1. #11
    Originally posted by Deepbluewolf:
    don't tell anyone i'm a Pilot can't seem to navigate
    It's not that you can't navigate, You just need to be 20,000 feet up to do so.
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  2. #12


    you might have a point

    I guess im too used to a birds eye view

    tomorrow i have to still some South pacific Jeppesen maps

    i guess the ones im using are no good for this

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  3. #13
    lane2512's Avatar Senior Member
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    LOL.....

    Blue.....we are birds of a feather.....we both lost a boat on the same day.
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  4. #14
    man my last skipper was a no good Rum loving son of a Jelly fish ANYONE joins the NAVY this days...


    but im really having trouble with my maps...

    <span class="ev_code_YELLOW">WHERE IS THE Piaana Pass</span>

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  5. #15
    Tater-SW-'s Avatar Senior Member
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    Originally posted by Tater-SW-:

    See on the map in faint letters. West side of the Atoll. Near Torres Island.
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  6. #16
    Wasatch.'s Avatar Senior Member
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    Did Duci put your latest layers into TM?
    TM 1.4 is using version 0.71 or 0.72, i forget which. That was the most current at time of publish. TM 1.5 will be updated with taters latest and greatest.
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  7. #17
    Tater-SW-'s Avatar Senior Member
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    I've completely replaced a few of the earlier sets, too, aiming to get a more historical set of routes. My campaign was never meant to be definitive, actually, it started as just altering the stock paths by making them zig-zag (few other changes), and changing the contents of the groups (and timings, contacts, etc).

    It is... evolving... as I learn more.

    The scripted missions are altered very very little from stock, which is unfortunate because they are so poor, IMO. I'll have to work on that. The installed base of TM users is high enough I will probably make the more definitive patches available in a TM friendly way (overwrite and go).

    tater
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  8. #18
    Wasatch.'s Avatar Senior Member
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    You know tater, with that blurb in gamespy, i wonder if my job is almost finished, or just beginning. In other words, im wondering if theres a need to form a formal "team" on the mod. I just can't do it all. Im just afraid of the commitment level, and the mod losing focus by bringing other ppl onboard to work on it.
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  9. #19
    My to cents are (by the way thanks tater, i found Piaana pass) that i think your work has just beggun Ducimus.

    I for one think that it would be nice to have a team assemble some great updates, or even new modes.

    Mainly because this must play havoc on your family life. I know it requires quiet an effort on your part, or any other Moder for that matter, and you have given us so much already that i would hate to see that reflect badly in the HOME FRONT I mean you might want to have kids sometime, and you do need the time to "practice"
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