1. #1
    I think we all noticed how much easier AC2 was than AC, and ACB just continued this trend. Whilst stealth actually stayed at about the same difficulty, combat and fleeing were the two areas that got too easy:


    COMBAT

    AC had guards (templars) that took a lot of hits to kill and could counter your attacks. They were difficult to defeat.

    ACB had no guards that couldn't be killed in a single blow with a killstreak, or just killed with the crossbow or gun in one shot. Or you could poison them. Or throw a smoke bomb and kill them instantly with any weapon.

    FLEEING

    In AC the guards would dog you relentlessly, chasing you across rooftops and making you have to think ahead as you fled.

    In ACB you could lose the guards by literally just climbing up the face of a building.



    What do people think? Will Revelations be even easier to make it more "accessible" -- presumably for people who stop playing a game if they die more than once?

    After all, Ezio can now freerun and climb about 30% faster thanks to the hookblade. Combat should be easier as he can pull enemies in, throw bombs, and so on. Clearly there's going to have to be something to balance this out... surely...


    GO!
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  2. #2
    In my opinion it was easier to escape because as soon as you jumped in a hay stack (relying the guards couldnt see you) you were pretty much free,
    in acb (cant remember about ac2) they would search around even after they lose sight of you and poke the haystackes with spears etc.
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  3. #3
    Originally posted by Rakudaton:
    What do people think? Will Revelations be even easier to make it more "accessible" -- presumably for people who stop playing a game if they die more than once?
    GAWD, I hope not! If so, we can all fervently hope that they'll listen to our pleas and provide difficulty settings ... finally. But I'm not gonna hold my breath.
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  4. #4
    IIwangcarsII's Avatar Senior Member
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    Originally posted by lilbacchant:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rakudaton:
    What do people think? Will Revelations be even easier to make it more "accessible" -- presumably for people who stop playing a game if they die more than once?
    GAWD, I hope not! If so, we can all fervently hope that they'll listen to our pleas and provide difficulty settings ... finally. But I'm not gonna hold my breath. </div></BLOCKQUOTE>

    If they do implement difficulty settings, they will have to do a good job! And I hope they dont have practically impossible difficulty modes that most of the achievements are for, that is what I hated about the CoD difficulty options!
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  5. #5
    iN3krO's Avatar Banned
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    FINALY SOME1 AGREEING WITH ME... Rakudaton i really love you..

    Now please read this suggestion made by me and copy past in the DLC feedback (which is the suggestions topic for news ACs) if you like it (plus give me your feedback about my suggestions

    Originally posted by daniel_gervide:
    I just want a game that requires skill to be able to chose anyway you want...

    Like in Ac1:

    When i played it the first time i had to be stealthy cuz if i didn't i would meet guards and i wasn't good in combats... Now i just try to keep stealthy cuz i think it's funnier keep in the shadows and cuz i really want to follow the creed (which is in the name of the game), but i can chose to be stealthy or pull out and kill guards cuz i'm skilled enought to....

    Resume: add the freedoom of chosing stealthy or combats for skilled players.

    How to do it?
    - Remove sword like combos with hiden blade (don't remove the killstreaks)
    - Make guards able to do what they used to do in ac1 (templairs used to grab you or break your defense....) when they are in group they could just hold you how the fast guards do at ac:B...
    - Make guards attacks as powerfull as our attacks (Brutos in ac2 are ripped of with 3 sword attacks while they need to hit you like 8 times with the axe)...
    - Increanse the time for aiming with the gun and increanse the time that a arrow needs to reach the target.... Make the knife velocity similar to ac1 so that you need to have skill to know when you can throw knifes or not.
    - Remake guards able to say where did you go after beating them (you needed to use hidden blade to finish with them) (They would be crying in the ground only if they are beaten with non-letal attacks like in ac1)...

    The killstreaks are nice cuz they require skill to have timmings to do counter attacks when someone is going to attack you, oh and i want to say that ubisoft did a good work in that part except that even if you didn't killed the guy you were killing before the counter-attack he still deaths but i hope they can fix this for revelations...

