hi, i just wanted to say that far cry 2 is one of the first games i think that just blows you away, i mean i cant wait for it im checking everyday if there's a new video out about it, so what are ur opions on the game, do the graphics just wow you. does that gameplay seem really open ended and does the multiplayer/map editor just seem replayalbe again and again, please tell![]()
Having been privileged to go to Montreal and see it first hand last week, I'll say this:
<span class="ev_code_RED">Singe Player:</span>
I played a mission on the PC version (wont mention what it entailed as I dont want to ruin anything for you), I was amazed at how big the 'world' felt and I only explored a small portion of it. I believe the dev teams aim to 'capture' the essence of the original game has been achieved.
I died several times during my SP session, not because Im crap mind you - I just wanted to check that there where no bugs with dieing - honest![]()
Anyhow, after each death I tried completing the mission using different methods - the Rambo style, the Ninja style and ofcourse IceT-Bags style (the most successful!). I am sure you will find endless hours of replay-ability in the SP alone given the sheer volume of options you have when it comes to getting the job done.
I found the AI to be satisfactory in their response to my attempts to kill them, they didnt just stand their guns blazing like they would in a bad steven seagal movie, they tried all kind of things, from running away to seek shelter, to flanking manouvers, plenty to keep you on your toes during a firefight.
I must have witnessed about a dozen unique healing animations - some were truly grotesque (in a good way) so I cant wait to see the numerous others (keep an eye out for the tooth one!).
On my travels I enountered some of the local wildlife, in the shape of antelopes. From the beginning I was curious to see how they would react with my presence so I hopped aboard my trusty jeep and chased after them. To my amusement, they reacted very realistic, legging it away from me and changing direction several times. Sadly, the brakes on the jeep are not as good as they are on an antelop so when they stopped all of a sudden I had no option but to run them over (with an evil grin on my face).
I encountered weapon jams a couple of time, with one weapon exploding on me, though at first I didnt realise this due to being in the middle of an intense firefight, I just wondered why I was suddenly trying to take on a couple bad guys packing AKs with my machete!...then I clicked and legged it to seek another weapon lol.
Overall, I was impressed with the SP side of the game, I felt it had lived up to my expectations.
<span class="ev_code_RED">Map Editor</span>
I've never been into map editing as on the PC they all tend to look rather off-puttingly complex.
I was pleased to see how easy it was to get to grips with the FC2 Map Editor - even though I was doing so on a console (which is alien technology to me). We where told that UBI wanted to create a map editor that everyone of all skill levels could use - and they delivered on that.
Let me put it this way, if I can make a half decent MP map within a couple of hours of getting my hands on the map editor - on a console where my thumbs refuse to work in tandom with my brain signals, thus slowing me down - then anyone can have fun with the map editor.
No doubt some seasoned map creators will be unhappy with the lack of AI scripting, custom textures and objects or SDK, but it doesnt take too much of the shine away from the editor in my opinion. We can only hope that Ubisoft make more content available in the future via DLC.
<span class="ev_code_RED">Multiplayer</span>
This is the only aspect of the game I feel a little negative about - and that negative is the lack of ASSAULT game mode that we loved so much in FC1 (PC).
My clan has played ASSAULT (yes, that game mode with the petition!) in several leagues and it gave us over 3 years of enjoyment and laughter (before hacks finally killed it off).
Unlike the other game modes, ASSAULT was unique due to its linear objective based goals. You had 3 flags and you had to capture them in order. This required good teamwork and tactics to achieve success, whether you were attacking or defending.
For me, the other game modes are very 'run around like a headless chicken every man for themselves' type of gameplay. Even uprising doesnt come close to assault - we can only hope the devs add assault as DLC in the future as it is a game type that will be solely missed and I fear this wont be well received by the clans who where hoping to play it in the various leagues.
That 'negative' point aside, if you like your DM, TDM or the sound of Uprising (like TDM with a special person) then Im sure you'll be really happy. The graphics are the same for both SP/MP so no need to worry about the MP looking dressed down. The destructible environments will add a new kind of feel to MP gaming - the fire especially adds a nice new twist!
There is one very important aspect of the MP game that I was pleased to see in FC2 - teabagging! Thanks to the death cam and gameplay you can shoot an opponent, teabag them and then finish them off with a shot between they eyes - I know this will make many FC1 vets happy!
Slugworth managed to capture some video of me teabagging one of my foes - who I believe was one of the UBI employees![]()
I think the setting and gameplay mecahnics look awesome.
They're mixing the great bits of RPGs with the great bits of FPSes.
Concerning the graphics, I've heard a lot of previews say that the console versions don't look amazing at all, just decent. They've had a while the optimize the game now, so I'm optimistic that the graphics should be top-notch when the game's released.
Thanks for sharing your Montreal-insights with us.
