1. #21
    Lol! Just thougted me to Buy M36 (Finnish uniform basic in WW2) wich costs 100 euros or just to get some pilot hat... so i could go "swimming" kinda like who bailed out but dropped in the water...
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  2. #22
    Please pardon my ignorance:

    After looking at the still shots for this "Il2 Movie" - I noticed not a single in game shot.

    If the game doesn't use in game shots... why is it being associated with the game in the first place - besides the obvious WWII connection, I don't see one.
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  3. #23
    I had a similar intent a year or so back when I cam across a 3D program for figure creation hoping that some scenes such as in cockpit activities and some exterior (from IL2) scenes could be integrated to move the story on better than just in game shots.

    While the figure creation and motion came relatively easy, the problem was getting hold of the models of authentic clothing and props of the era. They just don't exist in any quantity unless your prepared to pay a lot of money for them. (see Turbosquid.com for example). I have even asked if someone would be prepared to make respective allied and Luftwaffe flight suits which they have agreed to do although I have no idea what they would charge. Consequently you end up modelling everything you need yourself which in itself it time consuming.

    However, having said that, I did get hold of a free model of a Jagdpanther and made a quick animation of it to test it out. If you want to watch its at http://www.iron-angels.co.uk/video.html

    This is only a 16 second animation but took nearly 9 hours to render!! which is the other problem you will come across. The time involved in making the scene.

    In FHC the opening scenes were CGI and came across very well and enhanced the story well, but how long did it take to render I wonder.

    Just my 2 cents
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  4. #24
    GL2's Avatar Senior Member
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    Originally posted by NeuralTech:
    Please pardon my ignorance:

    After looking at the still shots for this "Il2 Movie" - I noticed not a single in game shot.

    If the game doesn't use in game shots... why is it being associated with the game in the first place - besides the obvious WWII connection, I don't see one.
    I think THX's intent in showing us this was to demonstrate what IL-2 films might look like if someone were to integrate well live-action with them.

    Touchwood, nice job with that CGI tank. I don't recall seeing you in these forums before, but it looks like you, at least at one time, were very serious about filmmaking.

    To answer your question, I think it took MrVH three days to render the final apartment scene in the film. I believe the other two apartment scenes were shorter and required less rendering time.
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  5. #25
    I hope MrVh doesent mind what he told me on email message:

    Cutting the the message short, he told me that the whole thing making all CGI and stuff took about 5 months self learning and so on.

    Regards! Have to take look to that tank
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  6. #26
    Nice Website Touchwood. Looks clean, professional...I didn't know it existed.
    In your "video" section you might want to add a link to the Flight Sim Machinima Site where the very best of IL2/FB/PF/1946 movies are listed/linked.

    Excellent Jagdpanzer. 9 hours to render a 16 second clip! Imagine how much time it would take to render, say, a 15 minute battle scene!! Extrapolating out, I'd guess 21 consecutive days of 24 hour daily rendering! Yikes!


    Nice tank, Touchwood.
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  7. #27
    Great looking tank Touchwood. GL is pretty close with the time it took to render the scenes. The first CGI room scene took approximately 24-28 hours to render. The second scene took about 15-17 hours. The final scene took about 48 hours but I did it in two chunks... which is part of the reason why the record spins backwards. It's two renders and I did the second part in reverse camera motion so that it would match up with the end of the first render. Rendering the camera motion in reverse meant that I had to reverse the direction back to normal in post-processing.... making the record player spin backwards. I hadn't thought about the record player so I had forgot to reverse the direction in the actual record render so it would be the correction direction when I changed it in post... and there you have it, the reason for the backwards spinning record .

    The bomber interior was a much shorter render at about 4 hours if I remember correctly.

    The hangar interior render with the Gladiator inside was about 20 minutes.

    The Maltese Flag falling over the Title was about a 15 minute render.

    The Earth Zoom was about a 3 hour render I believe.

    The key I've found to rendering a bit faster is, obviously, polygonally economical models, in other words being frugal in your modeling. For instance, the Jagdpanther is much more detailed, polygonally, than probably required for a render such as what you have. Every little bump, protrusion, curve, tube and edge is modeled... a good way to ensure a 9 hour render for a 16 second shot . Maybe more "bump" mapping would be the way to go, giving the appearance of detail using pixel shading (they do that in games).

    I modeled a Gladiator for our movie, although we didn't really use it, I can animate that and render it very quickly, why? Economical modeling. It's no more detailed than it needs to be. If an extreme close up of a certain section would have been needed, I would most likely model JUST that small section for use in that shot. The less "detailed" model could be used for most everything else.

    I've purchased a course call 3DS Max Fundamentals from 3dbuzz.com . I wish I had this before I had started on FHC. It has really increased my modeling proficiency and I have learned TONNES. Here's one example I've what I've done recently...











    MrVH
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  8. #28
    Auch. I dont know how you did it but i cannot make even Ball in Blender 3D
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  9. #29
    GL2's Avatar Senior Member
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    Very impressive models, MrVH. As you were saying, the quality of the skins makes a huge difference. I've noticed the ArmA models are very detailed, but they also have excellent skins that add to the near-photorealism.
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  10. #30
    Thanks to all for the comments on the tank. In actual fact, it is pretty low poly less than 44K

    GL2 - I don't post often as you can see from my post count but I lurk frequently. Still serious about the filmaking but am up aginst the wall trying to find the proper props. Thats why I'm having to do them myself. I'm a lousy flyer so thought I would concentrate on the 'in-between' stuff as post a short as a stotyboard thing to see how it went down.

    Nice models there MrVH. This is what I'm working on at the moment. Another piece for the storyboard

    Will add the link to the Flight Sim Machinima site when I next update the site.

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