You can get GWX 3.0 Gold Here for free, and all in one download. I highly recommend you also get the MD5 file to verify that the download is a good one.
"Realism" is indeed a sometimes controversial subject here, however, most mod packages were designed to overcome historical inaccuracies by the game designers. Some aspects of the stock game were simply too off. My all time pet peeve with the original game was the depiction of the Hurricane fighter as an ASW patrol plane whilst leaving out historial types. Another aspect that ticked me off was the swarming tactic whereby whole squadrons of ASW planes soon attacked you, whereas for most of the war there were simply too few ASW patrol planes to have ever achieved such concentration so quickly on one U-boat sighting. I also think the game makes the U-boat's AA guns too powerful. In actuality, very few aircraft were shot down by U-boat flak guns. Even during the Biscay Bay "U-flak" experiment it was demonstrated that even several U-boats, heavily armed and fighting in company could not cope with Allied ASW aircraft attacks. In short, we should soil our pants and dive every time we hear that dreaded "flugzeugen sicht!" alarm.
For the most part, I feel the mods have redressed most of the glaring inconsistencies of the stock game. One of the biggest corrections was to the orginal game's damage model. That worked by having a target ship accumulate hit points, to the point where the magical number was reached and the ship was destroyed. One could simply shell an upper deck structure repeatedly to do so, whereas in reality this would not destroy a ship. The mods have changed it so that you need to flood a ship to sink it, a much more realistic concept.
While I can agree with some who think GWX has made the A.I. Uberintelligent, something had to be done to redress the imbalance of the original game, wherein we would see skippers coming home with multiple 100K, 200K, or even 300K patrols. Most of us here are "simulators" instead of "gamers." The original game can be exploited by the use of "gamey" tactics. Mods do a lot to overcome these original game deficiencies and inaccuracies. I have become so addicted to the supermods that I could never go back to playing out-of-the-box SH3.
@K61;
Very well stated!!
I can only add that (from my point of view) one of the valuable aspects of a good simulation is its ability to answer the question: “What if……?????”
In many, many cases it can be absolutely fascinating to see what effect a change in available equipment (…or its introduction date) can have on the interaction with hostile units.
…….And, of course, ....I still can’t watch “Mr. Fleck’s” movie “Dolphin” without laughing myself senseless!!!!!
http://movies.mr-fleck.net/dolphin.html
klcarroll
I agree, my last patrol I did last night omg there were 6 PBY flying boats constantly dropping shallow depthcharges/bombs on me and its only December 1942. I did use the flak and I didnt man the guns myself (I can never get a kill) but I did man it at one time and got one spitfire and the crew got two more. But those PBY`s though caused me my first deaths in the game. Chief Seamen helmuth Thomsen and Richard massmann were killed by a PBY bomb that strattled the boat and they were killed at the flak guns. I instantly ordered a crashdive after that.Originally posted by Kaleun1961:
"Realism" is indeed a sometimes controversial subject here, however, most mod packages were designed to overcome historical inaccuracies by the game designers. Some aspects of the stock game were simply too off. My all time pet peeve with the original game was the depiction of the Hurricane fighter as an ASW patrol plane whilst leaving out historial types. Another aspect that ticked me off was the swarming tactic whereby whole squadrons of ASW planes soon attacked you, whereas for most of the war there were simply too few ASW patrol planes to have ever achieved such concentration so quickly on one U-boat sighting. I also think the game makes the U-boat's AA guns too powerful. In actuality, very few aircraft were shot down by U-boat flak guns. Even during the Biscay Bay "U-flak" experiment it was demonstrated that even several U-boats, heavily armed and fighting in company could not cope with Allied ASW aircraft attacks. In short, we should soil our pants and dive every time we hear that dreaded "flugzeugen sicht!" alarm.
For the most part, I feel the mods have redressed most of the glaring inconsistencies of the stock game. One of the biggest corrections was to the orginal game's damage model. That worked by having a target ship accumulate hit points, to the point where the magical number was reached and the ship was destroyed. One could simply shell an upper deck structure repeatedly to do so, whereas in reality this would not destroy a ship. The mods have changed it so that you need to flood a ship to sink it, a much more realistic concept.
While I can agree with some who think GWX has made the A.I. Uberintelligent, something had to be done to redress the imbalance of the original game, wherein we would see skippers coming home with multiple 100K, 200K, or even 300K patrols. Most of us here are "simulators" instead of "gamers." The original game can be exploited by the use of "gamey" tactics. Mods do a lot to overcome these original game deficiencies and inaccuracies. I have become so addicted to the supermods that I could never go back to playing out-of-the-box SH3.
But if I could get mods to work I would so use them cause I agree those swarm of planes coming just isnt right. Not to mention I had a british Corvette depthcharge me for 2 hours of real time game play off the coast of Halifax. I didnt know the Corvettes traveled that far but even if they did that Corvette ran out of dropable depth charges but kept on coming with the side launch. I would have thought they would have broke off by then since that convoy was already out of sight.
But even playing the out-of-box SH3 like I am its still a challenge at 56% realisim. I mean this last patrol was my first patrol I sunk a escort carrier out at sea. Only other one I sank was in port.
As far as the tonnage goes the most I racked up in one patrol was 32,845 tons and that was sinking 6 cargo ships. My last patrol I sank 5 ships, 1 escort carrier 2 destoryers 1 PT boat, and a victory cargo ship and only racked up 23,695 tons. I dont know if its cause I play realistically or if its just that I just cant find large juicy targets
Strangely I can't get my original game to work again. I liked a lot of things with GWX 3.0 but hated some others.
Overall it seems really great, except there are a few little things I wish I could change.
Say I'm U-49. I don't understand why if U-35 radios BdU directly, I have to be stopped to get the message. I hate getting 5-6 radio messages within short time of each other, none addressed to me which reduce TC to 1.
That's just a little annoyance though. The big thing is I get radio messages telling me to attack a convoy and no coordinates for the convoy are given. Also I sometimes get radio messages requesting help where the only coordinates are long. and lat. Is it just me, or do long. and lat. not appear on the map?
Other than that I overall liked the mod, the improved weather is really great. Unfortunately I haven't run into any warships or merchants yet so I haven't had a chance to even try combat.
The radio messages telling you to do stuff are eye candy. You can delete them all if you want. Or here's how to make your TC go back fast...
<span class="ev_code_YELLOW"> Quoting Mittelwaechter here:</span>
"Nothing is important.
Only original messages about available bases in France... are of interest.
Hit NumPad* (if active) and jump instantly back to your max TC.
(to activate add this to your ...\commands_??.cfg under [Cmd5]:
Key1=0x6A,R,"Npad *"
and the magic function appears)
Smile
You can install the original Radio Messages by replacing C:\Programs\Ubisoft\SilentHunterIII\data\Campaigns \Campaign\messages_de.txt with original data.
"