #7
    No one mess with my conf.ini except me. What you basically suggest is that README is not enough to logically conclude that you have to type that by yourself.
    But it is.
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  8. #8
    Bearcat99's Avatar Senior Member
    Join Date
    Oct 2002
    Location
    USA
    Posts
    15,969
    Hey Marten..... do you like water=2 better than water 1? I use water=3 mainly for screenshots at the moment.. but i found that water 1 was actually better looking than water=2. Have ypou tried that yet.... ? I was surprised.. I figured 1 would be of lesser quality than 2 but not so... at least to me. Give it a shot.
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  9. #9
    Bearcat I have noticed that for perfect water to work
    ForceShaders1x=1
    line must be set to value 0
    ForceShaders1x=0
    (I have NVidia FX5600(256MB RAM), and that is probably the reason).

    Of course my default render is OpenGL.

    On excellent settings within game, there is no changes between values water=1,2,3.

    Also something is weird in my conf.ini about water=3 in perfect mode. I set manually water=3 -- when I exit the game and check the conf.ini it has automatically set to water=1 value. I have checked airwarfare tutorial (section for 6800 cards, because there is nothing for FX5xxx cards setup for FB). It may be that my card can not handle it, I have bad fps even on water=1.(1GB RAM, 3.2 athlon)

    water=1

    water=2

    I can agree, water 1 looks better than water 2. IMO.
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