1. #41
    kag9000...you cannot load a game in progress (i.e. not in port) and patch the game. It will _always_ crash.

    And I notice that the sonar man doesn't talk anymore :P
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  2. #42
    Has the damage model for the Uboat (VIIB) changed? I took off the propellor from a small merchant with a torpedo hit, and then waited days for the sea to calm so I could finish this stationary target off. I got bored and rammed her at 6 knots. Lots of noise, no damage to either of us. Had to leave as it called in an destroyer to help (nice touch)
    Also found at T2 Tanker that took 5 torpedoes to sink her? Had three under the keel shots that all hit and two side impacts, only small fires. Methinks five torpedoes to sink a T2 is a bit much.

    Why is the VIIC/42 even in the game? None where ever completed. They could have put a mine layer in instead or a milch cow (real survival challenge)
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  3. #43
    Thanks UBi for fixing the uzo spray bug
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  4. #44
    Yeah the lack of updates on contacts of ships is annoying to me. I pretty much have to be glued to my nav map to find anything. They need to put some audio/text warning back in to report a contact. Also the game seems to chop more than it use to when on time compression
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  5. #45
    Apparently the game will no longer pause when the black immersion killer window (pleeeease make it an option to remove this thing) pops up asking you what to do so if you're in time compression when it pops up the contact will either zoom by you before you can react or just kill you outright if it's a warship or an airplane.

    Now I wonder what the hell was the reasoning behind this change?
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  6. #46
    no contacts reported by sonar and radar dudes.
    sonar destroyed at starting the game.
    the german crew still doesn't cheer when hitting enemy ship.
    the gramophone didn't work, had to remove the dynamic music and set it to on.(as before the patch)
    'weather is improving' and 'weather is changing for the worse' still not implemented in game.
    (like tons of other sounds)
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  7. #47
    Why should UBI bother about fixing big bugs? the game is sold. The next useful fixes will come in a pay add on.
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  8. #48
    Originally posted by StukaKing:
    Yeah the lack of updates on contacts of ships is annoying to me. I pretty much have to be glued to my nav map to find anything. They need to put some audio/text warning back in to report a contact. Also the game seems to chop more than it use to when on time compression
    The same thing happens to me. in "Das boot" someone says, "we can listen better to ships in depth than we can spot them on surface" (forgive my english) well this is not true anymore! tracking down ships is impossible, espaecially when playing at 84% realism... Absolutely need a solution for this!
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  9. #49
    sounds still need addressed, many off them dont play ingame, example being ,
    Submarine tanks blowing wav,Submarine tanks flooding wav, these files sound great but dont play ingame, when diving or surface?.....

    other sounds dont play
    amb_SubmarineYard
    amb_Harbour
    Radio Room Telemetry

    plz fix the game sounds and test them

    great work keep it up dev team
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  10. #50
    Originally posted by Zauker:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by StukaKing:
    Yeah the lack of updates on contacts of ships is annoying to me. I pretty much have to be glued to my nav map to find anything. They need to put some audio/text warning back in to report a contact. Also the game seems to chop more than it use to when on time compression
    The same thing happens to me. in "Das boot" someone says, "we can listen better to ships in depth than we can spot them on surface" (forgive my english) well this is not true anymore! tracking down ships is impossible, espaecially when playing at 84% realism... Absolutely need a solution for this! </div></BLOCKQUOTE>

    This is a serious problem for those of us that play with the map contacts (god's eye) off. It's more than anoying, it becomes a game breaking bug.
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