1. #1
    I'm totally fed-up with 4.01. It has ruined the game for me; I haven't really bothered playing since June. I wonder if it is just me or are others having the same difficulties? Does the following reflect your experience?

    Before 4.01 I could turn very well with the allied aircraft. I'd look up the best turn speed for the aircraft I was using, and at that speed I'd be able to roll the aircraft so it was perpendicular to the ground and pull my stick right back. If the aircraft started shaking too much, I would let the stick forward a little and/or reduce throttle. I'd keep the nose up with some occasional rudder during the turn.

    However, now in nearly all allied aircraft I cannot turn with the aircraft perpendicular to the ground. Usually I'm doing well to get it past 70 degrees without snap stalling in the opposite direction to the way I'm turning. If I do go perpendicular the nose drops, and when I apply rudder to correct it, the aircraft immediately snap-stalls.

    I'm being out-turned by some Axis aircraft that before 4.01 I could usually beat in a turn fight. I'm really cheesed off.

    Is anyone else experiencing this?
    Any tips for turn fighting in Allied aircraft, specifically, how do you adapt to the new flight model? How do you get the same performance out of the aircraft that was achieved before 4.01?

    Cheers.
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  2. #2
    Originally posted by Antifreeze:
    I'm totally fed-up with 4.01. It has ruined the game for me; I haven't really bothered playing since June. I wonder if it is just me or are others having the same difficulties? Does the following reflect your experience?
    I recommend turning stalls&spins off.There you go ,you can still play the game!
    The problem with snap stalls is that snap stalls are modelled on planes that never had such stall characteristics.I have problems with IAR80 and P51 and P400.Very tough planes to turnfight but at least two of them aren`t meant to turn fight.

    Before 4.01 I could turn very well with the allied aircraft. I'd look up the best turn speed for the aircraft I was using, and at that speed I'd be able to roll the aircraft so it was perpendicular to the ground and pull my stick right back. If the aircraft started shaking too much, I would let the stick forward a little and/or reduce throttle. I'd keep the nose up with some occasional rudder during the turn.
    Yup,that is the problem with snap stall.It should be there if a certain plane actually featured snap stalls.That`s how it is.


    However, now in nearly all allied aircraft I cannot turn with the aircraft perpendicular to the ground. Usually I'm doing well to get it past 70 degrees without snap stalling in the opposite direction to the way I'm turning. If I do go perpendicular the nose drops, and when I apply rudder to correct it, the aircraft immediately snap-stalls.
    I noticed the very same thing when I apply close to full rudder.If the rudder input goes smooth,the process occures without trouble.Maybe you need some filtering or different input settings.

    I'm being out-turned by some Axis aircraft that before 4.01 I could usually beat in a turn fight. I'm really cheesed off.
    This is referred as the slat issue.Planes with slats do very well in turn fights.It hasn`t been fixed in beta4.02.Really too bad cuz with slats even a high wingloaded plane can win in turns when stretched to the very envelope.
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  3. #3
    Does the following reflect your experience?
    Nope, not at all!

    Any tips for turn fighting in Allied aircraft
    Ehhmm... what allied aircraft are we talking about?
    Some were not made for turn fighting...

    how do you adapt to the new flight model?
    By checking and tuning my controls-sensitivities... and doing that more than once.... even up to a point in which I tend to create sensitivity-settings per aircraft...
    (Are you using pedals?)

    I'm not sure if that approach of yours is the best way ... better prevent the aircraft from 'shaking too much' or shaking at all.... as shaking means yer getting (too?) near to a stall....

    Have Fun!
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  4. #4
    F19_Ob's Avatar Senior Member
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    Actually most planes snapstall less in 4.01.(hear me out m8)
    The snapstall exists but all planes enter the stall smoother than 3.04 (flew them parallel for a while to get on top of the changes). However the whole FM is harder to cope with because of the somewhat increased torque wich really makes it harder to maneuver hard at slower speeds, especially if one tries to center the ball with applying rudder.
    My 3.04 flying didn't work either and as u I snapped in hard pulls.
    I got it sorted by flying unclean, = avoiding to center the ball in hard turns, and that works better.
    Spins are also different and affects some planes more than other.
    For example the p39 is harder, not so much in maneuvereing but if one enter a spin one needs more altitude to recover than before. P51 got affected in another way and dont need spin-recovery at all (just release stick and wait).
    So some tweaking on the individual level likely will take place.

    If u still would feel that 401 snappstalls easier U may install 3.04 parallel and discover that the snap infact comes immediately in all speeds in 3.04 without the softer entering of 401.
    The torque is the enemy. I doesn't seem to affect that much but it does. Many still mess up the landings and takeoffs (me too occasionally)

    Also in 3.04 the use of rudder in hard maneuvering was really bad in a few planes (p40 and p39 for ex.)
    In 3.04 p40 was the plane that one was extra carefull to handle roughly in slow speed.
    Now in 4.01 it isn't as vichious I think, but low on E.

    Well, my take on it.
    Please feel free to disagree m8's.
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  5. #5
    Tully__'s Avatar Global Moderator
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    If you turn at the limit in a 90 degree bank you will lose altitude. To maintain a level turn you MUST have less than 90 degree bank. If you try to maintain altitude with rudder in a 90 degree bank you deserve to snap stall.
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  6. #6
    F19_Ob's Avatar Senior Member
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    Originally posted by Tully__:
    .....you deserve to snap stall.
    uj uj, man. U do have a hard side.
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  7. #7
    LEXX_Luthor's Avatar Banned
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    Freeze, maintaining altitude at 70 degree without rudder means 4.01 is probably more realistic.

    90 degree bank turn hehe

    good one Freeze
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  8. #8
    danjama's Avatar Banned
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    You shouldnt "yank" the stick back at all whats wrong with you? Didnt you learn anything from the original IL2? Nice easy movements from the stick please or you will be sent to the corner to think about what you have done Seriously though, apply some good stick settings then maybe yanking will be ok but i am gentle on the stick and i rarely getsnap stalls. And guess what, im even using a good old twisty stick and hat switch.
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  9. #9
    Jetbuff's Avatar Senior Member
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    Yes, at 90â? ALL of your lift is directed towards turning, so, unless you lose altitude you should stall every time. At that point though you're not flying but dropping rather.
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  10. #10
    Rudder, rudder and rudder.

    You're losing the air in vertical stabilizer during mid to low speed turn.
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