Here's another tip for beating Crowe that I discovered by accident.....
Go over to the foot of the cliffs where Crowe is standing and then lie down. For some reason the beta males can't reach you with their feral attacks and the rest can't shoot you so are easy to pick off with your gun. Crowe also can't hit you here.
After each wave, just crawl far enough out to see Crowe's head, and keep blasting him. He'll then jump down and you can use the rockets and just 'run and gun'.
S.
I dont know either, does anyone?I dont even think you can.Originally posted by Demosthenes2:
how do you pull off mounted gun and rocket launchers?
But back to what i was gonna say................
In Reply to dUMBELLS , 2nd post:
Later in the swamp levels when you fac two of them,dont worry about using all youre ammo. Just after that theres a shed of ammo that will fill u up all the way.
To beat crowe i just killed a wave of the easy guys then shot at crowe for a couple seconds then repeated that until all the waves were killed then when he jumped down i shot him for a bit then started feral attacking him and he died quickly, i didn't even notice the rockets or gun turret in the helicopter
Once you get your feral powers, remember that you will regenerate health after a short period of time of not getting hurt.
This is very handy against helicopters, as all you must do is hide, wait, run for cover, repeat.
If you start finding yourself running low on ammo or just not having the right weapon (shotgun against medium range targets), you're going to want to pick up another gun. Remember that you will always run across a certain gun, or not run across it for a period of time. You'll understand when you get to Doyle for the first time that you're going to have to exchange weapons very often.
Use your grenades. Never worry about whether they're going to come in handy later.
When stalking your prey, get a kick out of it.![]()
You can still backstab after Native, remember that.
Claymores are effective not only as traps but also as stational grenades. In a firefight, place a claymore on the ground, and run away. If it isn't triggered, shoot it.
Conserve Adrenaline by using your binoculars and sneaking. Feral Running when close to an enemy is useless, as you can just as easily claw them. Your reticule will show red through foilage, so use this to your advantage. Prone while keeping it red until you spot the enemy or you are spotted.
Don't conserve Shotgun and SMG ammo. Don't conserve the sniper ammo unless you don't have a clip left. Use it often indoors and outdoors. You'll quickly find that conserving pistol ammo is very handy later on as ammo for it becomes harder to find, and Shotguns become very common.
ok someone please help i am stuck on the section where you have to blow up the electrical substation and i cannot get into the building that has the explosives getting on the roof of the building next to it and using ferel run and jump dose not seem to work i keep landing beside the building i want to get in to so any suggestions as to how i get into the building would be greatfully accepted