    If someone thinks that only skilled ppl should have the right to chose what they want to do is unfair please give me the arguments :S
    Plus i had some plus ideas... adding double katar as a weapon making as able to run with them in the hands (making it impossible to grab a salient or scale while with them in the hands) make the combat system with them like ac2/brotherhood hidden blade and make hiden blade how it was before (execpt for killstreaks maybe)

    PS - Ubisoft always says: Over 15hours gameplay with ezio bla bla bla... adding such a dificult would add about 5 hours more in the whole gameplay and would atract ppl with more skill like me (i like ac2 and brotherhood but i think they don't incentivate us to follow the creed)...
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  6. #6
    crash3's Avatar Senior Member
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    Originally posted by samuelcd1997:
    In my opinion it was easier to escape because as soon as you jumped in a hay stack (relying the guards couldnt see you) you were pretty much free,
    in acb (cant remember about ac2) they would search around even after they lose sight of you and poke the haystackes with spears etc.
    AC1 fleeing however was only easy if you managed to find a hide spot

    also i really hope that ACR is made harder in both combat and stealth by making uards smarter and less predictable and also by ezio being hindered by his old age. the guards need a lot more skill
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  7. #7
    iN3krO's Avatar Banned
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    Originally posted by crash3:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by samuelcd1997:
    In my opinion it was easier to escape because as soon as you jumped in a hay stack (relying the guards couldnt see you) you were pretty much free,
    in acb (cant remember about ac2) they would search around even after they lose sight of you and poke the haystackes with spears etc.
    AC1 fleeing however was only easy if you managed to find a hide spot

    also i really hope that ACR is made harder in both combat and stealth by making uards smarter and less predictable and also by ezio being hindered by his old age. the guards need a lot more skill </div></BLOCKQUOTE>

    did u read what i've said?
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  8. #8
    crash3's Avatar Senior Member
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    Originally posted by daniel_gervide:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crash3:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by samuelcd1997:
    In my opinion it was easier to escape because as soon as you jumped in a hay stack (relying the guards couldnt see you) you were pretty much free,
    in acb (cant remember about ac2) they would search around even after they lose sight of you and poke the haystackes with spears etc.
    AC1 fleeing however was only easy if you managed to find a hide spot

    also i really hope that ACR is made harder in both combat and stealth by making uards smarter and less predictable and also by ezio being hindered by his old age. the guards need a lot more skill </div></BLOCKQUOTE>

    did u read what i've said? </div></BLOCKQUOTE>

    errr yeh
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  9. #9
    SixKeys's Avatar Senior Member
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    I've been hoping for Ubi to bring back the difficulty from AC1 for ages. In ACB the guards would at least attack you faster instead of standing around waiting like idiots, but I miss their counter-attack abilities from the first game. With the Templar knights in AC1 it was necessary to either sneak up to them stealthily or level up until you had a lot of health bars. Beating them at the beginning of the game (as a low-level assassin) was nearly impossible. The battle with a dozen Templars at the end of the game (with Robert de Sable) is still the toughest fight in the history of the franchise.

    In contrast, in AC2 and ACB it's easy to take on several brutes or papal guards as long as you have a good enough weapon or a few smoke bombs at your disposal. I wish they could at least kick you on to the ground like in AC1, rendering you helpless for a moment. It would force you to think about tactics.

    I've also never liked being able to fight with the hidden blade. It doesn't seem realistic to deliver heavy blows to a well-armed guard with just a thin metal blade. The hidden blade should be a stealth-only weapon, like poison.

    I also agree with the OP about fleeing. In AC1 it was a little silly how the guards wouldn't think to check any nearby haystacks or benches once they lost sight of you, but at least you were FORCED to find a hiding spot eventually, otherwise they would hound you endlessly all over the map. In the sequels you only have to escape a small area on the map and the guards forget you ever existed. They should combine the best of both games; keep the seekers who will look for you in hiding places like in AC2/ACB and make pursuers more relentless like in AC1.
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  10. #10
    It's perhaps the biggest problem I have with this feanchise. It becomes easier and easier and you are not able to choose how you do your missions. They lost to much focus from the credo, blending into the crowd, using stealth, because it's actually suicide to fight against a group of guards. It should require skill to kill such a group. There need to be a learning curve. Give more Social Stealth features, more freedom and more challenging game. Difficulty Modes would be one solution.
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