1. #1
    Any other game with ballistics (take Red Orchestra for example), I have to change by how much I lead my target whether I'm playing on an American or Euro server... I'm wondering, is the same true for IL-2?
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  2. #2
    AndyJWest's Avatar Senior Member
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    From what I understand, it shouldn't. Your 'hits' are calculated on 'where your PC models the target as being', rather than 'where it actually is'. As long as ping stays reasonably consistant, it can be compensated for, though if it gets too high, you get problems due to the difference between the visual representation of incoming shots and the modelled one - because they are being calculated out of sync.
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  3. #3
    The opposite happens: You won't have to compensate your own lead. But you will see opponents shooting at strange angles and you will be surprised when you blow up when the bullets should have simply passed by. In other words, you have to assume your opponent is closer to hitting you than it looks.
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  4. #4
    M_Gunz's Avatar Banned
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    Your PC may tell you that you made hits but if the packet that tells the other it is hit gets dropped, it doesn't take them.
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  5. #5
    K_Freddie's Avatar Senior Member
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    As said..
    When you're doing the shooting.. no problem

    When been shot at, things to consider.
    1) Do you avoidance at least 0.5 seconds before you usually do.

    2) Turn before the other a/c nose is pointing at you - If the nose is pointing directly at you, he already has a lead on you and you're about to go Poof!!

    3) Pull your net cable out of your computer for a second... (Actually I've never tried this.. it might work)
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  6. #6
    Tully__'s Avatar Global Moderator
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    Originally posted by K_Freddie:
    3) Pull your net cable out of your computer for a second... (Actually I've never tried this.. it might work)
    On most servers it will get you autokicked. It used to be common until the anti-cheat server options were added to the game.
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  7. #7
    Originally posted by Tully__:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by K_Freddie:
    3) Pull your net cable out of your computer for a second... (Actually I've never tried this.. it might work)
    On most servers it will get you autokicked. It used to be common until the anti-cheat server options were added to the game. </div></BLOCKQUOTE>

    Yup, and is a reason we still see "Cheating detected!" message being displayed on servers every couple of seconds whenever a lag is detected somewhere.
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  8. #8
    Okay, I'm square as to how ping or lag affects ballistics. Does this also explain why it's so difficult to fly in formation? I constantly have to speed up, slow down etc. I'll be running at 50% throttle and will be pulling away from guys running flat out just to catch up. I can NEVER stay in a bomber formation at times. Is this the culprit or is it all my bad flying?

    Worf
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  9. #9
    K_Freddie's Avatar Senior Member
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    Originally posted by Tully__:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by K_Freddie:
    3) Pull your net cable out of your computer for a second... (Actually I've never tried this.. it might work)
    On most servers it will get you autokicked. It used to be common until the anti-cheat server options were added to the game. </div></BLOCKQUOTE>
    Well, I'll be dammed.. some people must have been so desperate to cheat they'd go to such effort... NUTs
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  10. #10
    K_Freddie's Avatar Senior Member
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    Originally posted by Worf101:
    Does this also explain why it's so difficult to fly in formation? I constantly have to speed up, slow down etc. I'll be running at 50% throttle and will be pulling away from guys running flat out just to catch up. I can NEVER stay in a bomber formation at times. Is this the culprit or is it all my bad flying?
    Worf
    Could be all of you that are out of sync when applying throttle adjustments. As for the flatout thing.. that sounds like another problem.
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