1. #1
    Some of you are probably already aware of Masaru Tochibayashi's work. He created the "1942" and "1945" animations that many of you have marvelled at. He has just released an animation test of an F1M Pete that is the most convincing aircraft animation I have ever seen. Do yourself a favor and take a look at the clip.

    http://www.angel.ne.jp/~tochy/airplane/dws/seabird1.mpg

    Regards, Goshikisen.

    p.s. notice the cruiser at the tail end of the animation... a Takao class cruiser, a type sorely missed in PF.
    Share this post

  2. #2
    still downloading, but thanks for the heads up!

    edit: JAW DROPPING i could swear it was real!!
    Share this post

  3. #3
    tsisqua's Avatar Senior Member
    Join Date
    Aug 2002
    Posts
    2,211
    Outstanding!

    TM just keeps getting better at this. I fear that this type of graphic will not be available in a game for a very long time, though

    Simply Amazing!
    Tsisqua
    Share this post

  4. #4
    Good lord. What am I looking at? I've never heard of Masaru - can anybody elaborate on what he's doing?
    Share this post

  5. #5
    HOLY MENUDO !
    Share this post

  6. #6
    You can find all of his videos here:
    http://www.angel.ne.jp/~tochy/

    Share this post

  7. #7
    Tully__'s Avatar Global Moderator
    Join Date
    Nov 2003
    Posts
    17,117
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tallyho1961:
    Good lord. What am I looking at? I've never heard of Masaru - can anybody elaborate on what he's doing? <HR></BLOCKQUOTE>

    He's doing highly detailed 3D CGI animations. This sort of detail requires huge amounts of processing and at this point in time cannot come even close to realtime. If he's using PC's for animation it's probably generating at about 20 seconds per frame (guesstimated) for the more intensive scenes.

    Once all the individual frames are complete and saved, they're played back at realtime rates into a video capture program to make the film. Hollywood CGI is done in a similar way.

    Superb animation by the way, adverse yaw correctly modelled and all.
    Share this post

  8. #8
    this guy has run this web-site for a couple of years now

    is these short flicks what he does in his spare time , or does he have some kind of large production in the works ?
    Share this post

  9. #9
    Bearcat99's Avatar Senior Member
    Join Date
    Oct 2002
    Location
    USA
    Posts
    16,022


    I already have some of his work on my HD... Id LOVE to see a sim with these graphics.
    Share this post

  10. #10
    LeadSpitter_'s Avatar Banned
    Join Date
    May 2003
    Posts
    4,103
    that guy tochy makes some amazing animations. Hes the one who made the wildcat one and p51 ki84 and a few others. Check his site he has a sweet one of a ki61 also.

    I cannot wait for sims to look like that in a couple years and to sound the same.

    Tully is wrong they play very quickly in max renders and scenes the backrounds are all not models but done with images or video overlays with exception of the ships, todays computers can handle these movie effects very well and done straight from 3dmax and other industry software.

    They use to have to do it like cartoon animation frame making many years ago but not anymore.
    Share this post