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Member
a while back i flew a real piper plane, on a day flying experience. the thing that hit me most, comparing it to FB was that my plane had only 1 guage for speed and a few levers which im told were mixture and comms, lol what a crate, the actual flying experience was very much like FB though, clouds haze etc.. looked the same, just the ground was more detailed obviously, in fact, its more interesting in FB because you can do aerobatics without scaring anyone. and you dont need to ask permission to takeoff and all that, much more fun IMO.
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Member
Hello, Everybody!
First congratulations for the excelent game. Simulates very well.
I am real aerobatic pilot and i would like to congratulate Oleg by the flight model. It is comming close the the real. At each new version of the game, there is less and less errors. Congratulations by your perfectionism.
When i started to play online simms, all of them, when i tryied to fly a new one and test him, i aways tried to test the spin. Always ridiculous.
The fist that made it close to correctly was the Flight Unlimited I! An aerobatic simulator. There was a lot of errors there, but the sping was better than another.
Here in il2fb, the spin is really good, 95% correct!!! :-) Going on the way.
Now i would like to ask about two things.
1 - I would like to choose what side i would like to spin, in il2fb, i cant yet.
1 - I would like to make the real Hammerheads stall turn for some people. Didnt see it working in sumulators yet, il2fb will be the first for sure!!
Im saying about western aricrafts because the propeler on clock wise from cockpit.
(level flight, pull stick and pedal to correct gyro, airplane to vertical, neutral stick , speeds drops, when comming to stop in the air, all left rudder, push stick to correcg giro or the heading will decrease, aileron to right side, because if neutral, the airplane rolls anti clock wise from cockpit, when on vetical, release stick to neutral, and full fast opposite rudder to neutral the inertia of the vertical axis. The results was that the left wingtip stoped in the air and the plane made 180 turn.
Actual, we dont have so much control, to make a hammerhead or we need to start to press the rudder very early because we dont have much control during the slow speed stall.
By the way, thanks for read, Oleg team.
Sorry by my bad english!! :-)
Now offtopic, i have a movie of me flyign aerobatics, it is very funny!! :-)
It is a movie of me flying aerobatics in the super decatlhon, look that!!! :-)
http://airhead.hfdd.com/media/acro4_240x180.wmv
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Member
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Thanks for the update Oleg. Wasn't sure at all what was supposed to be shown in those tracks from the babelfish russian > english translation :> <HR></BLOCKQUOTE>
What? You did not understand things like this?
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It looked. It was pleased...
But after output from the corkscrew aircraft somehow unnaturally kolbasit already to neznayu as it it had to kolbasit', but somehow this moment to me was not pleased...
Then glyan'te as aircraft it behaves on the strip! In the controlled drift, yes on Yak-3 into the garden all avtosimy!
+ glyan'te as speed it is dissipated on the released mechanization... 4 that I think - what it to e00km\ch arrived flying on Field... and to vot' it that
It is necessary to yuzat' very, but I think many troubles all these fichi they will not bring (in any case I hope ).Navernoye simply the boundary of the classes of pilots it will become pokontrastneye...
This... if is a possibility, then lay out pliz battle on any tarantass of the type of corsair 43-44 yr against the same corsair. It is desirable to cast a look...
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<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Name one other flight sim. Publisher/programmer that :
1. personally replies to user complaints
2. puts out new planes, FM's, etc., on an almost continual basis.
3. puts up with all the whining
4. doesn't charge extra for every upgrade
<HR></BLOCKQUOTE>
Actually I can name one although I wont in the interest of decorum. What you should have said is "name one who does all of that for only $160-USD" (the cost of all four boxes). The other title I was thinking of charges that much per year
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Senior Member
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TX-EcoDragon:
I would say the 190 A5 in late AEP was probably the best I've ever seen in a sim regarding spin dynamics. <HR></BLOCKQUOTE>
Hi EcoDragon,
I agree for dynamics spin in FW-190A5 was improve alot of effect in FM and if flying with full load bomb and fuel for test one G-STALL speed from take off much more fun ( mean not easy to take off )
now I like to fly FW-190A5 for offline pilot-career
but one thing that you was give me answer abut landing on softrunway and concrete-runway :
in a real plane if pilot-trainee make not soft landing then he can "feel" impact of action and voice when the gear tuch at runway ?
in this sim I "feel" smoot landing..! but when I made same landing action at "TW" that will become a terrible landing , I can hear a sound of impact and feel air plane spring up to the sky and "impact" runway again..! sound of impact was so terrible , so any real pilots can share me your idea about landing sim. vs Real plan what is look like ?
ok we know this sim don't have wind model I will not talke about cross wind landing but hope for BOB project , they can make wind model same good as spin dynamics
S!