Yes, sorry, deepo, I'd rather missed the question you were asking. Actually, it is a bit more complex than I'd indicated - you should be able to maintain height over a (small) range of power settings - reducing power results in a lower stable altitude. This is only true over a very limited altitude though.
sorry if i didn't understand...Originally posted by deepo_HP:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ggb123:
But Please Not So yet!
well, then it is only my question:
why do you think, it is ground-effect you have demonstrated, andyjwest? </div></BLOCKQUOTE>
Well... from what I been testing from the game. there is quite strong ground effect up to 5 meters, anything higher than that is a bit hard to take notice. I want to say the feel of the effect is quite "linear", without much "exponential" change on the effect with higher AoA.
If you are testing with 'wind and turbulence' off, that pretty much concurs with what I've found, and with what I expected to find. It has speed-related effects too, and the aircraft size is also relevant.
With 'wind and turbulence' on it all gets more complex, and I suspect this may be of more practical consequence, at least to the online community. Most servers I've flown on have this option selected, as is apparent from the 'bumps' you feel when flying over rivers etc.
I am having trouble seeing how this effect makes any difference at all to tactics in online combat ? What would you do differently online based on your results ?Originally posted by AndyJWest:
If you are testing with 'wind and turbulence' off, that pretty much concurs with what I've found, and with what I expected to find. It has speed-related effects too, and the aircraft size is also relevant.
With 'wind and turbulence' on it all gets more complex, and I suspect this may be of more practical consequence, at least to the online community. Most servers I've flown on have this option selected, as is apparent from the 'bumps' you feel when flying over rivers etc.
In online combat? Probably any difference would be marginal, though it might under some circumstances (with W & T on) be beneficial if you are forced to try to escape at low level, to get down to 10m rather than 100m for a slight speed increase (lower and you risk hitting the 'true' low level ground effects, which can actually slow you down). It is also worth at least bearing in mind that the 'bumps' you get when crossing from land to water may also affect your pursuer, and hopefully spoil his aim, so following a river bank might theoretically help - this is desperation though really. Otherwise, the minor performance differences caused by terrain are unlikely to be significant. Otherwise, you are more likely to notice the consequences when one would normally expect them to be evident - during takeoff and landing. With or without the effects though, you need to ensure you have excess speed after takeoff before attempting to climb, particularly with a heavy load - but I think most of us know this through experience anyway. Likewise, when landing, it may affect handling slightly, but shouldn't significantly alter your technique - use elevator (preferably by trim) to establish a safe speed, and then use throttle to establish a safe rate of descent.
To sum up, the effects are slight, and they don't require any special tactics, but they are there. Given some of the apparently minor techniques sometimes applied in the sim to improve performance, it is perhaps useful to know that the effects demonstrated are relevant too.
(please bear in mind I'm talking about GE as modelled in IL-2, not the 'real world' - this is more complex, or at least different. IL-2 seems to get parts of it wrong, but at least it has a crack at it)