Hi there,
very new to this so sorry if my question seems stupid!
I am building a mission that involves a bomber attack on an aircraft carrier. What is the best way to get a flight of fighters to take off from the carrier and protect it from incoming bombers. Would i have to draw waypoints that circle the carrier? or would i just get them to fly in the direction that the bombers are coming from? Also is there a way of getting them to only take off once the carrier is aware of the incoming bombers?
Thanks in advance
Hello rhinomonkey
That would be dependent on the effect you want to achieve, are they on CAP or a directed interecpt, etc. Which ever way you choose, you would have to direct the fighters with waypoints to within about 10-15km of the bombers in the correct space and time for them to detect and attack.Originally posted by rhinomonkey:
Hi there,
very new to this so sorry if my question seems stupid!
I am building a mission that involves a bomber attack on an aircraft carrier. What is the best way to get a flight of fighters to take off from the carrier and protect it from incoming bombers. Would i have to draw waypoints that circle the carrier? or would i just get them to fly in the direction that the bombers are coming from?
Not automatically within the mission. All you could do is to have the effect by getting the fighters to spawn at the time you think the carrier is aware. When you set the fighters takeoff waypoint, it doesn't have to be at the start of the mission, ie if mission start is 0600, the fighters TO waypoint could be timed at 0620.Also is there a way of getting them to only take off once the carrier is aware of the incoming bombers?
Thanks in advance
However, if planes spawn into the mission later in time than the start of the mission, it will cause a quite noticeable 'lag' or freeze, whilst they are doing it, which can be quite off-putting if you are a human flying elsewhere in the mission.
Don't worry, it's not stupid, probably my fault for using acroynms when I should have explained it properly.
I was going to write out what it was - ie that bit where fighters fly round acarrier looking for trouble, but I'll direct you to wikipedia, it explains it better than I could
CAP, Wiki
excelent, thanks.
So to set up a CAP arround my carrier i would just have them take off and set way points so they basically fly arround the ships never getting to far or would i have to use the set function so they escort the ship like you would with fighters escorting bombers? Also would they automatically attack my bombers when they turn up or would i have to prompt them to by adding a gattack watypoint or something?
Thanks for the help!
Another possible solution would be to set up your Combat Air Patrol by having just two waypoints, one for carrier takeoff then one near the carrier in the general direction of the incoming bombers. Dependant on how long it would take the bombers to arrive at the scene would set where that second waypoint would be. Once the defenders arrive at that point they will circle until they detect the incoming bombers.
Be aware though that if you have a fighter escort for the bombers the defenders will go after the fighters first. You could "Set" a GAttack waypoint at their No.2 waypoint and attach it to a bomber waypoint but then the defenders would go looking for the bombers and engage a ways away from the carrier. You would still have the same problem with them going for any fighter escort first.
Yes, essentially, set up a series of waypoints that takes them round the carrier, as far out as you like. I don't think the escort function works with ships, only planes.
As for attacking; as long as they're in visual range, teh fighters should attack; but you could make sure by setting an Attack point (not Gattack, which is for ground targets) - or you could try it both ways and see what happens.
Have one group of fighters ahead of a second group for Cap for the carrier, have the distance about 10km between them with the second group right above the carrier, with the First CAP group enagage the escorts, the bombers would contiune until the second group would spot them and engage them without having to worry about Defending Fighters, and placing them right over the Carrier means that they could possibly only shot down a couple before the bombers delivered their load against the carrier.
Another way is to set CAP on a square like pattern, measuring maybe 5km by 5, though 10 by 10 is better around the carrier with a small group achoring the points, which would mean some CAP would enage, while some would miss the action altogether or come in late, Just like Historical actions