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Member
I was just wondering something about DC's.
This happens to me nearly all the time.
I get spotted by the escorts, "this isn't the all the time bit", so I way up the odds of either engaging the Destroyer's or running low and quick to evade them.
I get if Im lucky to 100m+ bouncing around from the DC's falling around me, I get to 100m then along comes another Destroyer on a attack run.
Im doing 7\8 knotts 100 below, Destroyer drops a line of DC's obviously on the surface doing 20+ knotts, and a nice line of DC's still end up being all around me in a few seconds.
Now, I would of thought a depth charge would take a while to sink to 100 meters, and saying that Im going 7 or 8 knotts the distance I will cover in the what I would of thought a realistic time frame, would place me somewhat ahead of the DC's by the time they reach my depth.
But as it happens, the Destroyer drops the DC's right above me, and within seconds their all around me 100 below.
Is this realistic ?!?!
P.S
Just found this on a WW2 site...
Mark 9 and 14: These were the later type of depth charges and had a teardrop shape, with a weighted nose to increase their sinking rate and improve underwater trajectory. They contained about 200 pounds of TNT or of HBX and have the same overall dimensions as the 300 pound cylindrical charges. These were primarily used in K-Guns but could be used in racks with minor modifications to the tracks.
Mk 9 (Late War)
Weight: ????
Charge: 91 kg / 200lbs TNT
Sinking Speed: 4.4m/s/ 14.5f/s later mods (1944) 6.9m/s / 22.7f/s
Depth: 9 - 183m /30 - 600ft
"Sinking Speed: 4.4m/s/"
Answered my own question, so by my figures it would take a late war DC nearly 23 seconds to reach me at 100m, and this is 1940 in game.
"Mark 6: An older depth charge that was cylindrical in shape, about 28 inches long and 18 inches in diameter. They contained 300 pounds of TNT. These were primarily used in racks but could also be fired from K-Guns.
Mk 6 (Early War)
Weight: 338 kg /745lbs
Charge: 272 kg /600lbs TNT
Sinking Speed: 2.4m/s/ 8f/s later mods (mid-1942) 3.7m/s / 12f/s
Depth: 9 - 91m /30 - 300ft later mods (mid-1942) up to 183m / 600ft "
These are what they will\should be using in game 1940, 2.4m\sec, that's 41 seconds from drop time to 100 depth.
7 knotts that I am doing for 41 seconds places me a long way away from where the DC's would be when they finally get to 100m.
Sorry for going on a bit, but this seems a little out of sink, pardon the pun, to what it should be like in the game.
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Senior Member
This has been discussed before. The majority opinion is that the DC's in this game do indeed sink more quickly than they did in reality. Knowing this, you have to plan your evasion accordingly.
From reading your post, I would suggest you change your evasion tactics. If you are running at 7-8 knots submerged, you are making a lot of noise and are very easy to track by the escorts' hydrophones. I suggest that once you are under that you go to slow ahead and silent running. You will immediately notice the difference in how you are hunted.
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Member
Yeah I know, sorry I was still editing my post while you were posting.
I was using the 7\8 knotts evading speed to show the example of how the DC's still land on your head.
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Senior Member
No probs with the editing. I'm glad to see that you were willing to put this to the scientific test, to confirm what we all along have suspected. I really hate it when computer games cheat.
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Member
Computer games cheating do annoy me somewhat.
I didn't really know much about depth charges until just now, but I thought I had the general idea of how they should perform, and I was roughly right.
*shrugs*
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Senior Member
I know that the designers of games try to compensate for inadequate AI, but I wish at least that they would tell us this.
I used to play Imperialism II and enjoyed it for some time, but the cheating thing by the computer really soured it for me. Whenever I attacked an enemy fort, I always had to deal with the fog of war effect, limited intelligence. Whenever the computer attacked me, it always knew exactly what was in my garrison, and always showed up with exactly just enough to wipe me out. I suppose the only way around this is to find online opponents, but then you run into the usual issues when playing: someone hacks the game to cheat, kids who "have to get off the computer now so Dad can check his email" and those who bail from a game as soon as it starts to go against them, dropped connections, etc.
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Member
Aye, C&C Generals anyone...
With them sort of games I have sometimes typed in the "no fog of war" cheat to counter the computers ability of seeing the entire battlefield.
Yes it is cheating, but it can also help a lot in a new game to learn quickly good build orders to counter or match that of the computers, even that you can never achieve it's speed.
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Member
Interesting post. I've always thought the DC's got to me pretty quick while deep, but I didnt think much of it.
Beeryus, Serg, mods anyone?