Hy there!
I'm experiencing some strange graphic effects that doesn't seem right. I'm wondering if I can solve this with your help.
1. I'm getting strange water; it looks very nice from distance, but, whean I close in I get this:
![]()
And 2. I can see rivers far more ahead than the whole landscape:
![]()
Is there problem with dll's or with grapich card drivers or something?
I appreciate any help!
S!
EDIT: If you can't see pictures or have trouble downloading them, please report.
Can't see the thumbnails but can download the pics ok.
It would help if you could give a bit more information - What version of the game are you playing, what graphics card and drivers are you using etc. Probably best to post a DirectX Diagnosis report in this thread, it will give people more to work with.
On my 8800GTS/320 I get the best results with this driver: NGO NVIDIA Optimized Driver 1.16369
(Only this driver makes the close by scenery -like when in a valley looking left or right, or looking down to the ground when flying low- move past in a smooth way, all other drivers cause stuttering there...)
I do recognize them spots in the water you got there, as I've had them too.
Unfortunately, I do not really remember what setting made them go away...
But, here's the contents of the OpenGL part of my conf.ini.
You can try and copy/paste them into your conf.ini, and see if it helps.
<pre class="ip-ubbcode-code-pre">
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
;LandGeom=3
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
</pre>
I had that problem (and rivers in the air/distorted landscape with the beta dll's before the latest of march 2008. march 2008 beta dll's solved the problems. AMD64 X2 4000 +X1950Originally posted by Urufu_Shinjiro:
I believe the seeing rivers ahead of anything else in the distance was a problem with one of the beta .dll's.
Pro here.
DLL Patches at Mission4Today.
Thx a lot all of you guys! It seems those 8800 dll's are working fine.Originally posted by FoolTrottel:
DLL Patches at Mission4Today.
S!