1. #51
    Wulfmann:

    The models in SH3 are low-poly, and their animation is trivial compared to character models (simple rotating parts, no skeletal animation). Any decent sized user mod team for, say UT2004 will do as much custom modelling work as it would take to produce US and Japanese ships for a Pacific campaign. And note that the US destroyers and escorts are already done. Also, I don't see how a Pacific campaign would need a huge increase in model numbers. New models, yes, but more models onscreen at once, no.

    To Efile:

    Processing 50 identical ships does take less less resources than 50 unique ships -- this is a major feature of newer 3d engines. A mesh may be instanced, with only one copy held in memory but many copies placed in the scene and moved, rotated, or scaled differently. This is how UT2003 can support polygon counts 100X higher than UT99 (for example).

    Now that I've said all that, the overhead for rendering ship models in SH3 is probably insignificant compared to the physics and AI for those units, and especially animating the ocean. So in the end it doesn't really matter much
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  2. #52
    U know now that I think about it a WW1 in the Atlantic would be fun. But I want WW2 in the Pacific first.
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