1. #11
    Has anybody actually tested is there huge difference if your using hydrophones on surface or when submerged?

    At the moment I usually just listen when Iam on surface, but if there is difference in detecting vessels submerged, Ill be sure to be under water next time
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  2. #12
    And to add to alarmer's question... does depth matter?
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  3. #13
    The sonar thing works for me ok ..I think but then Im not as knowledgeable as you guys but I pic up stuff way before I see it even though the green bar is not maxed out .... I am only at 56 % realism maybe that matters some but also I DO HAVE a guy with a sonar badge tag gold thing and I use him often he is a Petty Officer. Every patrol at end of it .. I think .. one can assign a QUALIFICATION .. Under Crew click on AWARDS at left then click on Qualifications at bottom and put right qualification on a Petty Officer .. you hunters probably know this but I didnt know we could assign a new qualification after each mission ... didnt know this for 8 missions under my belt so I restarted.. It seems to really help too. I use a Machinist Officer on da diesel and a Machinist Petty Off on da dielsel and thats all I need to run it saves on lot of crew getting fatigued .. ALSO, It seems to help me to SECURE TO Silent Running. Have been in super Fog bad weather and even when not when stop and dive to periscope depth and use Silent Running my sonar guy pics up stuff. But you may be doing this too .. Pics up stuff more easier than when not silent running .. and the guys whisper and its cool but most my crew farts all the time and the smell cant get rid of cause cant surface and they so loud too
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  4. #14
    same thing here,i've got fully experienced sonar/radio crew and my watch crew spot everything first.
    and i only get reports from my sonar when i'm being depth charged.
    i also dive and switch off engines and listen myself,i can here other ships but my crew don't.
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  5. #15
    It seems the game desiners modelled crew ability based on their experiance a little too harshly.

    If in reality listening to the sonar is like the game, you could give a 12 year old the earphones and have him come tell me any time he hears something funny and it'd be double the range of these submariners.

    There should also be an "obvious" threshold for all crew functions, like they will always detect all ships withiin 4km, sonar withing 7km ect.
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  6. #16
    In fact I think they work just fine.

    For optimal hydrophone use you need :

    To be underwater
    Have competent crew to the sonar post
    Stop the engines

    Just listen to them and they will spot many any contacts your watch crew had no chance to spot.

    Sure it wont work if you are surfaced, flanking your engines with cadet seaman on post.... Before thinking your crex is incompetent, just remember you, the captain, are incompetent.
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  7. #17
    MY GOD!

    When surfaced the SONAR array isn't even completely covered with water, so how the f uck can you blame the crew when YOU are commanding your ship in a totally wrong way!

    In order to use the SONAR properly you MUST be submerged, dive down to 25-30m and THEN listen for contacts!

    I've spotted lots of ships just by diving down to 30m, after a minute or so the SONAR crew starts to report in contacts.. And when you surface again the contacs are lost, and there is no visual contact..

    And as a former SONAR operator i can assure you that the SONAR is pretty good. And the crew does a pretty good job to.
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  8. #18
    Ah, I keep forgetting.

    I'm at 21m, all stop, listen around and listen to an obvious screw noise. Get up off the chair and let my SO have a go at it, tell him to sweep. No contact.
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  9. #19
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Captain_David:
    MY GOD!

    When surfaced the SONAR array isn't even completely covered with water, so how the f uck can you blame the crew when YOU are commanding your ship in a totally wrong way!
    <HR></BLOCKQUOTE>

    Well excuse me, I forgot to mention I dive before it use the sonar. I'm well aware that its mounted on top side and sticking outside the water when surfaced.

    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
    In order to use the SONAR properly you MUST be submerged, dive down to 25-30m and THEN listen for contacts!

    I've spotted lots of ships just by diving down to 30m, after a minute or so the SONAR crew starts to report in contacts.. And when you surface again the contacs are lost, and there is no visual contact..
    <HR></BLOCKQUOTE>

    I didn't know about that, that you need to be a whole lot deeper to make the sonar work effecive. I've yet to try it out.

    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>And the crew does a pretty good job to. <HR></BLOCKQUOTE>

    This part i'm still not all to sure about. Specially with the sonar officer.
    Even tho I didn't do it 100% correctly, to make full use of the sonar.
    When I dive and can hear my contacts clearly, why can't my crew man? This bothers me the most.

    But i'll have to try out what you said about 25 30 meters depth to make good use of the sonar. I'll have to wain and see if the sonar officer is then still sloppy in reporting contact. (currently at work)


    Thanks to all for the good info, it cleared up some things for me, what I did wrong or didn't know.
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  10. #20
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>...I'm well aware that its mounted on top side and sticking outside the water when surfaced... <HR></BLOCKQUOTE>

    That is not true, the GHG (Gruppenhorchgerät) is under water, at least most parts of it. It should be definately possibly to hear something when surfaced, but being submerged should benefit a lot. I guess you are confused by the KDB (Kristalldreh...something) which is atop the deck.
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