1. #11
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VF51_Flatspin:
    Still not sure what you guys are talking about. I got that Karl Marx had the first idea, albeit, wrong; that it is a blight; and that lazy people will destroy the world...

    <HR></BLOCKQUOTE>

    It is playstations, Xboxes,Atari's, Nintendo's, Sega's bla bla bla
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  2. #12
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by T_O_A_D:
    It is playstations, Xboxes,Atari's, Nintendo's, Sega's bla bla bla <HR></BLOCKQUOTE>

    Oh...eww...
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  3. #13
    Every time you buy a console shooter, GOD kills a flight sim.

    If you mean Gathering Of Developers, I believe you.
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  4. #14
    Actually I've played a couple of first person shooters I kinda enjoyed but they're not my favorite genre of game. You really get more value out of Flight Sims and Sports Games. When you get tired of them you can just put them down for awhile and go back later and they're fun and fresh again. First person shooters - once they are played - loose their freshness. The replay value is low once you've done everything. Not worth the money when comparing them to Flight Sims and Sports games.

    my two cents,
    Rick
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  5. #15
    Most major console shooters either start out at or shift to the PC market. Divine intervention has nothing to do with the PC flight sim market; appeal does.

    To buy and use this game, which we like to call a flight simulator, you really need to meet a laundry list of requirements.

    1 - Some interest, however remote, in Aviation
    2 - Knowledge of how to Map Commands and Keys
    3 - The time to memorize all these key commands or make a chart detailing what everything does
    4 - The patience to deal with bugs and other problems, and the ungodly number of patches released to fix them. This pertains both to game stability and the oh so infamous "realism" argument in the overly vocal multiplayer market.
    5 - A few more reasons I'm too tired to think of right now.

    Entertainment is Entertainment. Lazyness is a minor factor, in my opinion. Millions of Americans can watch a whole sports game. I can barely sit through 15 minutes of one without wandering off and doing something I find more stimulating. Like using this sim.

    I really don't see the PC flight sim market growing to any serious degree anytime soon. As long as there are enough of us to keep the products coming, then that I think is enough. Just imagine the negative repercusions of a dramatically expanded market. How many airquakers would you like to see online, as if the ones there now aren't already irritating enough?
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  6. #16
    Chuck_Older's Avatar Banned
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Col_Tibbetts:
    TRUE <HR></BLOCKQUOTE>

    FALSE


    Everytime God does that, he kills a kitten. Be sure

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  7. #17
    Airmail109's Avatar Senior Member
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    I buy console games because I cant afford two Pcs.........you see I really enjoy gaming with my bro!
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  8. #18
    Console gamers....BLASPHEMY, quick stone them!



    Plain and simple........PC sims intimidate the console gamer, to many functions tied to so many keys

    "What do ya mean everyone of these buttons do something different???"
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  9. #19
    Airmail109's Avatar Senior Member
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    I do play merged PF though
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  10. #20
    Hi,

    Impressive snobbery! Do you really think there would be many game developers around if it weren't for the cash generated by "shooter" games on consoles etc? The days of writing games in bedrooms is over; these days you need decent dev teams with good graphics people/modellers for the eye candy + time to polish = significant sums of money. That means backing from serious players.

    Recent reports suggest that the increases in capabilility of hardware is causing developers to have to put more effort (i.e. risking larger amounts of money) into making titles that befit the hardware and this will mean a lot of well established names either going under or being swallowed up by people like EA. Or, more likely, "cheaper" contract dev teams in places like former Eastern Bloc/India/etc

    I actually welcome the masses spending 40 quid a throw on the "cool for a picosecond" bulk of console titles as the revenue generated may take the pressure of those people in a publisher's developer portfolio who are making things like Il-2.

    Cheers,
    Norris
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