(Could have deserved an own thread though, every magazine gets like 3-5 threads with announcements that they have a review)
Personally i think such user reviews are far more reliable than those in magazines (probably getting paid for). Come to think of it, i've to check your clan forum if you suddenly announced the buy of a new car or an unexpected holiday in the caribbean..![]()
Don't know what i shall say to the idea of assault via DLC. Assault in itself would be very welcome, but i don't know if UBI translates DLC just with *nice-way-to-pull-more-money-out-of-the-customer*. Good Value has its price, granted. But having to constantly pay to stay competitive with other players isn't what i expect. If assault would cost money, how to attract new players to this mode..? Anyway, we'll see.
<span class="ev_code_BLUE">I'm all for T-bagging! It's going to be so fun to T-Bag my dieing opponent. Also Ice, can you please get him to upload that vid so I can see it?</span>Originally posted by IceT-Bag:
Having been privileged to go to Montreal and see it first hand last week, I'll say this:
<span class="ev_code_RED">Singe Player:</span>
I played a mission on the PC version (wont mention what it entailed as I dont want to ruin anything for you), I was amazed at how big the 'world' felt and I only explored a small portion of it. I believe the dev teams aim to 'capture' the essence of the original game has been achieved.
I died several times during my SP session, not because Im crap mind you - I just wanted to check that there where no bugs with dieing - honest![]()
Anyhow, after each death I tried completing the mission using different methods - the Rambo style, the Ninja style and ofcourse IceT-Bags style (the most successful!). I am sure you will find endless hours of replay-ability in the SP alone given the sheer volume of options you have when it comes to getting the job done.
I found the AI to be satisfactory in their response to my attempts to kill them, they didnt just stand their guns blazing like they would in a bad steven seagal movie, they tried all kind of things, from running away to seek shelter, to flanking manouvers, plenty to keep you on your toes during a firefight.
I must have witnessed about a dozen unique healing animations - some were truly grotesque (in a good way) so I cant wait to see the numerous others (keep an eye out for the tooth one!).
On my travels I enountered some of the local wildlife, in the shape of antelopes. From the beginning I was curious to see how they would react with my presence so I hopped aboard my trusty jeep and chased after them. To my amusement, they reacted very realistic, legging it away from me and changing direction several times. Sadly, the brakes on the jeep are not as good as they are on an antelop so when they stopped all of a sudden I had no option but to run them over (with an evil grin on my face).
I encountered weapon jams a couple of time, with one weapon exploding on me, though at first I didnt realise this due to being in the middle of an intense firefight, I just wondered why I was suddenly trying to take on a couple bad guys packing AKs with my machete!...then I clicked and legged it to seek another weapon lol.
Overall, I was impressed with the SP side of the game, I felt it had lived up to my expectations.
<span class="ev_code_RED">Map Editor</span>
I've never been into map editing as on the PC they all tend to look rather off-puttingly complex.
I was pleased to see how easy it was to get to grips with the FC2 Map Editor - even though I was doing so on a console (which is alien technology to me). We where told that UBI wanted to create a map editor that everyone of all skill levels could use - and they delivered on that.
Let me put it this way, if I can make a half decent MP map within a couple of hours of getting my hands on the map editor - on a console where my thumbs refuse to work in tandom with my brain signals, thus slowing me down - then anyone can have fun with the map editor.
No doubt some seasoned map creators will be unhappy with the lack of AI scripting, custom textures and objects or SDK, but it doesnt take too much of the shine away from the editor in my opinion. We can only hope that Ubisoft make more content available in the future via DLC.
<span class="ev_code_RED">Multiplayer</span>
This is the only aspect of the game I feel a little negative about - and that negative is the lack of ASSAULT game mode that we loved so much in FC1 (PC).
My clan has played ASSAULT (yes, that game mode with the petition!) in several leagues and it gave us over 3 years of enjoyment and laughter (before hacks finally killed it off).
Unlike the other game modes, ASSAULT was unique due to its linear objective based goals. You had 3 flags and you had to capture them in order. This required good teamwork and tactics to achieve success, whether you were attacking or defending.
For me, the other game modes are very 'run around like a headless chicken every man for themselves' type of gameplay. Even uprising doesnt come close to assault - we can only hope the devs add assault as DLC in the future as it is a game type that will be solely missed and I fear this wont be well received by the clans who where hoping to play it in the various leagues.
That 'negative' point aside, if you like your DM, TDM or the sound of Uprising (like TDM with a special person) then Im sure you'll be really happy. The graphics are the same for both SP/MP so no need to worry about the MP looking dressed down. The destructible environments will add a new kind of feel to MP gaming - the fire especially adds a nice new twist!
There is one very important aspect of the MP game that I was pleased to see in FC2 - teabagging! Thanks to the death cam and gameplay you can shoot an opponent, teabag them and then finish them off with a shot between they eyes - I know this will make many FC1 vets happy!
Slugworth managed to capture some video of me teabagging one of my foes - who I believe was one of the UBI employees![]()
Thanks for the review, ice.
waiting4farcry2, I am also ubelievably excited about this game, but I'm trying not to get too obsessed with it and am trying not to watch too many videos, because this only detracts from the enjoyment when you finally get to play it. Over-hyping is bad, I learned that from Crysis. But then again, this sounds so much better than Crysis ever did.Crysis took itself far too seriously.