1. #1
    Last week I took various game magazines to task for not giving SH3 the coverage it deserved. Today I received a reply from Steve Bauman, Editor in Chief of Computer Games Magazine. It's interesting:

    "There's a simple reason: UbiSoft never really tried to promote the game with the press, and we were unable to get materials for coverage.

    To use another example of how things can easily get messed up, we had a preview of Sonalysts' Dangerous Waters ready to go, but they kept telling us, "The game will be shipping in a couple of weeks." So we held the preview. That was in October. We kept holding it, but the game was always coming, "In a couple of weeks."

    Well, that couple of weeks turned into about 6 months (since we now finally have the final version of the game). So we didn't end up with any pre-release coverage.

    ---
    Steve Bauman | Editor-in-Chief | Computer Games Magazine"

    So it seems that the gaming magazines aren€t completely to blame, although I do notice that there€s a distinct lack of investigative reporting (but let€s face facts, we€re not talking about the New York Times here). But the main issue is that apparently, Ubisoft doesn€t believe in this game enough to actually tell anyone in the gaming press about it.
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  2. #2
    Maybe they didn't believe some days ago but as they get more and more "sold out" reports things are going to change i hope.

    I read in a thread that they announced SH4 for Q1 2006.Also the quick patch 1.1 and the will to fix the rest of the problems is very encouraging to me.

    It seems that in the future we won't have to wait many years for a good subsim.
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  3. #3
    I think of it this way. Really the dev team has been under pressure even more to get SHIII done since they passed their first date. All started when we wanted the Dynamic Campaign. I believe that word of mouth really made SHIII sell out so quickly and also the help with Subsim and other fan sites where many of us seek quality sims like SHIII. I did my part by posting on any webpages out there that did have a review of SHIII. SHIII is so different this time there is always chance of a fire from just a little spark. Information gets around quick if its good and unique. I surely shown nearly everyone at work all the SHIII videos that I store now on my portable 1gig USB drive. I would of wanted UBI to have a TV commmercial to show SHIII off. I know EA did woth some of their games/sims.
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  4. #4
    Chuck_Older's Avatar Banned
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    Beeryus-

    In all honestly, I find this the norm for Ubi's sims, unfortunately.

    I first got news of the original Il-2 by walking into a store, and I've been playing sims since the early/mid '80s. That's very poor marketing, and I have often asked myself 'why?'

    I haven't come up with a reason yet. But one possiblity is that Ubi simply won't spend the money on it. They have done odd things in the past
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  5. #5
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TASKFORCE1x1:
    I think of it this way. Really the dev team has been under pressure even more to get SHIII done since they passed their first date. <HR></BLOCKQUOTE>

    Let me just say that I don't think the development team is to blame for any of this. They have done a great job all around. But it seems that everyone else involved hasn't pulled their weight. Ubisoft's marketing folks didn't think the game worthy of pushing, beyond some simple ads, and in the US the distributors messed up the delivery to those of us who ordered directly from Ubisoft. I don't think the game's success will be affected in the long-term by these things, but it just makes it that much harder, and what could have been a smash hit will have to be what they call a 'sleeper hit'.
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  6. #6
    Interesting information, Beeryus.

    When I called some Gamestops on Tuesday to see if they had the game in stock yet, at least one sales associate said to the effect that SH3 was not projected to be a big seller, there wasn't a big demand for it, and referred to it as one of their "smaller titles".

    Uh-huh. That is one example of how little Ubi$oft marketed this game. If the retailers treat the game as nothing to get excited about, why should anyone else?

    Starting to sound more and more like Ubi$oft depth-charged SH3 even before it got out of it's sub pen.

    Tsk-tsk. I feel bad for the developers. All that hard work.

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  7. #7
    I get the feeling that any sim, no matter how much marketing, would be a projected "small seller". Also, how well is the game really doing in sales? If the retailers only got a few copies because they didn't expect much of it, then selling out isn't that big of a deal.
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Beeryus:
    But the main issue is that apparently, Ubisoft doesn€t believe in this game enough to actually tell anyone in the gaming press about it. <HR></BLOCKQUOTE>That's a pity. If it's correct, it's up to us all to proof against Ubisoft, they were wrong.
    At the other hand... I always say that all what is good, will sell itself. (yes, I know it not always work that way, but you know what I mean )
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  9. #9
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by dse1010:
    I get the feeling that any sim, no matter how much marketing, would be a projected "small seller".. <HR></BLOCKQUOTE>

    I agree, but it's funny to me because simulations used to be THE BIG computer game genre. Back in the early '90s simulations were all over the computer games magazines - covers, previews, reviews galore. They were like the 90s version of the FPS. Just recall for a moment the endless hype over Falcon 4.0.

    So it makes me wonder - are simulations poor sellers because people really don't want them, or are they poor sellers because the industry doesn't believe they can be good sellers? After all, if you hype something enough, it will become popular - just look at any of the recent batch of appalling Hollywood comedies. So I think it's a chicken and egg situation, and I think simulations are being sold short not because people don't enjoy them, but simply because marketers don't like to hype them so people don't realise how great a gaming experience they can be. I mean SURELY a good simulation is more rewarding than a MMORPG game, and surely a good sim has more depth than a stupid FPS.
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  10. #10
    On a brighter note, when I bought mine at EBX, the sales guy told me he had sold quite a few copies of it already.
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