As Whirlin_merlin says, the most important thing is to read and obey the server rules. The different servers tend to have a somewhat varied attitude to airfield attacks etc. Most of it is good common sense anyway, and if you ask in chat most pilots will be happy to clarify.Originally posted by asheshouse:
Interesting comments about "vulching".
My first online flights were yesterday.
First in an A20 then second in a Tempest (rocket armed).
On the second flight I roamed around looking for ground targets with no success and eventually ended up making a low fast airfield approach and offloaded the rockets into the hanger area before attempting to escape. I got one aircraft on the ground. I did think afterwards that the player I hit might be a bit browned off. I made the mistake of going back to see the damage and promtly got pranged.
Mind you on the first mission with the A20 my home base was under bomb attack (fighter bombers) as I came back in on final approach. Lucky I wasnt spotted. The A20 was a bit flakey by then and wasnt up to any banking and weaving.
Any comments on etiquette will be gratefully received.
One good ruleset I've seen (on UK_Dedicated I think - though I may be wrong) allows vulching with bombs only. The idea being that if one side can get armed bombers over one of their enemies' airfields, then whoever is on the ground at the time deserves a good carpet-bombing.
Vulching with machineguns is faar too easy, and a couple of fighter pilots can totally lock down an airfield.
Some other etiquette pointers off the top of my head:
Takeoff: It is not a race to get in the air. Try wherever possible to taxi to the runway, and not just barrel along/across the nearest taxiway (THOUGH often taxi-ways are seen as legitimate alternative runways - especially if people are landing). If there are others taxiing nearby, give them room and let them maneuver. Bear in mind that a lot of aircraft designs do not allow the pilot a forward view while taxiing, so they may weave left/right a lot. I've seen some nice situations online where well disciplined players will all form an orderly queue in the taxiway, giving each other plenty of space.
Other times I'll hear zzzzzooooooOOOM CRUNCH! as some maniac in a P-40 rear-ends me at 80kph.
As I stated earlier, bombers can take an age to taxi, so its a good idea for bombers to give way to fighters, just so they can get in the air. (though I do frequently meet gracious pilots who sit patiently to one side while I struggle with the controls of my He-111.)
Have a good look at the runway before you roll onto it. Is someone taking off, or in final approach? A lot of sensible pilots will turn their navigation lights on as the approach the runway to alert everyone that they are inbound. If somebody is taking off in a fighter its not such a big deal, as they'll probably only use half the runway (though I've had some near-misses). A bomber on the runway will probably need all of it. Steer clear!
When Landing: Turn your navigation lights on.Also, once you're safely down and you've slowed to a safe speed, pull off the runway onto the grass to keep the field open for the other users.
In the air: Try not to steal kills. If you see two fighters in a furball - try to figure out who is the friendly and who is the bandit (checking tracer colour, icons etc). If the friendly is tight on the bandit's "6" then there is no need for you to do anything other than climb above the fight and watch your friend's back. He will require your assistance if (a) the bandit manages to turn the tables on him and he looks like he's in trouble, or (b) another bandit joins the fray.
In either case, get stuck in straight away. Your position over the fight should give you a good advantage as you dive in from above. Most pilots will be very grateful for the assistance.
When attacking bombers: Try not to ram them. This is not something I've personally seen as a problem, but I've seen some people get really radgey about it on these forums so I suppose it's best to stay clear of that sort of thing. (When I've been rammed, the fighter is almost always dead-stick because my uber sniper rear gunner has just PK'ed the pilot.)
PS: In some circumstances you might inadvertently rescue a "Cad" from almost certain death. You'll know this has happened if you intervene in a fight that was obviously going against your ally, and he then blathers at you on chat for "stealing his kill", ie the bandit that was locked on his six with all guns blazing. There is no point in engaging in verbal fisticuffs with this ne'-er do well. Just modify your procedure so that next time the bandit has plenty of time to shoot down the chump, before you then shoot down the bandit.
PPS: Nobody who is B&Zing a LaGG-3in a FW-190 from 8km up and then extending 32km to the SouthEast, can reasonably claim that the LaGG is "his" (unless, of course, it immediately spins to the ground in flames). Tell him to stop showing off and come and FIGHT the bugger then.Otherwise he should share the fun.
PPPS: I've not yet seen a server where it is not allowed to shoot someone as they land. They really shouldn't be trying to land anyway if you are shooting at them. Some pilots seem to hold a belief, however, that such times as Final Approach should be sacrosanct. They will berate you over chat, saying "Y did U shoot me? I had my weelz down."
The obvious answer is that this is a perfectly good time to shoot a combat-worthy aircraft that is foolishly trying to land so the pilot can claim his points. They should shoot you first, THEN land. I have had people run out of ammo mid-fight, and then turn to the airbase and drop their landing gear as if to say "Good fight chaps! I'm off home now. Byee!"
If you have bullets left and they have none, then more fool them. Let them have it!![]()
PPPPS: Always display the correct markings. Makes sense, really.
~S~
TG.
HI mate, it all depends on what settings you like to fly with.
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1: SHoot anything that moves servers,
334th/Big Top - Free for all arcade with same planes on each team. Easy settings, cockpit off and big arrows pointing at enemy planes.
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2. 'Miniwar' servers. Servers where you should use teamwork and respect your teamamtes. Dont cut in or make life hard for the shooter, cover him. Cover the bombers, attack enemy ground targets and cover you own from enemy bombers.
Ukded1 - Axis VS Allies, some very good maps and planesets. Cockpit Off, Externals on, Icons on.
Ukded2 - Axis vs Allies, Full realish but with externals on and friendly icons. (I like these settings best at the moment)
Warclouds - Full real but with close enemy icons and map icon.
SPits VS 109s/ WInds OF War/Ukded3/ - Full Real, maybe with a map icon.
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3. 'Coops'
Join Hyperlobby and ask about them
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If oyu are just learning to fly, you could start at 334th and if thats no real enough for you then move onto Ukded1 and then down the list until you find settings that suit you. You will probably find the last list a bit overwhelming to start with.