1. #41
    I have Hyperlobby ! How come noone is online??
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  2. #42
    I can't download POWER of .50cal track!? I subscribed it but still can't download!!
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  3. #43
    M_Gunz's Avatar Banned
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    Originally posted by skyhigh2011:
    I have Hyperlobby ! How come noone is online??
    What version are you playing? 1946 4.?

    Thoughts to keep about WWII prop fighters:

    While they differ as to what speeds they do things best, turning is usually best done at 1/2 full level speed or less.
    The best way to slow down for a turn is to climb until you are in your best turn speed range then dive back down.
    A hard turn will slow you the most. A horizontal (flat) turn is less efficient than a turn made on a tilt.

    Your engine makes power, the power makes thrust, the faster you go in true air speed the less thrust you have. You don't have enough thrust to lift anywhere near straight up without losing speed. It is your speed that lets you pull hard moves, nothing else. You can store speed into height and you can trade height for speed.

    You can use gravity to aid in maneuver, at the top of a loop you have 1 G extra pulling your down and tightening your loop. That is behind why turn on a tilt is better than flat turn.

    Maneuver is change of course and/or speed:

    Your strongest maneuvers are all accomplished through the lift of your wings and the speed of your plane (which you usually lose some in the process) you can maneuver 6 G's before pilot blacks out. You can change the direction that your wings lift by elevator (pitch nose up or down, not to be confused with prop pitch) or aileron (bank/roll). A high roll rate makes for a very maneuverable plane including many not generally thought good at maneuver. When you go for using lift though, it is always the elevator that makes it happen. If this is confusing then wait until you have more time 'flying'.

    It is better/cleaner to only move the stick on one axis at a time. Either roll or pitch, doing both at once results in extra drag and you get less of both plus being slower than you could have been.

    In general you don't want to pull any hard maneuver for more than a short time, couple seconds, and the rest of the time 2 G's or less. If the other guy turns too hard to follow, rise above and maybe hit him on the way down. If he bleeds his speed in hard turns and you don't then that is to your advantage as long as you don't blow it.

    Salute! Hope you are keeping The Ball near center to avoid spins and missed shots.
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  4. #44
    Hi, I'm just straight out of the package V.4 ! that's it ! I want to get online !
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  5. #45
    make sure your in the 'IL-2 Sturmovik 1946' room, you'll need to be running version 4.10.1 for most of the servers at the moment, just checked, 258 people online in hyperlobby, quite time of day at the moment though.

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  6. #46
    M_Gunz's Avatar Banned
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    Originally posted by skyhigh2011:
    Hi, I'm just straight out of the package V.4 ! that's it ! I want to get online !
    Okay but your splash screen should tell you it's 4.7. Patches since are all free but you need to be patched to the same level as others you want to play online with. So you need 4.08m, 4.09, 4.10 and 4.10.1, the last one is very small, just fixes.

    By 4.10.1 the online servers can use 'mission triggers' for more action. 4.10.1 has airframe stress damage and engine reliability realism toggles. You don't want to run full power all the time with engine reliability on, check server settings before joining.
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  7. #47
    Originally posted by M_Gunz:

    By 4.10.1 the online servers can use 'mission triggers' for more action.
    nope, been pushed back, hopefully with 4.11.
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  8. #48
    Cool where do I get the patches from??
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  9. #49
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  10. #50
    Ok there's tons of downloads what ones to download?? I want to fight online ! the 4.11 one??
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