1. #1
    The music on the game gets old real quick. Starting the game with a custom soundtrack causes it to stop the music and switch to the default and prevents restarting the custom soundtrack/playlist. Can this be fixed with a patch? I can't be the only one who want's this feature. I mean, how many people do you know who go to the gym and want to listen to someone else's music?

    And I hate to say this, but I am seriously thinking of getting rid of this game because of this. Every other game offers this as a feature. Other than the music, I find this game rather enjoyable.

    By The Way... Has anyone noticed that no one from UbiSoft appears to be answering anything in this forum? Maybe my question is pointless since no one from the company is actually reading anyone's questions.
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  2. #2
    This is how it was with Yourself!Fitness on the original Xbox. Something to the effect of how the trainer moved with the beat...not sure if that is the case here as well so the kinect see's you in sync with the trainer and beats.
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  3. #3
    Forgot to mention that I would love to work out to some of my own tracks...nothing like some good 'ol Def Leppard to keep me working out!
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  4. #4
    Originally posted by Alnark:
    Forgot to mention that I would love to work out to some of my own tracks...nothing like some good 'ol Def Leppard to keep me working out!
    Wow! Leppard is my favorite band. Saw then in Tulsa on their last tour. What are the odds you'd say that. :-D
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  5. #5
    Spectra_FD's Avatar Frag Doll Emeritus
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    Answer from the Developers: <span class="ev_code_RED">"The difficulties of the exercises are based on the bpm of the music. Unfortunately, with your own music we cannot track if this is a high bpm or low bpm song. This would make it harder for you to follow the coach and follow the rhythm."</span>
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  6. #6
    That is a very simplified and very lame response by the developers.

    For one, it is QUITE easy to track a song's BPM. Totally simple. If they wanted to adjust the speed of the workout to match the tempo of the song, within a reasonable amount of course, this could totally be done.

    And two, it is also quite easy to just use ANY music or song and then slow or speed it up to whatever BPM the game would require. Now at first you may think it would make your songs sound funny with deep monster voices or a bunch of chipmunk-sounding singing... but there is software all over the place that does this with no problem. And the technology has been around for many years. All it does is "remove the zeroes" (the points at which a frequency wave crosses the zero line). Some software and/or hardware even does this faster or slower on-the-fly. So SURELY if you had songs loaded on your Xbox it wouldn't take much for a "game" to adjust the tempo of it to suit its needs.

    They just haven't implemented it. Plain and simple.


    And for the record, this would make this game SO much better! Agree with the OP 100%.
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  7. #7
    dgtlfnk: I think your understanding of the economics of software development is quite lacking.
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  8. #8
    Yeah, 'cause adding in a simple audio "plug in" would require the bulk of a game's budget.
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  9. #9
    What you propose has a lot broader impact than what you seem to believe, I think; both in terms of implementation complexity and in consequences for testing/QA (you'd have another dimension for the test matrix; very expensive).

    Bottom line: what current features implemented in YSFE would you be willing to forego in order to have this particular feature? Or, how many more serious bugs would you accept having in the product if having them would mean you also got your feature?

    (Disclaimer: I'm not associated with Ubisoft in any way)
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