1. #1
    I've flew it yesterday for the first time in VOW2 after the realese of the 4.02m, A6M3 vs P38J.....
    It seems to be a total different aicraft now.
    I've never flew a real Zero so...i can't say it's wrong or not, but the roll rate seems to be innatural....too much slow, really too much slow...
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  2. #2
    well, the US Army planes in game are far superior to the A6Ms !
    the good ore better lethal reputation that these nippon fighters got in the first months of the pacific war ......... well, these allied pilots and their aircombat tactics must have been the worst ever !

    the Zero got stiffed controls in reality at higher speeds - but these speed limits are very low in game

    stay below 2500m and above stay below 300km/h IAS - otherwise you are flying a bus.

    and against a well flown P-38 , a Zero will never have a chnce ! also against P-47 .
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  3. #3
    havent tried M2 or M3 4.02 yet...

    but in an arcade df server, at least, an M3 has no problems operating sucessfully, even well over 8000meters...i have no hesitation following any other type up there (in arcade df server, i said, remember )

    and franky, keep it below 1000m, or ABOVE 3600m, that 2nd stage REALLY helps the zero then
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  4. #4
    Zyzbot's Avatar Senior Member
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    Comments from Japanes ace Saburo Sakai:

    €œ(On the Zero)
    During the war, I was convinced the Zero Model 21 was the best fighter plane anywhere. It was always number one with me. Then a few years ago, at Champlin, I had the chance to fly in a Mustang and take the controls for a while. What an incredible plane! It could do anything the Zero could, and many things the Zero can't, like a high-speed, spiraling dive. In the Zero, the stick would be too heavy to control the plane at those speeds. The Mustang's number one with me now, and I'm afraid the Zero's number two!€

    (On the Zero's maneuverability)
    Oh yes, the Zero was incredibly maneuverable, but not over about 250 mph. Above that speed, the stick just gets too heavy because the plane's control surfaces are so huge. You've seen those films of kamikaze plunging straight down into the water far from any U.S. ships, right? The kids in those planes probably put their planes into a dive way too early, and before they realized their mistake, they had too much speed built up to pull out of their dive. They probably died pulling desperately on the stick with all their strength. When I coached those kids [kamikaze pilots], I'd tell them, "If you've gotta die, you at least want to hit your target, right? If so, then go in low, skimming the water. Don't dive on your target. You lose control in a dive. You risk getting picked off by a fighter, but you've got better chance of hitting your target."

    http://www.danford.net/sakai.htm
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  5. #5
    VW-IceFire's Avatar Senior Member
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    Originally posted by 269GA-Veltro:
    I've flew it yesterday for the first time in VOW2 after the realese of the 4.02m, A6M3 vs P38J.....
    It seems to be a total different aicraft now.
    I've never flew a real Zero so...i can't say it's wrong or not, but the roll rate seems to be innatural....too much slow, really too much slow...
    I flew a A6M5c for a while the other night and it was about the same as before. Actually the roll was faster.

    The Zero was never good at rolling and the later models rectified this with shorter span wings and smaller ailerons. But the early models were very slow at rolling...the worst of all on the NACA chart (just under the Typhoon).
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  6. #6
    Originally posted by Zyzbot:
    .......(On the Zero's maneuverability)
    Oh yes, the Zero was incredibly maneuverable, but not over about 250 mph. Above that speed, the stick just gets too heavy because the plane's control surfaces are so huge. ...
    well, 250mph , thats ~400km/h - the Zero in game is loosing its manouverability i "little" bit earlier !
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  7. #7
    I just flew an M3 in VOW, on the deck with WEP and 120% mix I couldn't make it past 410 km/h IAS. IIRC it should achieve around 470. Russian bi-planes leave Zero in dust.

    funny
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  8. #8
    Sounds like Warclouds have been running Pacific theatre scenarios

    Ta,
    Norris
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  9. #9
    Originally posted by anarchy52:
    I just flew an M3 in VOW, on the deck with WEP and 120% mix I couldn't make it past 410 km/h IAS. IIRC it should achieve around 470. Russian bi-planes leave Zero in dust.

    funny

    the long-awaited revenge for tsushima, 1904
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  10. #10
    The A5M has always rolled like it has two fat men hanging off the outer wing. With alierons that have been charitably compared to "barn doors", that shouldn't really be suprising.

    I have no problems out turning anything up to about 375-380 kph. Beyond about 400 kph though I can't really hope to stick with anything in close.

    Just one more observation. The peak loss to kill ratio for the Zero was about 2.5:1 in mid-1942, mostly over P-40s and P-39s. After this US tactics altered sufficiently enough to neutralise the Zeke's advantages. By the end of the war it had a loss rate of close to 10 to 1.
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